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2016-10-24BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)Thomas Fach-Pedersen
CID 1364219 CID 1364223
2016-10-24BLADERUNNER: Fix out-of-bounds read (CID 1364207)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix null pointer dereference (CID 1364205)Thomas Fach-Pedersen
2016-10-24BLADERUNNER: Fix resource leak (CID 1364202)Thomas Fach-Pedersen
2016-10-24DIRECTOR: Load shared cast only when it existsEugene Sandulenko
2016-10-24DIRECTOR: Run start movie specified in the command lineEugene Sandulenko
2016-10-24DIRECTOR: Added D4 generic targetEugene Sandulenko
2016-10-23TITANIC: Fix freeze in Doorbot conversationPaul Gilbert
2016-10-23TITANIC: Fix showing multiple NPC animations as Doorbot speaksPaul Gilbert
2016-10-23TITANIC: Match the CWaveFile duration method closer to originalPaul Gilbert
2016-10-23TITANIC: Start Doorbot animating in closeup conversationPaul Gilbert
2016-10-23TITANIC: Fix resetting NPC flags when Doorbot finishes speakingPaul Gilbert
2016-10-23MOHAWK: Support for the Riven JP CD structureEugene Sandulenko
2016-10-23MOHAWK: Fix Riven JP platformEugene Sandulenko
2016-10-23MOHAWK: Add detection for Japanese RivenEugene Sandulenko
2016-10-22BLADERUNNER: Fix invalid assert in AudStreamThomas Fach-Pedersen
2016-10-22SCI32: Fix slow SCI2.1mid transitionsColin Snover
SSCI transitions code sends a large number of small show rects to the graphics manager, one at a time, for each division of a transition. Each time a rect is submitted, a call to showBits is made. This design was used when transitions for SCI32 were first implemented in ScummVM, and it worked OK because the hardware surface was updated by EventManager::getSciEvent, not showBits, so the large number of calls to showBits from the transitions code did not adversely affect engine performance. Later in SCI32 engine development, hardware surface updates were changed to occur in showBits so that the hardware surface would be updated at frame-out time, instead of at input-in time. This change meant that now the large number of calls to showBits from transitions became very expensive, and the engine would stall constantly refreshing the entire hardware surface. To fix this problem, the transitions code now (1) maximises the size of rects coming from transitions, when possible, and (2) only calls showBits when all the rects from one frame of a transition have been calculated and added to the show rects list. Additionally, there were some arithmetic errors in the implementation of pixel dissolve that have been corrected in this changeset. Fixes Trac#9614.
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
2016-10-22TITANIC: Fix looping in CTrueTalkManager::triggerNPCPaul Gilbert
2016-10-22TITANIC: Workaround for Doorbot's 'cloak off' movie playbackPaul Gilbert
The original starts a movie for the Doorbot taking his cloak off, but then plays a cutscene of the doorbot first appearing. Because of this delay, our VideoDecoder wasn't correctly playing the movie after. To fix that, new movies are initially paused when started, and then resumed the first time we try to do events checking for it
2016-10-21SCI32: Implement HShutterIn for SCI2.1mid+Colin Snover
Fixes Trac#9584.
2016-10-21SHERLOCK: 3DO: Fixes to allow game to startPaul Gilbert
2016-10-21BLADERUNNER: Fix presumable typoWillem Jan Palenstijn
2016-10-21PRINCE: Refactored detection code into widely accepted schemaEugene Sandulenko
2016-10-20SCI32: Fix wrong value passed to updateInfoFlagViewVisibleColin Snover
updateInfoFlagViewVisible accepts a property index, not a selector ID. Fixes Trac#9583.
2016-10-20SCI32: Fix QFG4 version commentsColin Snover
2016-10-20SCI32: Fix typoColin Snover
2016-10-20SCI32: Split out detection of features that cross SSCI versionsColin Snover
2016-10-20SCI32: Fix zero-offset exportsColin Snover
Exports with a zero offset are supposed to point to the start of the code block in the script hunk, but they were being ignored. This may also apply to SCI1.1 games, but until that can be verified, this fixes the zero-offset in only SCI32 games for now.
2016-10-19DIRECTOR: Fix movie scanningEugene Sandulenko
2016-10-19DIRECTOR: Lingo: Implemented getting 'the frame' entityEugene Sandulenko
2016-10-18DIRECTOR: Further work on text cast loading and renderingEugene Sandulenko
2016-10-18DIRECTOR: Added debug chanel for text renderingEugene Sandulenko
2016-10-17XEEN: Visual Studio compilation fixPaul Gilbert
2016-10-18COMPOSER: Use setPixel() and getPixel() methods to read and write to private ↵angstsmurf
pixel member
2016-10-18COMPOSER: Add missing 'typename' prior to dependent type nameangstsmurf
2016-10-18COMPOSER: Delete leftover git conflict markerangstsmurf
2016-10-18COMPOSER: Include config manager header in composer.cpp againangstsmurf
It was removed in 253e18c
2016-10-18COMPOSER: Fix for issue when save_slot is in config.upthorn
2016-10-18COMPOSER: Various formatting fixes.upthorn
2016-10-18COMPOSER: Better spacing of autosavesupthorn
2016-10-18COMPOSER: Enable autosaving.upthorn
2016-10-18COMPOSER: Added loading from launcher supportupthorn
2016-10-18COMPOSER: Fixed some scope issuesupthorn
2016-10-18COMPOSER: Saving/loading code deduplicationupthorn
2016-10-18COMPOSER: Completely removed unnecessary #ifdefsupthorn
2016-10-18COMPOSER: Added support for saving/loading in V1 games.upthorn
2016-10-18COMPOSER: Added new file to module.mkupthorn
2016-10-18COMPOSER: cleaned up miscellaneous gcc warnings and formatting issues.upthorn
2016-10-18COMPOSER: Fixed audio issues after save-game load.upthorn