aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2016-10-26SCI32: Initialize video buffers to avoid flash of garbage memoryColin Snover
2016-10-26SCI32: Use standard max_size method instead of ARRAYSIZE for a containerColin Snover
2016-10-26TITANIC: Fix hang when reaching very end of moviesPaul Gilbert
2016-10-26TITANIC: Fix incorrect clipping of inventory tooltip textPaul Gilbert
2016-10-26TITANIC: Fix loading of item descriptionsPaul Gilbert
2016-10-26TITANIC: Add yet another mouse hiding counter the game usesPaul Gilbert
2016-10-26SCI: Rename hexDigitToInt to indicate it's intentionally brokenWillem Jan Palenstijn
2016-10-26MADS: Fix two off-by-ones in Fader::insertionSortWillem Jan Palenstijn
Fixes bug #9631.
2016-10-26DIRECTOR: Skip header in VWLB resource for D4+Eugene Sandulenko
For some reason the pointer in D4 movies points to the header instead of data. Perhaps there is a flag which indicates that. In the meanwhile, adding a hack to skip it so we could proceed with development.
2016-10-26DIRECTOR: Renamed resource/archive files to better reflect realityEugene Sandulenko
2016-10-26DIRECTOR: Skipping useless movie scanning.Eugene Sandulenko
We can easily rely on the FS path resolving.
2016-10-25TITANIC: Further work on mouse cursor enablement logicPaul Gilbert
2016-10-25SCI: Implement SSCI bug in hexadecimal escape sequencesColin Snover
In SSCI, strchr is called against a hex string with a duplicate 0 ("01234567890abcdef") to determine the decimal value of hex digits, which means the values A-F are incorrectly interpreted as 11-16 instead of 10-15. All versions of SSCI with support for hexadecimal escape sequences in messages (starting somewhere around Feb 1993) are buggy. The native save/load dialog of SCI32 relies on this defect to render the up and down arrows of the game selector. Fixes Trac#9582.
2016-10-26FULLPIPE: Fix if statement. Thanks to PVS-StudioEugene Sandulenko
2016-10-25TITANIC: Fix dragging PhotographPaul Gilbert
2016-10-25TITANIC: Fix setting active NPCPaul Gilbert
2016-10-25TITANIC: Keep cursor disabled for entire Doorbot introPaul Gilbert
2016-10-25TITANIC: Implement hide counting for mouse cursor hide/showPaul Gilbert
2016-10-25KYRA: (LOL) Fix buffer overflow in _lastOverridePalFileWillem Jan Palenstijn
It was storing filenames of length 12 in a char[12] buffer. Fixes bug #9627.
2016-10-24TITANIC: Add conversation text to the PETPaul Gilbert
2016-10-25AGOS: Add missing subtitle delay for Simon the Sorcerer 1 (Hebrew DOS CD).Kirben
2016-10-24BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix null pointer dereference (Actually CID 1364205)Thomas Fach-Pedersen
Previous fix for CID 1364205 was actually for CID 1364306.
2016-10-24BLADERUNNER: Fix potential buffer overrun (CID 1364276)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix out-of-bounds write (CID 1364262)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)Thomas Fach-Pedersen
CID 1364219 CID 1364223
2016-10-24BLADERUNNER: Fix out-of-bounds read (CID 1364207)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix null pointer dereference (CID 1364205)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix resource leak (CID 1364202)Thomas Fach-Pedersen
2016-10-24DIRECTOR: Load shared cast only when it existsEugene Sandulenko
2016-10-24DIRECTOR: Run start movie specified in the command lineEugene Sandulenko
2016-10-24DIRECTOR: Added D4 generic targetEugene Sandulenko
2016-10-23TITANIC: Fix freeze in Doorbot conversationPaul Gilbert
2016-10-23TITANIC: Fix showing multiple NPC animations as Doorbot speaksPaul Gilbert
2016-10-23TITANIC: Match the CWaveFile duration method closer to originalPaul Gilbert
2016-10-23TITANIC: Start Doorbot animating in closeup conversationPaul Gilbert
2016-10-23TITANIC: Fix resetting NPC flags when Doorbot finishes speakingPaul Gilbert
2016-10-23MOHAWK: Support for the Riven JP CD structureEugene Sandulenko
2016-10-23MOHAWK: Fix Riven JP platformEugene Sandulenko
2016-10-23MOHAWK: Add detection for Japanese RivenEugene Sandulenko
2016-10-22BLADERUNNER: Fix invalid assert in AudStreamThomas Fach-Pedersen
2016-10-22SCI32: Fix slow SCI2.1mid transitionsColin Snover
SSCI transitions code sends a large number of small show rects to the graphics manager, one at a time, for each division of a transition. Each time a rect is submitted, a call to showBits is made. This design was used when transitions for SCI32 were first implemented in ScummVM, and it worked OK because the hardware surface was updated by EventManager::getSciEvent, not showBits, so the large number of calls to showBits from the transitions code did not adversely affect engine performance. Later in SCI32 engine development, hardware surface updates were changed to occur in showBits so that the hardware surface would be updated at frame-out time, instead of at input-in time. This change meant that now the large number of calls to showBits from transitions became very expensive, and the engine would stall constantly refreshing the entire hardware surface. To fix this problem, the transitions code now (1) maximises the size of rects coming from transitions, when possible, and (2) only calls showBits when all the rects from one frame of a transition have been calculated and added to the show rects list. Additionally, there were some arithmetic errors in the implementation of pixel dissolve that have been corrected in this changeset. Fixes Trac#9614.
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
2016-10-22TITANIC: Fix looping in CTrueTalkManager::triggerNPCPaul Gilbert
2016-10-22TITANIC: Workaround for Doorbot's 'cloak off' movie playbackPaul Gilbert
The original starts a movie for the Doorbot taking his cloak off, but then plays a cutscene of the doorbot first appearing. Because of this delay, our VideoDecoder wasn't correctly playing the movie after. To fix that, new movies are initially paused when started, and then resumed the first time we try to do events checking for it
2016-10-21SCI32: Implement HShutterIn for SCI2.1mid+Colin Snover
Fixes Trac#9584.
2016-10-21SHERLOCK: 3DO: Fixes to allow game to startPaul Gilbert
2016-10-21BLADERUNNER: Fix presumable typoWillem Jan Palenstijn
2016-10-21PRINCE: Refactored detection code into widely accepted schemaEugene Sandulenko
2016-10-20SCI32: Fix wrong value passed to updateInfoFlagViewVisibleColin Snover
updateInfoFlagViewVisible accepts a property index, not a selector ID. Fixes Trac#9583.