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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-11
DM Rename enum members in dm.h and dialog.h
Strangerke
2016-09-11
DM: Don't build by default
Willem Jan Palenstijn
2016-09-11
FULLPIPE: Fix reversed statics initialization
Retro-Junk
2016-09-10
FULLPIPE: Fix out of bounds write in Movement::removeFirstPhase
Retro-Junk
2016-09-10
FULLPIPE: Fix Movement::loadPixelData
Retro-Junk
2016-09-10
XEEN: Fix compilation on Amiga
Eugene Sandulenko
2016-09-10
DM: Rename _C to _Cu
Eugene Sandulenko
2016-09-10
DM: Rename _B to _Bu to avoid name clashes on some platforms
Eugene Sandulenko
2016-09-10
DM: Another attempt for compilation fixes on older compilers
Eugene Sandulenko
2016-09-10
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-09-10
DM: Fix compilation
Eugene Sandulenko
2016-09-10
COMMON: Converted Common::BitStream to use DisposeAfterUse
Paul Gilbert
2016-09-10
Merge pull request #818 from dreammaster/xeen
Eugene Sandulenko
2016-09-10
Merge pull request #817 from WinterGrascph/dm
Eugene Sandulenko
2016-09-10
DM: Finish the renaming in champion.h
Strangerke
2016-09-10
DM: Change constants into enums in champion.h, renaming
Strangerke
2016-09-10
DM: Rename ChampionSlot enum
Strangerke
2016-09-10
CLOUD: Move openUrl to OSystem
Thierry Crozat
2016-09-10
DM: Fix regression in 4613e8ffad84e76d06024448f9215439d5cea5e7
Strangerke
2016-09-09
FULLPIPE: More debug output to scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Fix bat knocking in scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Make calculation in scene27 more readable
Eugene Sandulenko
2016-09-09
FULLPIPE: Further work on scene27 bats knocking logic
Eugene Sandulenko
2016-09-09
DM: More renaming in champion.h
Strangerke
2016-09-09
DM: Rename enums ChampionIndex, ChampionAttribute, ChampionWound, ChampionSta...
Strangerke
2016-09-09
DM: Rename IconIndice enum
Strangerke
2016-09-09
SCI32: Fix GK1 day 5 script patch
Martin Kiewitz
2016-09-08
SCI32: Add script patch for fixing game dialogue error on day 5
Martin Kiewitz
2016-09-08
FULLPIPE: Further corrections to scene27
Eugene Sandulenko
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
2016-09-08
FULLPIPE: Also free the contents of _soundList, along with it
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _soundItems when SoundList is deleted
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _backgroundSurface when the game ends
Torbjörn Andersson
2016-09-08
FULLPIPE: Fixed bat fall logic in scene27
Eugene Sandulenko
2016-09-08
DM: Finish refactoring pass in Timeline
Strangerke
2016-09-08
DM: Check the style used for the pointers in Timeline, more renaming
Strangerke
2016-09-07
SHERLOCK: RT: Fix crash using invalid number keys in conversations
Paul Gilbert
2016-09-07
DM: Renaming in more functions of Timeline
Strangerke
2016-09-07
DM: More refactoring in Timeline
Strangerke
2016-09-07
DM: Remove GOTOs from processTimeline()
Strangerke
2016-09-07
DM: more renaming in Timeline
Strangerke
2016-09-07
DM: Remove a GOTO from fixChronology()
Strangerke
2016-09-07
DM: Start refactoring Timeline
Strangerke
2016-09-07
DM: Finish the renaming and first refactoring pass in TextMan
Strangerke
2016-09-07
DM: More renaming and refactoring
Strangerke
2016-09-07
DM: Fix the style of some pointers in projexpl
Strangerke
2016-09-07
FULLPIPE: Fix bat minigame in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
DM: Fix regression introduced in e4fe372
Bendegúz Nagy
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