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2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
svn-id: r32851
2008-06-26Added syncSoundSettings() to Engine, sound settings can now be modified from ↵Christopher Page
the global main menu for most engines svn-id: r32815
2008-06-26Quit or RTL from the main menu now triggers an EVENT_QUIT in ↵Christopher Page
DefaultEventManager::pollEvent() svn-id: r32813
2008-06-26flag 611 can be set from the scripts, set _quit when that happens.Gregory Montoir
svn-id: r32796
2008-06-26Touche now uses the new _quit flagChristopher Page
svn-id: r32795
2008-06-26Sword2 now uses the new _quit flagChristopher Page
svn-id: r32794
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
svn-id: r32793
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
svn-id: r32775
2008-06-25Queen and Saga now use the new _quit flagChristopher Page
svn-id: r32774
2008-06-25Parallaction now uses the new _quit flagChristopher Page
svn-id: r32773
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
svn-id: r32771
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵Christopher Page
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770
2008-06-20Merged revisions 32727-32728,32730-32733,32737-32738 via svnmerge from Christopher Page
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32740
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse
svn-id: r32738
2008-06-19Only try playing object videos when the game version supports that (only ↵Sven Hesse
Woodruff, for now) svn-id: r32737
2008-06-18Renamed M4Surface::empty() to clear() (two reason: empty is not a verb, and ↵Max Horn
in class String it is used for a bool property) svn-id: r32733
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents() - Use milliseconds -> game ticks calculation based on Windows version of the original engine - "Rodney's Fun Screen" -> "Rodney's Funscreen" svn-id: r32731
2008-06-18Fixed a small discrepancy in Delphine unpacker's command 00b's documentation ↵Kari Salminen
(Parameter range is 1..8, not 1..9). svn-id: r32730
2008-06-17Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and ↵Filippos Karapetis
crash" svn-id: r32728
2008-06-17Removed duplicate codeFilippos Karapetis
svn-id: r32727
2008-06-16Cleaned up some unnecessary commentsChristopher Page
svn-id: r32721
2008-06-16Merged revisions 32668-32669,32676,32687-32689,32693,32695,32698-32701,32705 ↵Christopher Page
via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32720
2008-06-16AGOS: Found a system->quit(), changed to _quit=trueChristopher Page
svn-id: r32718
2008-06-14Revert last commit.Travis Howell
svn-id: r32700
2008-06-14Disable drawObject type 0x41, which is currently causing frequent crashes.Travis Howell
svn-id: r32699
2008-06-13Small cleanup (uint16 -> uint where still applicable).Kari Salminen
svn-id: r32689
2008-06-13More documentation for CineUnpacker-class (Practically done documenting ↵Kari Salminen
now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc). svn-id: r32688
2008-06-13Made CineUnpacker::unpack more robust & secure. It shouldn't crash now with ↵Kari Salminen
any input (Before making reading or writing operations they are checked to be in bounds). Also updated some comments and added some error message(s). svn-id: r32687
2008-06-12SCUMM: Fixed a memory leak in the SCUMM engineChristopher Page
svn-id: r32680
2008-06-12AGOS: Fixed a memory leak in the AGOS engineChristopher Page
svn-id: r32679
2008-06-12CINE: Fixed memory leaks in the CINE engineChristopher Page
svn-id: r32677
2008-06-12Fixing compilationSven Hesse
svn-id: r32676
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
svn-id: r32675
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
svn-id: r32673
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
- Added audio cd playback (still kinda broken though) - Renamed getObjectPropertyPtr to findObjectProperty svn-id: r32669
2008-06-12Updated script dumper to show opcode offset.Benjamin Haisch
svn-id: r32668
2008-06-11Merged revisions ↵Christopher Page
32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-32639,32644-32646,32648-32666 via svnmerge from https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk svn-id: r32667
2008-06-11Documented CineUnpacker class.Kari Salminen
svn-id: r32665
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn
svn-id: r32663
2008-06-10Pressing enter when entering the name of a save game should save that gameFilippos Karapetis
svn-id: r32661
2008-06-10A little Delphine unpacker documentation addition and variable renaming.Kari Salminen
svn-id: r32660
2008-06-10Fixed regression in the pendulum room, preventing the player from selecting ↵Filippos Karapetis
John's hands (new version of drascula.dat needed) svn-id: r32657
2008-06-10Changed unpackHelper1(numBits, addCount) to unpackBytes(numBytes).Kari Salminen
svn-id: r32655
2008-06-10unpackerHelper2(numBits) -> copyRelocatesBytes(offset, numBytes) and some ↵Kari Salminen
revising of the unpacking routine. svn-id: r32653
2008-06-10The static arrays in drascula.dat contain signed integers as wellFilippos Karapetis
svn-id: r32651
2008-06-10Use the array sizes loaded from drascula.dat, instead of ARRAYSIZEFilippos Karapetis
svn-id: r32650
2008-06-10Properly renamed some of the functions in the Delphine unpacker after ↵Kari Salminen
understanding what they really do. svn-id: r32649
2008-06-10Fixed character walking in room 14 (the bar, right after BJ is kidnapped). ↵Filippos Karapetis
This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist" svn-id: r32648
2008-06-10Objectified the Delphine decompression routine (i.e. delphineUnpack).Kari Salminen
svn-id: r32646