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2011-04-29TSAGE: Fix bug in scene 4050: The rope may now be used to climb toostrangerke
2011-04-29TSAGE: Fixed the book inside the sky lab (it contains the sheet of paper, ↵md5
not the key)
2011-04-29TSAGE: Bugfix for Scene #2320 after having returned from cavesPaul Gilbert
2011-04-29TSAGE: Fixed saved game ordering in the save and load dialogsmd5
2011-04-29TSAGE: Proper bugfix for the route used in Scene #5100 to escape the cavesPaul Gilbert
2011-04-29TSAGE: Bugfix in Scene #2320 for getting the flycyclePaul Gilbert
2011-04-29SCI: Fixed bug #3289744 - "Hero Quest 1 demo crashes"md5
2011-04-29TSAGE: Added two temporary hacks for scenes 5100 and 5200 and added some ↵md5
comments With these two hacks, it's possible to progress a bit further
2011-04-29TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing ↵strangerke
the palette animation"
2011-04-29TSAGE: Fixed 2 bugs in scene 5200 (flesheater throne room)md5
2011-04-28TEEN: Fix incorrect keyword in forward declarationOri Avtalion
2011-04-28MOHAWK: Remove duplicate #includeOri Avtalion
2011-04-28MOHAWK: Fix compilation when only default engines are enabledOri Avtalion
2011-04-28KOM: Delete engine added accidentally. The world is not ready for itOri Avtalion
2011-04-28MOHAWK: Fix compilationOri Avtalion
2011-04-28KYRA: Fix compilation when LoL is disabled.Johannes Schickel
2011-04-28TOON: Reduced fragmentation by using a fixed value for pathfinding allocationBluddy
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
2011-04-28TSAGE: Don't use NULL for an int parameterMax Horn
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Add in necessary include files to fix compilation in MSVCPaul Gilbert
2011-04-28TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for ↵Paul Gilbert
hitting sunflowers
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28TINSEL: Fixed code analysis warnings in bug #3087863Paul Gilbert
2011-04-28TSAGE: Proper setting of startup cursor for full game versus demoPaul Gilbert
2011-04-28TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and othersPaul Gilbert
2011-04-28SCI: Clarify comment from rev 5654e12 furtherWillem Jan Palenstijn
2011-04-28JANITORIAL: Format more forward declarations to follow conventionOri Avtalion
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-28NOHAWK: Add detection for Just Grandma and Me 1.0.Alyssa Milburn
2011-04-28SCI: Clarified comment in rev 5654e12md5
It's a bad idea to write comments when half asleep :P
2011-04-28TSAGE: Fix a little bug in scene 5100, when looking at the speaking batstrangerke
2011-04-28TSAGE: Suppress the 2 workarounds previously added, use of a proper fixstrangerke
2011-04-28SCI: Added a more specific workaround for bug #3267956. This fixes bug ↵md5
#3291115 - "KQ6: Game freezes when getting paper from web"
2011-04-27SCUMM: Fix differences in soccer's u32 op_1011Matthew Hoops
2011-04-27SCUMM: Add separate game id's for soccermls and soccer2004Matthew Hoops
There are subtle differences in their u32 code that we need to handle
2011-04-28TSAGE: Fixed 2 script logic bugs (scene 5100, 5300) and two typosmd5
These fix the following issues: - Loss of control after freeing the bat in scene 5100 - Loss of control after drinking from the bat's pheromonone bottle in scene 5300 - Crash when the two flesheaters appear on the path in scene 5300
2011-04-28TSAGE: Fixed assert after loading a game in scene 5000 and changing scenemd5
2011-04-27TSAGE: Added temporary fix for some saved games (e.g. scenes 4050 and 5000)md5
2011-04-27TSAGE: Fix "map" bug in scene 4050. Thanks MD5 for reporting it.strangerke
2011-04-27TsAGE: Fix dialog bug in scene 4150 (thanks [Md5] for reporting it)strangerke
2011-04-27SCUMM: Implement soccer u32 opcodes 1013, 1019, 1020, and 1021Matthew Hoops
2011-04-27SCUMM: Fixed compilation with MSVCmd5
Both double and float parameters were passed to atan2(), which didn't match any variants of atan2()
2011-04-27SAGA: Removed unused variablesmd5
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
2011-04-27SCI: Removed unused variablesmd5
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
2011-04-27DETECTOR: Reserve 16 bits for generic ADGameFlagsMax Horn
2011-04-27TsAGE: Add some comment and fix 2 crashes in scene 5100strangerke
2011-04-26SCUMM: Avoid long double usageMatthew Hoops
2011-04-26SCUMM: Begin work on the soccer u32 codeMatthew Hoops
Players no longer appear in the upper-left corner of the screen and play can actually hault now (ie. the ball can go out of play). The players/ball do not move from their positions yet, but it's a start.
2011-04-26SCI: Fixed script bug #3292334 - "HOYLE4: Gin Rummy bug"md5