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2014-12-12ACCESS: Implement riverJumpTestStrangerke
2014-12-12ACCESS: Workaround for original Amazon bug trying to draw player inPaul Gilbert
cutscene In scene 33, the game briefly adds the player to the _images list, even though no player sprites have been loaded, since it's a cutscene scene
2014-12-12ACCESS: Fix freeing alternate player sprites resourcePaul Gilbert
2014-12-12ACCESS: Workaround for original game bug doing inventory checkPaul Gilbert
In scene 31, moving the corrugated metal does a check on an invalid item index
2014-12-12ACCESS: Implement cmdEndVideoStrangerke
2014-12-12ACCESS: Implement copyVideoStrangerke
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Rename a functionStrangerke
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Reorganise Amazon game-specific variables that are savedPaul Gilbert
2014-12-12ACCESS: Fix the jungle walk 2 cutscenePaul Gilbert
2014-12-12ACCESS: Use a new structure instead of a byte array for River ObjectsStrangerke
2014-12-12ACCESS: Implement riverSoundStrangerke
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Tweaks to mWhileDoOpen and fixes to pan methodPaul Gilbert
2014-12-12ACCESS: Implement setRiverPanStrangerke
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Fix loading of animation at end of mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Start the implementation of RIVER (WIP)Strangerke
2014-12-12ACCESS: Implement mWhileDownRiverStrangerke
2014-12-12ACCESS: Workaround for original setting animations when none is loadedPaul Gilbert
2014-12-12ACCESS: Implement jungleMoveStrangerke
2014-12-12ACCESS: Implement mWhileJWalk2 (WIP)Strangerke
2014-12-12ACCESS: Trigger quit game at the end of doCastStrangerke
2014-12-12ACCESS: Implement doCastStrangerke
2014-12-12ACCESS: Implemented cmdCheckVFrame opcodePaul Gilbert
2014-12-12ACCESS: Implement doTentStrangerke
2014-12-12ACCESS: Add extra shouldQuit checks during title sequencePaul Gilbert
2014-12-12ACCESS: Fix incorrect loading of exra cells during room loadPaul Gilbert
2014-12-12ACCESS: Fix loading correct sprite resource in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Fix loading animation data in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Add a hack in order to make the first screen visibleStrangerke
2014-12-12ACCESS: Fix the handling of the very last line of a text in getLineStrangerke
2014-12-12ACCESS: Fix display height of text in chapter introductionStrangerke
2014-12-12ACCESS: Move setupGame before doIntroduction to fix a crashStrangerke
2014-12-12ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon ResourcesStrangerke
2014-12-12ACCESS: Simplify doIntroduction()Strangerke
2014-12-12ACCESS: Add more intro code, including credit scrollingStrangerke
2014-12-12ACCESS: Fix intro countdown, add splashscreen and loading of scene 0Strangerke
2014-12-12ACCESS: Fix the call of doIntroductionStrangerke
2014-12-12ACCESS: Fix compilation warningStrangerke
2014-12-12ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard sceneStrangerke
2014-12-12ACCESS: Fix crash in conversation screen when clicking outside response boxesPaul Gilbert
2014-12-12ACCESS: Fix crash when talking to pilot on the planePaul Gilbert
2014-12-12ACCESS: Implement chkVLine and chkHLineStrangerke
2014-12-12ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()Strangerke
2014-12-12ACCESS: Implement guardSee and setGuardFrameStrangerke
2014-12-12ACCESS: Add missing code in guard()Strangerke