Age | Commit message (Collapse) | Author |
|
|
|
optimizations
|
|
to it
|
|
|
|
|
|
|
|
Do not try to read the menu.mor file as it has a different format not
supported (and detection for it was already removed). Also only tries
to read the menu for the original language. This avoids using the
French menu with the German game when both files are present in
the search path.
|
|
|
|
|
|
|
|
This fixes the dress bug, aka Rosemary appearing "jigsawed" when passing
over her with the cursor when she is facing east.
See bug #3592907
|
|
This reverts the changes in 4cf1d671.
Fixes the "notebook bug" - i.e. the notebook being only partially
drawn - in Dirty Split.
|
|
Width and height were computed incorrectly.
Also, the shift by _renderRect is not necessary since that was to compensate
for the coordinate translation done by the original SDL_RenderSetViewport,
which we don't perform.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
criezy
|
|
|
|
|
|
|
|
Thanks to eriktorbjorn for noticing.
|
|
Formerly, the main menu was shown with the palette of the first screen for
a short time. Thanks to eriktorbjorn for noticing this.
|
|
|
|
|
|
|
|
|
|
|
|
1100
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
display
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Call _bmv->FinishBMV() before setting g_pCurBgnd to NULL. Otherwise,
there will be an assertion if quitting during a cutscene while a
subtitle is being shown. (At least I think that's the condition.)
(Also, it seems to be a good idea to call it before EndScene(),
because even though there was no assertion, I got a lot of warnings
when I did it after.)
|
|
|