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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-07-02
TSAGE: Fixes for moving south in R2R maze scene 3500
Paul Gilbert
2013-07-03
NEVERHOOD: Fix save slot selection
Filippos Karapetis
2013-07-02
SAGA: Fix odd memcmp() conditions, as reported by clang
Filippos Karapetis
2013-07-01
KYRA: Fix (a few) font checks for systems with unsigend char.
Johannes Schickel
2013-07-01
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
Filippos Karapetis
2013-07-01
NEVERHOOD: Slight cleanup to the navigation scene code
Filippos Karapetis
2013-07-01
NEVERHOOD: Fix the second tape sprite in the whale room
Filippos Karapetis
2013-06-30
TSAGE: Corrected starting to maze again after rotating in maze
Paul Gilbert
2013-06-30
TSAGE: Fix for rotating in R2R maze scenes
Paul Gilbert
2013-06-30
TSAGE: Rearranged some of the R2R scene 3500 methods to group them
Paul Gilbert
2013-06-30
TSAGE: Added extra entries for diagonals to MazeDirection enum
Paul Gilbert
2013-06-30
GOB: Add hypothetical 32bpp support
Sven Hesse
2013-06-30
TSAGE: Set up a maze direction enum for R2R mazes
Paul Gilbert
2013-06-30
TSAGE: Fix moving past intersection in R2R scene 3500 maze
Paul Gilbert
2013-06-30
TSAGE: Starting to move in R2R scene 3500 maze
Paul Gilbert
2013-06-30
TSAGE: Fix to display R2R maze map correctly
Paul Gilbert
2013-06-30
TSAGE: Fix handle leak in resource manager
Paul Gilbert
2013-06-30
TSAGE: R2R Maze UI now partially showing map
Paul Gilbert
2013-06-29
TSAGE: Renaming of derived R2R scene 3500 Maze UI
Paul Gilbert
2013-06-29
TSAGE: Further renaming of R2R Maze UI
Paul Gilbert
2013-06-29
TSAGE: Beginnings of renamings of R2R Maze UI
Paul Gilbert
2013-06-29
TSAGE: Fix for object initialisatioon in R2R scene 3500
Paul Gilbert
2013-06-30
TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
sylvaintv
2013-06-29
TSAGE: Implemented R2R MazeUI::draw method
Paul Gilbert
2013-06-29
TSAGE: Further cleanup of existing R2R MazeUI code
Paul Gilbert
2013-06-29
TSAGE: Beginnings of implementing R2R maze UI
Paul Gilbert
2013-06-28
NEVERHOOD: Handle invalid save_slot more gracefully on startup
Torbjörn Andersson
2013-06-28
NEVERHOOD: Fix incorrect checks for the waterfall sounds
Filippos Karapetis
2013-06-28
NEVERHOOD: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2013-06-28
NEVERHOOD: Remove superfluous description from a console command
Filippos Karapetis
2013-06-28
NEVERHOOD: Add missing music when entering the Hall of Records building
Filippos Karapetis
2013-06-28
NEVERHOOD: Fix graphics glitch when opening the menu
Filippos Karapetis
2013-06-28
NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house
Filippos Karapetis
2013-06-27
TSAGE: Added some descriptions to scene switch list
Paul Gilbert
2013-06-26
TSAGE: Fix for R2R freeze returning to scene 2000 from 2425
Paul Gilbert
2013-06-26
TSAGE: Bugfix for starting R2R scene 2000
Paul Gilbert
2013-06-26
HOPKINS: Change some variable names for consistency
Torbjörn Andersson
2013-06-26
HOPKINS: Remove erroneous static keyword, get rid of g_vm
Strangerke
2013-06-26
NEVERHOOD: Stop sound updates while the main menu is active
Filippos Karapetis
2013-06-26
WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo)
Einar Johan Trøan Sømåen
2013-06-25
NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ...
johndoe123
2013-06-25
HOPKINS: Add some comments
Strangerke
2013-06-24
TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppy
Paul Gilbert
2013-06-23
SCUMM: Corrected Russian Full Throttle variant names
Eugene Sandulenko
2013-06-22
SCUMM: Added another Russian variant of Full Throttle
Eugene Sandulenko
2013-06-22
NEVERHOOD: Fix warning
Eugene Sandulenko
2013-06-21
SCI: Avoid using g_sci for usesOldGfxFunctions() in the GfxPorts class
Filippos Karapetis
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