Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-03 | DIRECTOR: Add detection for Jewels of the Oracle | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add parsing support for v7 | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add gundam0079 mac detection | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add v5 Mac data fork parsing | Matthew Hoops | |
2016-08-03 | DIRECTOR: Mac v3 games just use the resource fork of the executable to start | Matthew Hoops | |
2016-08-03 | DIRECTOR: Parse the RIFX from v4 Mac versions | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add JMP Turbo Mac detection | Matthew Hoops | |
2016-08-03 | DIRECTOR: Fix some v3 exe fields | Matthew Hoops | |
Thanks, fuzzie | |||
2016-08-03 | DIRECTOR: Parse the main MMM file in v3 Windows games | Matthew Hoops | |
2016-08-03 | DIRECTOR: Fix RIFF offsets | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add detection for Spy Club | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add basic v3-5 exe parsing | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add majestic detection | Matthew Hoops | |
2016-08-03 | DIRECTOR: Fix RIFX files inside of EXE's | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add basic resource code | Matthew Hoops | |
2016-08-03 | DIRECTOR: Add engine skeleton | Matthew Hoops | |
2016-08-03 | GRAPHICS/WAGE: Made MacWindowManager font maping requiring font size | Eugene Sandulenko | |
2016-08-03 | WAGE/GRAPHICS: Move standard Mac font mapping to gui/ | Eugene Sandulenko | |
2016-08-03 | Merge pull request #796 from blorente/move-macgui | Eugene Sandulenko | |
GRAPHICS/WAGE: Extract Mac GUI system. | |||
2016-08-02 | TITANIC: Add game state thunk methods to CGameObject | Paul Gilbert | |
2016-08-02 | TITANIC: Fix compiler warnings | Paul Gilbert | |
2016-08-02 | TITANIC: Added CPETPosition enterViewMsg | Paul Gilbert | |
2016-08-02 | TITANIC: Added CPETPosition leaveViewMsg | Paul Gilbert | |
2016-08-02 | TITANIC: Further work on view and node positioning | Paul Gilbert | |
2016-08-02 | TITANIC: Fleshing out cViewItem class | Paul Gilbert | |
2016-08-02 | TITANIC: Fixes for CProximity setup | Paul Gilbert | |
2016-08-02 | TITANIC: Add TTsentence support methods | Paul Gilbert | |
2016-08-02 | WAGE: Revert indentation | Borja Lorente | |
2016-08-02 | WAGE: Remove leftover files | Borja Lorente | |
2016-08-01 | TITANIC: Added TTsentence localWord | Paul Gilbert | |
2016-08-01 | TITANIC: Fix compiler warnings | Paul Gilbert | |
2016-08-01 | TITANIC: Added SuccUBusScript updateState | Paul Gilbert | |
2016-08-01 | TITANIC: Added MaitreDScript methods | Paul Gilbert | |
2016-08-01 | TITANIC: Fix Coverity warnings | Paul Gilbert | |
2016-08-01 | TITANIC: Fix infinite recursion in CPetRoomsGlyph | Paul Gilbert | |
2016-08-01 | TITANIC: Add MaitreDScript process | Paul Gilbert | |
2016-08-01 | TITANIC: Added SuccUBusScript methods | Paul Gilbert | |
2016-08-01 | SCI: Fix warnings | Eugene Sandulenko | |
2016-08-01 | SCI32: Implement bitmap save routine | Colin Snover | |
2016-08-01 | SCI32: Fix invalid memory access after BitmapTable is extended | Colin Snover | |
When new bitmaps are added and the underlying Common::Array needs to move to expand, this invalidates all pointers to bitmaps, which makes it basically impossible to use the bitmap segment since you never know if a reference is going to be invalidated due to an array move. To solve this, BitmapTable is changed to hold pointers to SciBitmaps that are allocated separately on the heap instead, so when those bitmaps are looked up, the resulting pointers are valid for the lifetime of the bitmap, instead of the lifetime of the Common::Array used internally by BitmapTable. | |||
2016-08-01 | SCI32: Fix crash when destroying GfxTransitions32 | Colin Snover | |
2016-08-01 | SCI32: Add bitmap segment and remove GC option from hunk segment | Colin Snover | |
2016-08-01 | SCI32: Don't crash on zero-dimension show rects | Colin Snover | |
In the original engine this would have simply resulted in no draw, but ScummVM is more strict about it. It is not 100% clear whether these are normal and should be allowed or not, so for the moment we'll emit a warning whenever a zero-dimension show rect is seen. For now they only seem to be generated by plane transitions, and these zero-dimension screen items cannot simply be omitted because the 2.1early transitions code requires a fixed number of screen items per step. | |||
2016-08-01 | SCI32: Add 6-argument signature of kAddPicAt | Colin Snover | |
This is used by Torin in room 50900. | |||
2016-08-01 | SCI32: Implement plane transitions (kSetShowStyle and kSetScroll) | Colin Snover | |
This commit implements all of the known plane transitions from SCI2 through SCI2.1mid games. Because kSetShowStyle is always called indirectly via the Styler game script, it is difficult to find all the places where transitions are used. As such, transitions that appeared to never be used have been added as stubs which will trigger a game crash with a message to report what was being done, so any missed transition types can be identified quickly and then implemented. | |||
2016-08-01 | SCI32: Enable optional explicit memory management of hunk entries | Colin Snover | |
Bitmaps in ScrollWindow and Robot code are managed by the kernel and not by game scripts, although they must be able to be referenced through a reg_t. To prevent incorrect GC of bitmaps that are in use but not referenced by any game script, explicit memory management of hunk entries can be enabled. | |||
2016-08-01 | ENGINES: Remove the aesop submodule | Bastien Bouclet | |
2016-08-01 | TITANIC: Fix warnings | Eugene Sandulenko | |
2016-08-01 | SHERLOCK: Fix even more warnings | Eugene Sandulenko | |
2016-08-01 | SHERLOCK: Fix another warning | Eugene Sandulenko | |