Age | Commit message (Expand) | Author |
2006-04-14 | Remove unused code | Travis Howell |
2006-04-14 | A few corrections to path finding in FF | Travis Howell |
2006-04-14 | Adjusted debug message levels: loading a cutscene is more interesting than the | Torbjörn Andersson |
2006-04-14 | Ooops, increment table, not field in invertBox{} | Travis Howell |
2006-04-14 | Add missing increment in invertBox() | Travis Howell |
2006-04-14 | Fixed stupid mistake (it's my mistake, I can call it whatever I want!) in the | Torbjörn Andersson |
2006-04-14 | Add speech support for Amiga verison of FF | Travis Howell |
2006-04-14 | Add support for sound effects in Amiga version of FF and cleanup | Travis Howell |
2006-04-14 | Changed File::open to take a Common::String as file name parameter | Max Horn |
2006-04-14 | Remove duplicate check in checkPaths | Travis Howell |
2006-04-14 | Fix regression in Amiga version of FF | Travis Howell |
2006-04-14 | Fix compiler warnings | Max Horn |
2006-04-13 | Add invertBox function for FF | Travis Howell |
2006-04-13 | Add checkPaths function for FF | Travis Howell |
2006-04-13 | Fixed the invalid reads visible with valgrind, deleted the | Sven Hesse |
2006-04-13 | Commented the SpriteOperation in Draw_v2::printText() out for now, | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | Slightly more verbose error message. | Torbjörn Andersson |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-13 | Added TODO about some extra data files that Operation Stealth has to load. | Torbjörn Andersson |
2006-04-13 | Add code for save game interface in FF | Travis Howell |
2006-04-13 | Fixes save/load. | Johannes Schickel |
2006-04-13 | Fix display of saved games list in oracle of FF, when saving | Travis Howell |
2006-04-13 | vc36_setWindowImage is used for difference purpose in FF | Travis Howell |
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson |
2006-04-13 | Disable quick load/save is FF, since original sometimes disabled load/save an... | Travis Howell |
2006-04-13 | Minor fixes to scrolling in FF | Travis Howell |
2006-04-13 | Fix various crash issues in FF, the image number in vc2_call needed to be adj... | Travis Howell |
2006-04-13 | Clarified detection filenames for HE games (removed FIXME comments). | Eugene Sandulenko |
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson |
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson |
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson |
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn |
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn |
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson |
2006-04-12 | Fixed serious bug in removeOverlayElement() that would cause it to fail. This | Torbjörn Andersson |
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray |
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse |
2006-04-12 | Fix script dumping | Eugene Sandulenko |
2006-04-12 | cleanup | Eugene Sandulenko |
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko |
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko |
2006-04-11 | Re-fix the CD version of Loom | Max Horn |
2006-04-11 | Rearranged code in ScummEngine::openRoom a bit, to separate the filename gene... | Max Horn |
2006-04-11 | Fix warning. | Eugene Sandulenko |
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson |
2006-04-11 | If generateDetectName() generates an empty string, that's a failure, not a | Torbjörn Andersson |
2006-04-11 | Some more MD5 entries / confirmations by Peter Eckerlein | Max Horn |
2006-04-11 | Added delays to the main and menu event loops to keep Lure from gobbling up all | Torbjörn Andersson |
2006-04-11 | Changed max() to MAX(). This fixes compilation for me. | Torbjörn Andersson |