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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-02-26
FULLPIPE: Implement scene19_initScene2()
Eugene Sandulenko
2014-02-26
VOYEUR: Remove a boolean increment in checkPhoneCall()
Strangerke
2014-02-26
VOYEUR: Fix eternal loop bug in sDrawPic()
Strangerke
2014-02-26
VOYEUR: Add missing break in cardPerform() switch
Strangerke
2014-02-26
VOYEUR: Add a sanity check in loadAStack()
Strangerke
2014-02-26
VOYEUR: Fix read out of bounds in Debugger
Strangerke
2014-02-26
VOYEUR: Fix pointer in BoltFile::initDefault()
Strangerke
2014-02-26
VOYEUR: Remove a useless function
Strangerke
2014-02-26
VOYEUR: Fix some more uninitialized variables
Strangerke
2014-02-26
VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and Graphics...
Strangerke
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
AVALANCHE: Rework define() and the constants in ShootEmUp.
uruk
2014-02-25
VOYEUR: Add some details about unused variables, initialize some variables
Strangerke
2014-02-25
AVALANCHE: Repair ShootEmUp::escapeCheck().
uruk
2014-02-25
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
uruk
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-25
VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder
Strangerke
2014-02-25
VOYEUR: Fix some uninitialized variables in ThreadResource
Strangerke
2014-02-25
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ...
Strangerke
2014-02-25
AVALANCHE: Fix destination check in initRunner()
Strangerke
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-24
R2R: Don't allow character to teleport (bug #6546)
Strangerke
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-24
KYRA: Slight constant name cleanup.
Johannes Schickel
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-24
R2R: Fix bug #6547 - Invalid cursor during dialogs
Strangerke
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-23
PEGASUS: Force the inventory drawers closed when loading a game
Matthew Hoops
2014-02-23
MADS: Fixes for the display of dialogs
Paul Gilbert
2014-02-23
R2R: Add a little hack to get the correct sentence order after scanning ARM (...
Strangerke
2014-02-23
BBVS: remove useless check in updateIndicator()
Strangerke
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-22
BBVS: Move some code out of bbvs.cpp
Filippos Karapetis
2014-02-22
BBVS: Silent some CppCheck warnings
Strangerke
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-21
MADS: Fixes for reading in HOGANUS entries
Paul Gilbert
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