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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-19
MADS: Some more work on Scene 202
Strangerke
2014-03-19
MADS: More work on scene 202
Strangerke
2014-03-19
MADS: Use removeFromInventory and addToInventory in Scene 202
Strangerke
2014-03-19
MADS: set public 2 inventory functions, fix signed/unsigned comparison
Strangerke
2014-03-19
MADS: Implement Scene202::actions
Strangerke
2014-03-19
MADS: Added inventory add/remove methods
Paul Gilbert
2014-03-18
MADS: Fixes for scene background loading
Paul Gilbert
2014-03-18
MADS: Finished UISlots::draw method
Paul Gilbert
2014-03-18
MADS: Implemented DirtyArea::setUISlot
Paul Gilbert
2014-03-18
MADS: Add isInInventory()
Strangerke
2014-03-18
MADS: Add scene 201 in createScene()
Strangerke
2014-03-18
MADS: Complete scene 201
Strangerke
2014-03-17
MADS: Beginnings of code for UI inventory item animation
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-17
MADS: Implement some more logic used in scene 201
Strangerke
2014-03-17
MADS: Actions text in the UI now displaying correctly
Paul Gilbert
2014-03-17
MADS: Added caching for font instances
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: Fix for Scene2xx::setPlayerSpritesPrefix
Paul Gilbert
2014-03-16
MADS: In progress text draw methods for user interface
Paul Gilbert
2014-03-16
MADS: First real try - Implement Scene201::enter()
Strangerke
2014-03-16
MADS: Fix to display player
Paul Gilbert
2014-03-16
MADS: Fix for loading player sprites during scene startup
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Implement Scene201::setup, remove some function definition, add some No...
Strangerke
2014-03-16
MADS: Implement Scene2xx functions
Strangerke
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
2014-03-16
MADS: Add loading of game inventory list and quotes
Paul Gilbert
2014-03-16
MADS: Simplified PaletteUsage::process list sorting
Paul Gilbert
2014-03-16
MADS: Simplified code for PaletteUsage::prioritize
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Added some more ImageInterEntries methods
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-15
MADS: Implementing UserInterface loading
Paul Gilbert
2014-03-15
MADS: Fix display of user interface during animation
Paul Gilbert
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-15
MADS: Perform palette translation on background
Paul Gilbert
2014-03-15
MADS: Remove redundant _encoding field from MSprite
Paul Gilbert
2014-03-15
MADS: Implement palette shifting for loaded sprites
Paul Gilbert
2014-03-15
MADS: Fix off by 1 frame references in srite drawing
Paul Gilbert
2014-03-14
MADS: Fixes for handling sprite transparency
Paul Gilbert
2014-03-14
MADS: Fix for sprite slot cleanup post-frame draw
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-13
MADS: Fix positioning of foreground sprites
Paul Gilbert
2014-03-13
MADS: Add guard against reading depth value outside bounds of depth surface
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
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