Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-12 | AGI: Make TIME_DELAY 0 to set the game to 40 fps | Martin Kiewitz | |
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607 | |||
2016-10-12 | FULLPIPE: Fix animation lock-up | Retro-Junk | |
2016-10-11 | SCI32: Fix garbage collection of objects stored in IntArrays | Colin Snover | |
2016-10-11 | DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵ | Strangerke | |
demo to 2.0 | |||
2016-10-11 | DM: Handle demo dungeon file | Strangerke | |
2016-10-10 | SCI32: Reset active hot rect index when changing hot rects | Colin Snover | |
2016-10-10 | SCI32: Check for existence of visiblePlane before dereferencing | Colin Snover | |
CID 1351620. | |||
2016-10-09 | DM: Add detection for an amiga demo version | Strangerke | |
2016-10-09 | DM: Remove useless variable | Strangerke | |
2016-10-09 | SCI: Fix crash when attempting to view invalid list, array, bitmap references | Colin Snover | |
2016-10-09 | SCI32: Allow 'focused' variable to break out of the event loop | Colin Snover | |
2016-10-09 | SCI: Fix memory leak | Colin Snover | |
2016-10-09 | SCI32: Clarify some identifiers | Colin Snover | |
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution | |||
2016-10-09 | SCI32: Change storage type of int16 arrays to hold reg_ts instead | Colin Snover | |
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games. | |||
2016-10-09 | SCUMM: Fix crash on exit in FT demo | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-08 | SCI: Release SCI music mutex earlier in reconstructPlayList | Willem Jan Palenstijn | |
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691. | |||
2016-10-07 | TITANIC: Fix transparency handling of Doorbot and Photograph | Paul Gilbert | |
2016-10-07 | GRAPHICS: Search for font substitution for MacFonts | Eugene Sandulenko | |
2016-10-07 | MOHAWK: Enable Myst for the release | Eugene Sandulenko | |
2016-10-07 | WINTERMUTE: Enable supported games for the release | Eugene Sandulenko | |
2016-10-07 | GNAP: Enable engine for the release | Eugene Sandulenko | |
2016-10-07 | ADL: Enable hires0-3 for the release | Eugene Sandulenko | |
2016-10-06 | TITANIC: Cleanup usages of CTransparencySurface | Paul Gilbert | |
2016-10-06 | TITANIC: Fix videos playing vertically flipped | Paul Gilbert | |
2016-10-07 | WINTERMUTE: Change in-engine thumbnail-defaults. | Einar Johan Trøan Sømåen | |
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0? | |||
2016-10-07 | WINTERMUTE: Don't crop UIEdit strings to negative sizes | Einar Johan Trøan Sømåen | |
If _maxLength was -1, we would end up with a 0-size allocation, and a write that starts right before it, which gives odd results. | |||
2016-10-06 | GRAPHICS: Move font-related MacGUI code to MacFontManager | Eugene Sandulenko | |
2016-10-05 | TITANIC: Add movie command to the debugger | Paul Gilbert | |
2016-10-06 | WINTERMUTE: Add detection for german version of 5MA, Fixes #6850 | Einar Johan Trøan Sømåen | |
2016-10-05 | SCI32: Fix uninitialized read when starting a new game in LSL6hires | Colin Snover | |
2016-10-05 | SCI32: Fix Return to Launcher in F5 menu | Colin Snover | |
Closes #837. | |||
2016-10-05 | SCI32: Fix deleting save games in native save/load dialogue | Colin Snover | |
2016-10-05 | SCI32: Fix version file read failure in LSL6hires | Colin Snover | |
2016-10-05 | FULLPIPE: Added on-demand debug output to PicAniInfos | Eugene Sandulenko | |
2016-10-04 | SHERLOCK: SS: Fix hotspots remaining after items are picked up | Paul Gilbert | |
2016-10-04 | TITANIC: Fix initial display of computer screen | Paul Gilbert | |
2016-10-04 | TITANIC: Workaround for incorrect transparency check in getPixel | Paul Gilbert | |
2016-10-04 | TITANIC: Implement blitRect to closer match the original | Paul Gilbert | |
2016-10-04 | TITANIC: Implement flippedBlitRect to closer match the original | Paul Gilbert | |
2016-10-04 | TITANIC: Clarify code for vertically flipped blitting | Paul Gilbert | |
2016-10-04 | Merge pull request #839 from dreammaster/video | Eugene Sandulenko | |
VIDEO: AVIDecoder changes for Titanic videos | |||
2016-10-04 | VOYEUR: remove empty first line | Fedor | |
2016-10-04 | FULLPIPE: Added debugging to interaction code | Eugene Sandulenko | |
2016-10-04 | FULLPIPE: Fix crash on reentering scene27. | Eugene Sandulenko | |
The scene destructor will take care of the allocated bats. | |||
2016-10-03 | TITANIC: Fixes for movie rendering using transBlitRect | Paul Gilbert | |
2016-10-03 | TITANIC: Fix playback of single-stream videos | Paul Gilbert | |
2016-10-03 | TITANIC: Remove redundant includes in CMouseCursor | Paul Gilbert | |
2016-10-03 | TITANIC: Fix rendering of cursors | Paul Gilbert | |
2016-10-02 | TITANIC: Fixes to transBlitRect | Paul Gilbert | |