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2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
svn-id: r53386
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
svn-id: r53385
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
svn-id: r53384
2010-10-13SWORD25: Fix startupEugene Sandulenko
svn-id: r53383
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
svn-id: r53382
2010-10-13SWORD25: Loading >200kb file in memory is no more uglyEugene Sandulenko
svn-id: r53381
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
svn-id: r53380
2010-10-13SWORD25: Return proper path separatorEugene Sandulenko
svn-id: r53379
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
svn-id: r53378
2010-10-13SWORD25: Add support for language patchEugene Sandulenko
svn-id: r53377
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
svn-id: r53376
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
svn-id: r53375
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
svn-id: r53374
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: Add standalone SWF rendererEugene Sandulenko
svn-id: r53372
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
svn-id: r53371
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
svn-id: r53370
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
svn-id: r53369
2010-10-12SWORD25: Fix warningEugene Sandulenko
svn-id: r53368
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
Have difficulties with understanding how mainmenu sound is stopped. Currently it is not. Must be some trickery with object creation. svn-id: r53367
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
svn-id: r53366
2010-10-12SWORD25: Fix hangupEugene Sandulenko
svn-id: r53365
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
svn-id: r53364
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53363
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53362
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
svn-id: r53361
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
svn-id: r53360
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
svn-id: r53359
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
svn-id: r53358
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
svn-id: r53357
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
svn-id: r53356
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
svn-id: r53355
2010-10-12SWORD25: Get rid of ScummVMInput classEugene Sandulenko
svn-id: r53354
2010-10-12SWORD25: Got rid of ScummVMPackageManagerEugene Sandulenko
svn-id: r53353
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
svn-id: r53352
2010-10-12SWORD25: Fixes to the savegame saving codePaul Gilbert
svn-id: r53351
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
svn-id: r53350
2010-10-12SWORD25: Fix to array reversal, fixing path-findingPaul Gilbert
svn-id: r53349
2010-10-12SWORD25: Fix for path-findingPaul Gilbert
svn-id: r53348
2010-10-12SWORD25: Fix for blitting images with negative offsetsPaul Gilbert
svn-id: r53347
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
svn-id: r53346
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
svn-id: r53345
2010-10-12SWORD25: Fixed debug output in GLImage::blit()Eugene Sandulenko
svn-id: r53344
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
svn-id: r53343
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
svn-id: r53342
2010-10-12SWORD25: Fix bug with some vector frames not showing up.Eugene Sandulenko
svn-id: r53341
2010-10-12SWORD25: Further fixes for vectorimage renderingEugene Sandulenko
svn-id: r53340
2010-10-12SWORD25: Major bugfix for vector renderer. Only minor glitches are leftEugene Sandulenko
svn-id: r53339
2010-10-12SWORD25: Fix some warningsEugene Sandulenko
svn-id: r53338
2010-10-12SWORD25: Fix memory leak in transparency commitPaul Gilbert
At the point where the alpha value was checked, a scaled image surface may have already been created, which needs to be freed. svn-id: r53337