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AgeCommit message (Expand)Author
2010-12-04MOHAWK: Implement Myst opcodes 120 and 210, rocket power generatorBastien Bouclet
2010-12-04MOHAWK: Give meaningful names to the game global vars and selenitic varsBastien Bouclet
2010-12-03LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh m...Lars Persson
2010-12-02GOB: Make drawYUV() more clearSven Hesse
2010-12-02MOHAWK: move shared setPalette/copyImage routines into GraphicsManagerAlyssa Milburn
2010-12-02MOHAWK: implement kLBAnimOpDelayAlyssa Milburn
2010-12-02MOHAWK: Implement Myst opcodes 141 to 143, circuit breakersBastien Bouclet
2010-12-02MOHAWK: Fix resource type 12Bastien Bouclet
2010-12-02SCI: Slight formatting fix.Johannes Schickel
2010-12-02SCI: Enabled the GUI option to play speech and show subtitles simultaneously ...Filippos Karapetis
2010-12-02Disable error message regarding RESOURCE.AUD/.SFX for now.Lars Skovlund
2010-12-02MOHAWK: Stub off various Myst opcodesMatthew Hoops
2010-12-02SCUMM: Workaround for bug #1447058, a race condition in the game scriptsMax Horn
2010-12-02SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk textMax Horn
2010-12-01SCUMM: Fix GM initialization when "enable_gs" is set.Johannes Schickel
2010-12-01HUGO: Add Missing shutdown() Call - Currently Disabled.David Turner
2010-12-01GOB: Add back 3 empty lines used by DrMcCoyArnaud Boutonné
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ...Matthew Hoops
2010-12-01MOHAWK: Implement maze runner backtrack button. Last part of Selenitic comple...Bastien Bouclet
2010-12-01GOB: little clean-upArnaud Boutonné
2010-12-01HUGO: Use cursorman, add a windows-looking cursorArnaud Boutonné
2010-12-01ALL: Fix a few typosJordi Vilalta Prat
2010-12-01MOHAWK: add stub implementations for more LB script opcodesAlyssa Milburn
2010-12-01MOHAWK: fix LBPaletteItemAlyssa Milburn
2010-12-01MOHAWK: document/handle more LB item dataAlyssa Milburn
2010-12-01MOHAWK: fix LBLiveTextItem drawing for LB 2+Alyssa Milburn
2010-12-01MOHAWK: rename DelayedEventType valuesAlyssa Milburn
2010-12-01MOHAWK: add LBGraphics::copyImageSectionToScreenAlyssa Milburn
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Rename the Myst stack/card link mapsMatthew Hoops
2010-12-01MOHAWK: Split d'ni opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Downgrade the Myst unknown op error to a warning as new ones have bee...Matthew Hoops
2010-12-01MOHAWK: Cleanup Myst opcode handling and reduce code duplicationMatthew Hoops
2010-12-01MOHAWK: Split mechanical opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Split channelwood opcodes into their own classMatthew Hoops
2010-12-01SCI: Fixed bugs #3041044, #3046543 and #3046513Filippos Karapetis
2010-11-30MOHAWK: Split out stoneship opcodes into their own classMatthew Hoops
2010-11-30MOHAWK: add changePage Living Books debug commandAlyssa Milburn
2010-11-30MOHAWK: add tryDefaultPage/tryPageStart/prevPage helpersAlyssa Milburn
2010-11-30MOHAWK: Set the maze runner initial direction. Remove a hack that is not need...Bastien Bouclet
2010-11-30HUGO: Fix palette issue after restoring a game in H3Arnaud Boutonné
2010-11-30MOHAWK: Fix for Valgrind uninit reads in Myst Script Parser.David Turner
2010-11-30MOHAWK: Have the Myst book appear in the intro againMatthew Hoops
2010-11-30MOHAWK: some LBSoundItem fixesAlyssa Milburn
2010-11-30MOHAWK: One last getRawData() to getResource() renameMatthew Hoops
2010-11-30MOHAWK: Fix the Myst fireplaceMatthew Hoops
2010-11-30MOHAWK: Split Myst credits code into a separate classMatthew Hoops
2010-11-30MOHAWK: Fix changing the stack via an opcodeMatthew Hoops
2010-11-30MOHAWK: fix LB playback seek behaviourAlyssa Milburn