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2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
svn-id: r41357
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-07Avoid warning about missing SFX file in Lands of Lore (it seems the original ↵Johannes Schickel
misses some datafiles for certain effects). svn-id: r41350
2009-06-07SCI: Moved resource36 handling into resource manager.Walter van Niftrik
svn-id: r41349
2009-06-07LOL: minor bug fix in battle systemFlorian Kagerer
svn-id: r41348
2009-06-07SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that ↵Max Horn
SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate) svn-id: r41346
2009-06-07SCI: Simplified SongLibrary code a bitMax Horn
svn-id: r41345
2009-06-07SCI: Objectified Song struct 'a bit'Max Horn
svn-id: r41344
2009-06-07SCI: Objectified SongLibraryMax Horn
svn-id: r41343
2009-06-07SCI: Renamed various song/songlib related structs and membersMax Horn
svn-id: r41342
2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
svn-id: r41340
2009-06-07Init _opl to 0. This prevents a crash on exit when the Adlib driver is ↵Filippos Karapetis
closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998) svn-id: r41339
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-07AGI: Fixed typo in game name ;)Max Horn
svn-id: r41331
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
svn-id: r41327
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
svn-id: r41326
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
svn-id: r41325
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
svn-id: r41318
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ↵Johannes Schickel
WSA file played fine, it might be unneeded, but better safe than sorry. svn-id: r41316
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays ↵Johannes Schickel
correctly. svn-id: r41315
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
svn-id: r41314
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
svn-id: r41313
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use ↵Sven Hesse
of the initial palette svn-id: r41308
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵Sven Hesse
sets the video's X and Y coordinates to 0,0 svn-id: r41307
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
svn-id: r41306
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵Max Horn
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
svn-id: r41302
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
svn-id: r41297
2009-06-06- Flag Kyra3 detection entries with GUIO_NOMIDIJohannes Schickel
- Get rid of using directive svn-id: r41295
2009-06-06Demoplayer:Sven Hesse
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
svn-id: r41292
2009-06-06Flag all games without full voice over with GUIO_NOSPEECH.Johannes Schickel
svn-id: r41291
2009-06-06Fix printf format argument related warnings.Johannes Schickel
svn-id: r41289
2009-06-06Shut gcc warning.Eugene Sandulenko
svn-id: r41286
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
svn-id: r41285
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
svn-id: r41284
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
svn-id: r41283
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-06-06Add empty file to cheat git-svnEugene Sandulenko
svn-id: r41280
2009-06-06Removed unused variableFilippos Karapetis
svn-id: r41279
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
svn-id: r41278
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ↵Eugene Sandulenko
options svn-id: r41277
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
Add generic per-game GUI options support along the way ;) svn-id: r41275
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
svn-id: r41274
2009-06-06Fix bug with GUI options not set when per-game setting is emptyEugene Sandulenko
svn-id: r41273
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272