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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2010-10-12
SWORD25: Started to hook TheoraDecoder. Crashes at startup.
Eugene Sandulenko
2010-10-12
Revert "SWORD25: Commit of in-progress MoviePlayer code"
Eugene Sandulenko
2010-10-12
SWORD25: Commit of in-progress MoviePlayer code
Paul Gilbert
2010-10-12
SWORD25: Bugfix to set _backSurface in alternate GLImage constructor
Paul Gilbert
2010-10-12
SWORD25: Fix more warnings
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Bugfix for clipping error causing crash
Paul Gilbert
2010-10-12
SWORD25: Corrected the definition of infinity constant
Paul Gilbert
2010-10-12
SWORD25: Bugfix to walk path detection
Paul Gilbert
2010-10-12
SWORD25: Partially unstubbed FindEmbeddedPNG so it is less noisy
Eugene Sandulenko
2010-10-12
SWORD25: char * -> byte * in image-related operations
Eugene Sandulenko
2010-10-12
SWORD25: Implement image tinting.
Eugene Sandulenko
2010-10-12
SWORD25: Fix color format
Eugene Sandulenko
2010-10-12
SWORD25: Finally fix alpha blending.
Eugene Sandulenko
2010-10-12
SWORD25: Changed save path missing message to an error() call
Paul Gilbert
2010-10-12
SWORD25: Fixed compiler warnings
Paul Gilbert
2010-10-12
SWORD25: Converted AnimationResource to use SCUMMVM XMLParser. Removed tinyxm...
Paul Gilbert
2010-10-12
SWORD25: Bugfix so that EVENT_QUIT quits the game
Paul Gilbert
2010-10-12
SWORD25: Fixed memory leak
Paul Gilbert
2010-10-12
SWORD25: A bit better alpha blending. Still incorrect
Eugene Sandulenko
2010-10-12
SWORD25: Converted FontResource to use ScummVM XML Parser
Paul Gilbert
2010-10-12
SWORD25: Added GetXmlFile helper function
Paul Gilbert
2010-10-12
SWORD25: Another attempt to implement alpha blending. Looks a bit better.
Eugene Sandulenko
2010-10-12
SWORD25: Fix colors
Eugene Sandulenko
2010-10-12
SWORD25: Fix image blitting width.
Eugene Sandulenko
2010-10-12
SWORD25: Attempt to implement alpha blending. Code disabled.
Eugene Sandulenko
2010-10-12
SWORD25: Fix stupid error in Blit(). Now it shows stuff!
Eugene Sandulenko
2010-10-12
SWORD25: More tweaking to image Blit, doesn't assert anymore.
Eugene Sandulenko
2010-10-12
SWORD25: Implement graphics Fill() method
Eugene Sandulenko
2010-10-12
SWORD25: Fix early engine quit. Now it runs, hurray!
Eugene Sandulenko
2010-10-12
SWORD25: Implemented script tracing
Eugene Sandulenko
2010-10-12
SWORD25: Fix warning
Eugene Sandulenko
2010-10-12
SWORD25: Refactored engine to remove BS_Rect class
Paul Gilbert
2010-10-12
SWORD25: Fixed return value of AppEnd
Paul Gilbert
2010-10-12
SWORD25: Removed now redundant 'using namespace std' lines
Paul Gilbert
2010-10-12
SWORD25: Removed last traces of STL
Eugene Sandulenko
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
TOON: Fixed bug #3085971 with missing "fail" sound sfx
Sylvain Dupont
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
2010-10-12
SWORD25: brought CallBackRegisry class to our naming standards
Eugene Sandulenko
2010-10-12
SWORD25: Added implementation of rint method
Paul Gilbert
2010-10-12
SWORD25: Fix valgrind warning
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Debug output for image blitting
Eugene Sandulenko
2010-10-12
SWORD25: Made game run with extracted data
Eugene Sandulenko
2010-10-12
SWORD25: Added possibility to run from extracted game.
Eugene Sandulenko
2010-10-12
SWORD25: Actually blit images to screen.
Eugene Sandulenko
2010-10-12
SWORD25: Implement BS_ScummVMPackageManager::doSearch.
Eugene Sandulenko
2010-10-12
SWORD25: Changed signature of FS searching method. Cleanup.
Eugene Sandulenko
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