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2012-04-06MORTEVIELLE: COnvert more arrays and data typesEugene Sandulenko
2012-04-06MORTEVIELLE: long_int -> floatEugene Sandulenko
2012-04-06MORTEVIELLE: Fix some more errors by adding includesStrangerke
2012-04-06MORTEVIELLE: Enlarge two arrays in order to fix pascal accessStrangerke
2012-04-06MORTEVIELLE: Fix several errors, add some includesStrangerke
2012-04-06MORTEVIELLE: Fix some errors by including str.hStrangerke
2012-04-06MORTEVIELLE: use bool instead of booleanStrangerke
2012-04-06MORTEVIELLE: fix several old includesStrangerke
2012-04-06MORTEVIELLE: Start including header filesStrangerke
2012-04-06MORTEVIELLE: Add header filesStrangerke
2012-04-06MORTEVIELLE: rename namespaceStrangerke
2012-04-06MORTEVIELLE: Add an an include for string, move boolean to boolStrangerke
2012-04-06MORTEVIELLE: Add namespace and standard headerStrangerke
2012-04-06MORTEVIELLE: Converted more arrays into C style arraysEugene Sandulenko
2012-04-06MORTEVIELLE: str* -> Common::StringEugene Sandulenko
2012-04-06MORTEVIELLE: Transformed some array to C arraysEugene Sandulenko
2012-04-06MORTEVIELLE: real -> floatEugene Sandulenko
2012-04-06MORTEVIELLE: Register engine at engines.mkEugene Sandulenko
2012-04-06MORTEVIELLE: integer -> intEugene Sandulenko
2012-04-06MORTEVIELLE: Plug the engine into makefilesEugene Sandulenko
2012-04-06MORTEVIELLE: Rename *.h -> *.cpp where they really belongEugene Sandulenko
2012-04-06MORTEVIELLE: Ran astyle over generated filesEugene Sandulenko
2012-04-06MORTEVIELLE: Initial ptoc outputEugene Sandulenko
2012-04-05KYRA: Silence const away cast warning by using non-const versions of strpbrk ↵Johannes Schickel
and strchr.
2012-04-05GROOVIE: Do not cast away const qualifier.Johannes Schickel
2012-04-05SWORD25: Do not cast away const qualifier.Johannes Schickel
2012-04-05SCI: Do not cast away const qualifier.Johannes Schickel
2012-04-04Merge pull request #221 from klusark/constJohannes Schickel
Fix casting away const
2012-04-04SCUMM/ARM: Fix crashes in ARM asm costume rendererWillem Jan Palenstijn
It was possible to bypass the initialization of r11, and mask was being read before the corresponding bounds check. Thanks to fuzzie for analysis and LordHoto for testing. This fixes bug #3500023 and a crash in the DOTT ending.
2012-04-04SCI: Bugfix for the GetAngle workaroundsFilippos Karapetis
Return a fake value instead of leaving random values in the accumulator
2012-04-03SCUMM: Fix casting away constJoel Teichroeb
2012-04-02AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in ↵Travis Howell
introduction.
2012-04-01AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.Travis Howell
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in Ulence Flats.
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
The associated call contains too few parameters, thus it shouldn't be made at all
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases.
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
As supplied by aldozx in the forums.
2012-03-30SKY: Minor formatting fix.D G Turner
2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control ↵Eric Culp
panel is open. Fixes bug #3448294
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-27AGI: Add played time information to saved gamesFilippos Karapetis
2012-03-27AGI: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2012-03-27DREAMWEB: Slight cleanup of DreamWebEngine::animPointer()Filippos Karapetis
2012-03-26AGI: Fix compilation on NDS, broken due to predictive text changes.D G Turner