Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-07 | Cleanup. | Nicola Mettifogo | |
svn-id: r28482 | |||
2007-08-07 | Location comments are now displayed by a single Gfx function. | Nicola Mettifogo | |
svn-id: r28481 | |||
2007-08-06 | - Renamed BitBuffer to MaskBuffer | Nicola Mettifogo | |
- Added PathBuffer to handle 1-bit buffers for walkable areas - Changed relevant walk code to use PathBuffer objects for querying screen dimensions. svn-id: r28478 | |||
2007-08-06 | Made sure mask buffer is zeroed to prevent bizarre artifacts. | Nicola Mettifogo | |
svn-id: r28477 | |||
2007-08-06 | fixed loading of savestates on startup | Gregory Montoir | |
svn-id: r28476 | |||
2007-08-06 | Made disk code directly create background Surface from resources. | Nicola Mettifogo | |
svn-id: r28475 | |||
2007-08-06 | Removed useless mask width and size data members from engine. | Nicola Mettifogo | |
svn-id: r28474 | |||
2007-08-06 | Made disk code directly create mask BitBuffer from resources. | Nicola Mettifogo | |
svn-id: r28473 | |||
2007-08-06 | Cleanup. | Nicola Mettifogo | |
svn-id: r28472 | |||
2007-08-06 | Changed graphics mask to a more generic BitBuffer object. | Nicola Mettifogo | |
svn-id: r28471 | |||
2007-08-06 | Made thickness of balloon borders consistent with original games. | Nicola Mettifogo | |
svn-id: r28470 | |||
2007-08-06 | Changed internal graphics buffers to use Surface instead of vanilla arrays. ↵ | Nicola Mettifogo | |
ScummVM's stock surfaces are used for the moment. svn-id: r28469 | |||
2007-08-06 | User can now quit (using shortcuts) when asked for ingame protection code. | Nicola Mettifogo | |
svn-id: r28468 | |||
2007-08-06 | Fixes bug #1766217 (flickering monk), and prevents animations from stepping ↵ | Nicola Mettifogo | |
back one frame when a dialogue starts. This is part of the regression introduced when screen refreshes were cut down. svn-id: r28467 | |||
2007-08-06 | Added workaround for bugged scripts not declaring local variables before ↵ | Nicola Mettifogo | |
using them (as a sample, see balzo.script in Amiga versions). svn-id: r28466 | |||
2007-08-06 | Ooops, correction to last commit. | Travis Howell | |
svn-id: r28465 | |||
2007-08-06 | Fix bug #1768080 - FEEBLE: Wrong text display in Oracle. A regression, ↵ | Travis Howell | |
caused by slight difference in charset code for FF/PP. svn-id: r28463 | |||
2007-08-05 | Removed unused fields | Paul Gilbert | |
svn-id: r28458 | |||
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert | |
svn-id: r28457 | |||
2007-08-05 | Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow ↵ | Sven Hesse | |
computers) svn-id: r28456 | |||
2007-08-04 | Fixes bug #1765310. Counter needs to be reset at the beginning of each ↵ | Nicola Mettifogo | |
iteration. svn-id: r28451 | |||
2007-08-04 | Added routine to restore door backgrounds: this means that backgrounds for ↵ | Nicola Mettifogo | |
door and get zones are now handled by two different sets of routines. This fixes bugs #1765191 and #1762643 (it was actually the same bug). svn-id: r28449 | |||
2007-08-04 | Fixes compilation error C2677: binary '&&' : no global operator found which ↵ | Kari Salminen | |
takes type 'const Kyra::Opcode' (or there is no acceptable conversion) on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). For some reason the compilers didn't automatically use the operator bool() in the Kyra::Opcode so now doing it explicitly. Thanks to Carch for reporting the compilation problems. svn-id: r28447 | |||
2007-08-04 | Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions ↵ | Kari Salminen | |
on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). Thanks to Carch for reporting the compilation problems. svn-id: r28446 | |||
2007-08-04 | Some Apple IIGS sound chip playing mode defines etc. | Kari Salminen | |
svn-id: r28445 | |||
2007-08-04 | Fixed broken implementation of Close command. | Nicola Mettifogo | |
svn-id: r28444 | |||
2007-08-04 | Tell the user if saving a game fails. (I haven't tested the saveGameSimple() | Torbjörn Andersson | |
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 | |||
2007-08-04 | Fix disabling speech in FOA. | Travis Howell | |
svn-id: r28439 | |||
2007-08-03 | Make resolution change in Lost in Time less wacky. | Eugene Sandulenko | |
svn-id: r28437 | |||
2007-08-03 | Added Apple IIGS arrow cursor data. | Kari Salminen | |
svn-id: r28436 | |||
2007-08-03 | Lost in Time's title is shown correctly now. | Sven Hesse | |
The size switching looks a bit whacky, but that's what the game does :) svn-id: r28435 | |||
2007-08-03 | Repaired the cursor and saving in the notebook | Sven Hesse | |
svn-id: r28434 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-08-03 | Figured out most missing parts of the Apple IIGS sample header. Added ↵ | Kari Salminen | |
methods for reading Apple IIGS instrument headers. svn-id: r28432 | |||
2007-08-03 | Add German Amiga version of Waxworks. | Travis Howell | |
svn-id: r28429 | |||
2007-08-02 | Made the offsets in the construct signed as well | Sven Hesse | |
svn-id: r28421 | |||
2007-08-02 | Fixed some warnings | Filippos Karapetis | |
svn-id: r28420 | |||
2007-08-02 | Fixed some of the compiler warnings, and added a FIXME comment (and #if 0:ed) | Torbjörn Andersson | |
to where we're trying to modify a string constant. svn-id: r28419 | |||
2007-08-02 | Saving works now in Lost in Time | Sven Hesse | |
svn-id: r28418 | |||
2007-08-02 | added next part of engine | Paweł Kołodziejski | |
svn-id: r28417 | |||
2007-08-02 | Added entries for the CD version of Lost in Time. (I'm told this is how we | Torbjörn Andersson | |
handle multi-lingual games.) svn-id: r28416 | |||
2007-08-02 | Renamed "lost" to "lostintime". | Sven Hesse | |
svn-id: r28415 | |||
2007-08-02 | Added Lost in Time. The title screen doesn't show and the wobble-effect ↵ | Sven Hesse | |
isn't there, but the game is (partly?) playable. svn-id: r28414 | |||
2007-08-02 | Added the MD5 of Inca II. It works a bit but hangs when a space shooter ↵ | Sven Hesse | |
sequence should start svn-id: r28413 | |||
2007-08-02 | Don't restart the audiostream when the IMD refills all sound buffers at once | Sven Hesse | |
svn-id: r28412 | |||
2007-08-02 | Don't crash at getRandom(0) | Sven Hesse | |
svn-id: r28411 | |||
2007-08-02 | Strip path from save file name | Sven Hesse | |
svn-id: r28410 | |||
2007-08-02 | Undefined character 9 is no longer printed in the IHNM demo help screen | Filippos Karapetis | |
svn-id: r28409 | |||
2007-08-02 | Fixed warnings. (A key code does not fit in a byte.) | Torbjörn Andersson | |
svn-id: r28408 | |||
2007-08-02 | Text is cleared correctly in the IHNM demo help screen, when waiting for the ↵ | Filippos Karapetis | |
game to change the page automatically svn-id: r28407 |