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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-01-18
KYRA: Make pointers to VQAHeader const
Torbjörn Andersson
2014-01-18
KYRA: Restructure the VQA decoder, as suggested by clone2727
Torbjörn Andersson
2014-01-18
KYRA: Let the VQA decoder draw directly to the backend
Torbjörn Andersson
2014-01-18
KYRA: Rewrite the VQA decoder, using the VideoDecoder classes
Torbjörn Andersson
2014-01-17
Merge pull request #417 from digitall/STACK_fixes
Johannes Schickel
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2014-01-17
MORTEVIELLE: Some refactoring in Action
Strangerke
2014-01-17
MORTEVIELLE: rename a variable
Strangerke
2014-01-17
FULLPIPE: Enable scene35
Eugene Sandulenko
2014-01-17
FULLPIPE: Renames in scene35. This completes the scene
Eugene Sandulenko
2014-01-17
FULLPIPE: Implement sceneHandler35_genFlies()
Eugene Sandulenko
2014-01-17
MORTEVIELLE: Remove unused structure and an obsolete comment
Strangerke
2014-01-17
CGE: Further alignment fixes to Bitmap class.
D G Turner
2014-01-16
TONY: Cleanup (don't compare pointer with false).
Johannes Schickel
2014-01-16
KYRA: Slight cleanup.
Johannes Schickel
2014-01-16
FULLPIPE: Implement sceneHandler35_startFlow()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
Eugene Sandulenko
2014-01-16
FULLPIPE: Implement sceneHandler35()
Eugene Sandulenko
2014-01-16
FULLPIPE: Plug scene35 in
Eugene Sandulenko
2014-01-16
FULLPIPE: Initial code for scene35
Eugene Sandulenko
2014-01-15
AVALANCHE: Move Clock to dedicated files.
uruk
2014-01-15
AVALANCHE: Fix another bug regarding speaking.
uruk
2014-01-15
AVALANCHE: Repair bug regarding speaking in bed.
uruk
2014-01-15
AVALANCHE: Implement wobble, move it to Animation.
uruk
2014-01-15
AVALANCHE: Implement, rename, move zonk() and connected functions.
uruk
2014-01-15
AVALANCHE: Implement setBackgroundColor().
uruk
2014-01-15
MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor
Strangerke
2014-01-15
FULLPIPE: Implement ModalMap::getScenePicture()
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::initMap()
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::init()
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::handleMessage()
Eugene Sandulenko
2014-01-15
FULLPIPE: More code to ModalMap
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap class
Eugene Sandulenko
2014-01-15
WINTERMUTE: Stop any playing FMV when loading a savegame.
Einar Johan Trøan Sømåen
2014-01-15
MORTEVIELLE: Add some missing variable initializations
Strangerke
2014-01-15
ALL: Remove optimization unstable code on checking for null after new.
D G Turner
2014-01-14
TSAGE: Fix for R2R cursor closing dialogs on title screen
Paul Gilbert
2014-01-14
NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'
johndoe123
2014-01-14
NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...
johndoe123
2014-01-14
FULLPIPE: Sort scenes in updateMap()
Eugene Sandulenko
2014-01-14
FULLPIPE: Implement FullpipeEngine::updateMap()
Eugene Sandulenko
2014-01-14
WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].
Einar Johan Trøan Sømåen
2014-01-13
FULLPIPE: Renames in scene34. This completes the scene
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_genFlies()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_animateLeaveBoard()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_animateAction()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_testVent() and showVent()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_setExits()
Eugene Sandulenko
2014-01-13
FULLPIPE: Yet more code to scene34
Eugene Sandulenko
2014-01-13
FULLPIPE: More code to scene34
Eugene Sandulenko
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