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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-10-07
WINTERMUTE: Change in-engine thumbnail-defaults.
Einar Johan Trøan Sømåen
2016-10-07
WINTERMUTE: Don't crop UIEdit strings to negative sizes
Einar Johan Trøan Sømåen
2016-10-06
GRAPHICS: Move font-related MacGUI code to MacFontManager
Eugene Sandulenko
2016-10-06
BLADERUNNER: fixed some of endianness issues
Peter Kohaut
2016-10-06
BLADERUNNER: added support for fonts
Peter Kohaut
2016-10-05
TITANIC: Add movie command to the debugger
Paul Gilbert
2016-10-06
BLADERUNNER: added suspects db & fixed crimes db
Peter Kohaut
2016-10-06
WINTERMUTE: Add detection for german version of 5MA, Fixes #6850
Einar Johan Trøan Sømåen
2016-10-05
SCI32: Fix uninitialized read when starting a new game in LSL6hires
Colin Snover
2016-10-05
SCI32: Fix Return to Launcher in F5 menu
Colin Snover
2016-10-05
SCI32: Fix deleting save games in native save/load dialogue
Colin Snover
2016-10-05
SCI32: Fix version file read failure in LSL6hires
Colin Snover
2016-10-05
CHEWY: Optimize font drawing
Filippos Karapetis
2016-10-05
CHEWY: Add support for in-game texts
Filippos Karapetis
2016-10-05
FULLPIPE: Added on-demand debug output to PicAniInfos
Eugene Sandulenko
2016-10-04
SHERLOCK: SS: Fix hotspots remaining after items are picked up
Paul Gilbert
2016-10-04
TITANIC: Fix initial display of computer screen
Paul Gilbert
2016-10-04
TITANIC: Workaround for incorrect transparency check in getPixel
Paul Gilbert
2016-10-04
TITANIC: Implement blitRect to closer match the original
Paul Gilbert
2016-10-04
TITANIC: Implement flippedBlitRect to closer match the original
Paul Gilbert
2016-10-04
TITANIC: Clarify code for vertically flipped blitting
Paul Gilbert
2016-10-04
Merge pull request #839 from dreammaster/video
Eugene Sandulenko
2016-10-04
VOYEUR: remove empty first line
Fedor
2016-10-04
FULLPIPE: Added debugging to interaction code
Eugene Sandulenko
2016-10-04
FULLPIPE: Fix crash on reentering scene27.
Eugene Sandulenko
2016-10-04
BLADERUNNER: code formatting
Peter Kohaut
2016-10-04
BLADERUNNER: added missing license & code formatting
Peter Kohaut
2016-10-04
BLADERUNNER: trying to figure out walking, added structures for obstacles use...
Peter Kohaut
2016-10-03
TITANIC: Fixes for movie rendering using transBlitRect
Paul Gilbert
2016-10-03
TITANIC: Fix playback of single-stream videos
Paul Gilbert
2016-10-04
CHEWY: Initial support for in-game texts (game dialog texts)
Filippos Karapetis
2016-10-03
TITANIC: Remove redundant includes in CMouseCursor
Paul Gilbert
2016-10-03
TITANIC: Fix rendering of cursors
Paul Gilbert
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-10-03
BLADERUNNER: Added missing copyright headers and normalized the rest
Eugene Sandulenko
2016-10-03
CHEWY: Properly handle the text encryption in atds.tap (game texts)
Filippos Karapetis
2016-10-03
CHEWY: Process events while waiting for video music to end
Filippos Karapetis
2016-10-03
CHEWY: Mask potentially overflown palette values
Filippos Karapetis
2016-10-03
CHEWY: Fix define for chewy.h
Filippos Karapetis
2016-10-03
CHEWY: TCF resources contain error messages, not in-game text
Filippos Karapetis
2016-10-03
CHEWY: Fix compilation
Filippos Karapetis
2016-10-03
CHEWY: Fix warnings about shadowed and unused variables
Filippos Karapetis
2016-10-02
TITANIC: Fixes to transBlitRect
Paul Gilbert
2016-10-03
CHEWY: Some cleanup, and remove a seemingly unused resource
Filippos Karapetis
2016-10-03
CHEWY: Rename some variables
Filippos Karapetis
2016-10-03
CHEWY: Implement initial sprite drawing, font loading and text drawing
Filippos Karapetis
2016-10-03
CHEWY: Use virtual destructors. Some cleanup
Filippos Karapetis
2016-10-03
CHEWY: Add the event manager to module.mk
Filippos Karapetis
2016-10-03
CHEWY: Add an event manager, and get rid of g_engine
Filippos Karapetis
2016-10-03
CHEWY: Initial work on cursor animations
Filippos Karapetis
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