Age | Commit message (Collapse) | Author |
|
|
|
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks())
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Video scaling is not done with this class
|
|
|
|
|
|
Sound fading is not working yet, so it has been disabled in the meantime
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out!
In addition, the intro code has been rewritten and now it properly starts from the new code.
|
|
|
|
|
|
|
|
|
|
|
|
The first notification has been received!
|
|
Seems this means the end of the base classes -- onto actual game logic from here on out!
|
|
|
|
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|