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2016-08-03DIRECTOR: Add detection for Jewels of the OracleMatthew Hoops
2016-08-03DIRECTOR: Add parsing support for v7Matthew Hoops
2016-08-03DIRECTOR: Add gundam0079 mac detectionMatthew Hoops
2016-08-03DIRECTOR: Add v5 Mac data fork parsingMatthew Hoops
2016-08-03DIRECTOR: Mac v3 games just use the resource fork of the executable to startMatthew Hoops
2016-08-03DIRECTOR: Parse the RIFX from v4 Mac versionsMatthew Hoops
2016-08-03DIRECTOR: Add JMP Turbo Mac detectionMatthew Hoops
2016-08-03DIRECTOR: Fix some v3 exe fieldsMatthew Hoops
Thanks, fuzzie
2016-08-03DIRECTOR: Parse the main MMM file in v3 Windows gamesMatthew Hoops
2016-08-03DIRECTOR: Fix RIFF offsetsMatthew Hoops
2016-08-03DIRECTOR: Add detection for Spy ClubMatthew Hoops
2016-08-03DIRECTOR: Add basic v3-5 exe parsingMatthew Hoops
2016-08-03DIRECTOR: Add majestic detectionMatthew Hoops
2016-08-03DIRECTOR: Fix RIFX files inside of EXE'sMatthew Hoops
2016-08-03DIRECTOR: Add basic resource codeMatthew Hoops
2016-08-03DIRECTOR: Add engine skeletonMatthew Hoops
2016-08-03GRAPHICS/WAGE: Made MacWindowManager font maping requiring font sizeEugene Sandulenko
2016-08-03WAGE/GRAPHICS: Move standard Mac font mapping to gui/Eugene Sandulenko
2016-08-03Merge pull request #796 from blorente/move-macguiEugene Sandulenko
GRAPHICS/WAGE: Extract Mac GUI system.
2016-08-02TITANIC: Add game state thunk methods to CGameObjectPaul Gilbert
2016-08-02TITANIC: Fix compiler warningsPaul Gilbert
2016-08-02TITANIC: Added CPETPosition enterViewMsgPaul Gilbert
2016-08-02TITANIC: Added CPETPosition leaveViewMsgPaul Gilbert
2016-08-02TITANIC: Further work on view and node positioningPaul Gilbert
2016-08-02TITANIC: Fleshing out cViewItem classPaul Gilbert
2016-08-02TITANIC: Fixes for CProximity setupPaul Gilbert
2016-08-02TITANIC: Add TTsentence support methodsPaul Gilbert
2016-08-02WAGE: Revert indentationBorja Lorente
2016-08-02WAGE: Remove leftover filesBorja Lorente
2016-08-01TITANIC: Added TTsentence localWordPaul Gilbert
2016-08-01TITANIC: Fix compiler warningsPaul Gilbert
2016-08-01TITANIC: Added SuccUBusScript updateStatePaul Gilbert
2016-08-01TITANIC: Added MaitreDScript methodsPaul Gilbert
2016-08-01TITANIC: Fix Coverity warningsPaul Gilbert
2016-08-01TITANIC: Fix infinite recursion in CPetRoomsGlyphPaul Gilbert
2016-08-01TITANIC: Add MaitreDScript processPaul Gilbert
2016-08-01TITANIC: Added SuccUBusScript methodsPaul Gilbert
2016-08-01SCI: Fix warningsEugene Sandulenko
2016-08-01SCI32: Implement bitmap save routineColin Snover
2016-08-01SCI32: Fix invalid memory access after BitmapTable is extendedColin Snover
When new bitmaps are added and the underlying Common::Array needs to move to expand, this invalidates all pointers to bitmaps, which makes it basically impossible to use the bitmap segment since you never know if a reference is going to be invalidated due to an array move. To solve this, BitmapTable is changed to hold pointers to SciBitmaps that are allocated separately on the heap instead, so when those bitmaps are looked up, the resulting pointers are valid for the lifetime of the bitmap, instead of the lifetime of the Common::Array used internally by BitmapTable.
2016-08-01SCI32: Fix crash when destroying GfxTransitions32Colin Snover
2016-08-01SCI32: Add bitmap segment and remove GC option from hunk segmentColin Snover
2016-08-01SCI32: Don't crash on zero-dimension show rectsColin Snover
In the original engine this would have simply resulted in no draw, but ScummVM is more strict about it. It is not 100% clear whether these are normal and should be allowed or not, so for the moment we'll emit a warning whenever a zero-dimension show rect is seen. For now they only seem to be generated by plane transitions, and these zero-dimension screen items cannot simply be omitted because the 2.1early transitions code requires a fixed number of screen items per step.
2016-08-01SCI32: Add 6-argument signature of kAddPicAtColin Snover
This is used by Torin in room 50900.
2016-08-01SCI32: Implement plane transitions (kSetShowStyle and kSetScroll)Colin Snover
This commit implements all of the known plane transitions from SCI2 through SCI2.1mid games. Because kSetShowStyle is always called indirectly via the Styler game script, it is difficult to find all the places where transitions are used. As such, transitions that appeared to never be used have been added as stubs which will trigger a game crash with a message to report what was being done, so any missed transition types can be identified quickly and then implemented.
2016-08-01SCI32: Enable optional explicit memory management of hunk entriesColin Snover
Bitmaps in ScrollWindow and Robot code are managed by the kernel and not by game scripts, although they must be able to be referenced through a reg_t. To prevent incorrect GC of bitmaps that are in use but not referenced by any game script, explicit memory management of hunk entries can be enabled.
2016-08-01ENGINES: Remove the aesop submoduleBastien Bouclet
2016-08-01TITANIC: Fix warningsEugene Sandulenko
2016-08-01SHERLOCK: Fix even more warningsEugene Sandulenko
2016-08-01SHERLOCK: Fix another warningEugene Sandulenko