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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-05-08
NEVERHOOD: Update todo.txt
johndoe123
2013-05-08
NEVERHOOD: Merge CollisionMan into Scene class
johndoe123
2013-05-08
NEVERHOOD: Rename some CollisionMan methods/fields
johndoe123
2013-05-08
NEVERHOOD: Implement resource cache purging and purge it after each scene
johndoe123
2013-05-08
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still T...
johndoe123
2013-05-08
NEVERHOOD: Remove obsolete _keyState
johndoe123
2013-05-08
NEVERHOOD: Add support for the demo version
johndoe123
2013-05-08
NEVERHOOD: Improve frame-exact seeking for Scene2802
johndoe123
2013-05-08
NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM...
johndoe123
2013-05-08
NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)
johndoe123
2013-05-08
NEVERHOOD: Fix AsCommonCar turning
johndoe123
2013-05-08
NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion
johndoe123
2013-05-08
NEVERHOOD: Simplify resource loading
johndoe123
2013-05-08
NEVERHOOD: Remove more old comments
johndoe123
2013-05-08
NEVERHOOD: New _sceneNum in Module2800
johndoe123
2013-05-08
NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*)
johndoe123
2013-05-08
NEVERHOOD: Add initCubeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: Add initCodeSymbolsPuzzle
johndoe123
2013-05-08
NEVERHOOD: A little more work on the menu stuff
johndoe123
2013-05-08
NEVERHOOD: More work on the menu system:
johndoe123
2013-05-08
NEVERHOOD: Add SavegameListBox
johndoe123
2013-05-08
NEVERHOOD: Add TextLabelWidget (still doesn't do anything)
johndoe123
2013-05-08
NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!)
johndoe123
2013-05-08
NEVERHOOD: Remove track rectList code because none of the tracks has a rectList
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2700 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2600 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2500 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2400 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2300 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2200 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2100 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module2000 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1900 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1800 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1700 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1600 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1500 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1400 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1300 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1200 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1100:
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1000:
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
2013-05-08
NEVERHOOD: Rename and clean up fields in AnimFrameInfo
johndoe123
2013-05-08
NEVERHOOD: Make use of NDrawRect::set
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Sprite:
johndoe123
2013-05-08
NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButton
johndoe123
2013-05-08
NEVERHOOD: Move setting of debug variables to the GameModule
johndoe123
2013-05-08
NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNu...
johndoe123
2013-05-08
NEVERHOOD: Add class NonRepeatingRandomNumbers
johndoe123
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