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AgeCommit message (Expand)Author
2006-04-14Remove unused codeTravis Howell
2006-04-14A few corrections to path finding in FFTravis Howell
2006-04-14Adjusted debug message levels: loading a cutscene is more interesting than theTorbjörn Andersson
2006-04-14Ooops, increment table, not field in invertBox{}Travis Howell
2006-04-14Add missing increment in invertBox()Travis Howell
2006-04-14Fixed stupid mistake (it's my mistake, I can call it whatever I want!) in theTorbjörn Andersson
2006-04-14Add speech support for Amiga verison of FFTravis Howell
2006-04-14Add support for sound effects in Amiga version of FF and cleanupTravis Howell
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
2006-04-14Remove duplicate check in checkPathsTravis Howell
2006-04-14Fix regression in Amiga version of FFTravis Howell
2006-04-14Fix compiler warningsMax Horn
2006-04-13Add invertBox function for FFTravis Howell
2006-04-13Add checkPaths function for FFTravis Howell
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13Slightly more verbose error message.Torbjörn Andersson
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
2006-04-13Add code for save game interface in FFTravis Howell
2006-04-13Fixes save/load.Johannes Schickel
2006-04-13Fix display of saved games list in oracle of FF, when savingTravis Howell
2006-04-13vc36_setWindowImage is used for difference purpose in FFTravis Howell
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
2006-04-13Disable quick load/save is FF, since original sometimes disabled load/save an...Travis Howell
2006-04-13Minor fixes to scrolling in FFTravis Howell
2006-04-13Fix various crash issues in FF, the image number in vc2_call needed to be adj...Travis Howell
2006-04-13Clarified detection filenames for HE games (removed FIXME comments).Eugene Sandulenko
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
2006-04-12Fixed serious bug in removeOverlayElement() that would cause it to fail. ThisTorbjörn Andersson
2006-04-12sizeof(void *) != sizeof(int) for a large number of systems.Jonathan Gray
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
2006-04-12Fix script dumpingEugene Sandulenko
2006-04-12cleanupEugene Sandulenko
2006-04-12DEBUG_SCRIPT -> debugCEugene Sandulenko
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
2006-04-11Re-fix the CD version of LoomMax Horn
2006-04-11Rearranged code in ScummEngine::openRoom a bit, to separate the filename gene...Max Horn
2006-04-11Fix warning.Eugene Sandulenko
2006-04-11Added TODO comment about refreshAnimData[] and why it's not (yet) a field inTorbjörn Andersson
2006-04-11If generateDetectName() generates an empty string, that's a failure, not aTorbjörn Andersson
2006-04-11Some more MD5 entries / confirmations by Peter EckerleinMax Horn
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson