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2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-09SHERLOCK: RT: Fix crasah showing items to Rose HanchemPaul Gilbert
2016-04-09DRASCULA: Fix character walking off screenThierry Crozat
There was an unhandled case in chapter 2 when the character is at the exact Y location and close to the X location to where we asked him to walk. The code started the walk but without properly setting the curDirection and trackProtagonist variables. This resulted in the walk never stopping. I checked what the original source code is doing for this case and implemented it in the same way: the character does not start walking. This fixes bug #7112: DRASCULA: protagonist walking off the screen
2016-04-09WAGE: Added debug code for dumping CODE resource forkEugene Sandulenko
2016-04-09SHERLOCK: Fix crash when searching the Serrated Scalpel journalTorbjörn Andersson
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion.
2016-04-08SHERLOCK: Put back line break that I accidentally removed.Torbjörn Andersson
Thanks to LordHoto for noticing.
2016-04-08SHERLOCK: Fix crash when searching journal in Rose TattooTorbjörn Andersson
Another part bug, part regression from using ManagedSurface, I guess.
2016-04-08DRASCULA: Fix text alignment to be faithful to the originalThierry Crozat
The changes in this commit should provide an identical text placement to the original. In addition to using the original source code as reference I have checked that is the case by comparing with DosBox for the intro of the Spanish and English versions as well as for parts of the game with the English version. I added comments for the obscure parts (such as the original adding a space at the end of the last line of text when splitting a string into several lines, thus impacting how that last line is aligned).
2016-04-07DRASCULA: Improve text centering and spacing between linesThierry Crozat
This in particular fixes bug #7111: Incorrect position in texts, not as the original. However this codes centers the text better than what we see in DosBox, so the result is not identical. This change is based on the code before the commit 7cf7f4b "Rewrote the very confusing centerText() function into something that makes more sense". The changes in that commit do not all make sense to me so I reverted the line spacing (to add back 2 pixels between text lines) and part of the logic to center text. The result looks a lot closer to the original engine in DosBox, but not identical.
2016-04-06SCI: Fix compilation for C++98.Johannes Schickel
2016-04-06Merge pull request #721 from lordhoto/sci-saveload-cleanupJohannes Schickel
SCI: Cleanup of Save/Load Code
2016-04-05WAGE: Fix bugs in original, when people mistype storage scene nameEugene Sandulenko
2016-04-05WAGE: Fixed moving objects to random sceneEugene Sandulenko
2016-04-05WAGE: Fix window overlapEugene Sandulenko
2016-04-05WAGE: Order scene and console drawing depending on what is activeEugene Sandulenko
2016-04-05WAGE: Split scene and console drawingEugene Sandulenko
2016-04-05WAGE: Added 4 more detection entries.Eugene Sandulenko
Only Disk and SEA archives are left unprocessed. Once this is finished I will put both originals and extracted archives online.
2016-04-05WAGE: Added three more fangames to detectionEugene Sandulenko
2016-04-04WAGE: Added 3 more games to detectionEugene Sandulenko
2016-04-04WAGE: Added 2 more games to detectionEugene Sandulenko
2016-04-04WAGE: 4 more games to detectionEugene Sandulenko
2016-04-04WAGE: More games added to detectionEugene Sandulenko
2016-04-03KYRA: (LOL) fix bug #7104 (LOL-CD: mixing sfx and voice mode does not work)athrxx
2016-04-03MOHAWK: Fix endianness issue in Myst opcode 30Bastien Bouclet
The previous code was reading data of the system's endianness as little endian. Now the data is converted to little endian before it is read. Attempt to fix #7100.
2016-04-03MOHAWK: Switch to slot based save file naming for MystBastien Bouclet
Myst previously used the user provided description as the save filename. This was not working when the user entered chacacters forbidden by the filesystem. The actual save format has not changed. Old saves are still compatible, but must be renamed to 'myst-###.mys' and 'myst-###.mym'. Fixes 7106.
2016-04-02Merge pull request #739 from salty-horse/comi_object_labels_settingJohannes Schickel
SCUMM: Add checkbox for object_labels setting in "Edit Game" dialog
2016-04-01SCUMM: Expose COMI's object_labels setting as an extra GUI optionOri Avtalion
2016-04-01MOHAWK: Add detection.cpp to POTFILESBastien Bouclet
Fixes #7102
2016-04-01WAGE: Added one more Puzzle Search variantEugene Sandulenko
2016-04-01WAGE: Three more game variantsEugene Sandulenko
2016-04-01WAGE: 5 more game variantsEugene Sandulenko
2016-04-01WAGE: Added more game variantsEugene Sandulenko
2016-03-31WAGE: Increased md5 byte count to avoid large number of duplicatesEugene Sandulenko
Still there are few dupes, but previously for many entries only file name and lenghts were different, which could lead to missed game variants.
2016-03-30MOHAWK: Added detection for early Russian Riven version. Bug #6471Eugene Sandulenko
2016-03-30MOHAWK: Added 2 more livingbook versions. Bug #6557Eugene Sandulenko
2016-03-29ADL: Fix warningsEugene Sandulenko
2016-03-28SAGA: Move IHNM color fix game features to proper spot.Eugene Sandulenko
2016-03-28COMPOSER: Fix md5s for newly added German gamesEugene Sandulenko
2016-03-28COMPOSER: Added German versions of darby & gregory. Bug #6825Eugene Sandulenko
2016-03-28COMPOSER: Fix detection entryEugene Sandulenko
2016-03-28COMPOSER: Added detection for Hebrew darby. Bug #6878Eugene Sandulenko
2016-03-28QUEEN: Added some md5s. Bug #6946Eugene Sandulenko
2016-03-28SCUMM: Sync md5 tableEugene Sandulenko
2016-03-28MOHAWK: Play the gears sound when resetting the Myst clock puzzleBastien Bouclet
Fixes #7093.
2016-03-28GOB: Fix Fascination entry, it is DOS, not Amiga versionEugene Sandulenko
2016-03-28SAGA: Explicitely mark versions which require color shifting in interface. ↵Eugene Sandulenko
Fixes bug #7092
2016-03-27SAGA: Fix dialog text positions in non-English version (#7064)Torbjörn Andersson
This fix applies to drawPanelText(), where we used to hard-code the text positions. Now we define the dimensions of the area where the text is drawn (like we do for button texts) and calculate the position based on the dimensions of the text string. The drawPanelText() function is used for the Save, Quit, Protect and Option dialogs, but for everything except the Option dialog it already centered the text to the dialog. I decided to use this centering mechanism for the title of the ITE Option dialog, even though that changes the X coordinate by one pixel. Other than that, it only affects the following texts: ITE: Show Dialog / Reading Speed, Music and Sound IHNM: Reading Speed, Music, Sound, Voices I have verified that this looks at least ok for the English and German versions of ITE, and the English, German, French and Spanish versions of IHNM, so I'm reasonably confident that this change is ok.
2016-03-27MOHAWK: Promote Myst from UNSTABLE to TESTINGBastien Bouclet
2016-03-27GOB: Added another French Playttons2. Bug #7052Eugene Sandulenko
2016-03-27GOB: Added Spanish Fascination detection entry. Bug #7069Eugene Sandulenko