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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-03
MADS: Implemented sequence list, improvements for sprite assets
Paul Gilbert
2014-03-03
MADS: Implementing Scene::doFrame
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Moved Player class into it's own file
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-03-02
MADS: Further animation loading and final section of scene loading code
Paul Gilbert
2014-03-02
MADS: Implemented rest of animation loading
Paul Gilbert
2014-03-02
MADS: In progress implementing animation loader
Paul Gilbert
2014-03-02
MADS: Actually added new animation files
Paul Gilbert
2014-03-02
MADS: Added skeleton file for animation class
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-03-01
MADS: Further fixes for SceneInfo data loading
Paul Gilbert
2014-03-01
MADS: Basic scne info loading is now working
Paul Gilbert
2014-03-01
Merge branch 'master' into mads
Paul Gilbert
2014-03-01
TONY: Remove unused error defines
Strangerke
2014-03-01
TONY: Remove dummy defines
Strangerke
2014-03-01
TONY: Remove unused function declaration in lzo
Strangerke
2014-03-01
TONY: Indent code properly in lzo
Strangerke
2014-03-01
TONY: Remove dead code in lzo
Strangerke
2014-03-01
AGOS: Convert verb ids for Simon the Sorcerer 2.
Kirben
2014-03-01
FULLPIPE: Implement scene18_initScene1()
Eugene Sandulenko
2014-03-01
AGOS: Enable verb display in Simon the Sorcerer 2.
Kirben
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-03-01
VOYEUR: Fix the value of the CMapResource used in the fading of ↵
Strangerke
showConversionScreen()
2014-03-01
VOYEUR: Match the original and test _iForcedDeath after doHeadTitle()
Strangerke
2014-02-28
TOON: Reduce the scope of some more variables.
Strangerke
2014-02-28
TOON: Reduce the scope of a couple of variables.
Strangerke
2014-02-28
TOON: Remove double identical check.
Strangerke
2014-02-28
TONY: Reduce the scope of more variables
Strangerke
2014-02-28
TONY: Fix some British comments
Strangerke
2014-02-28
TONY: Reduce the scope of some more variables
Strangerke
2014-02-28
TONY: Reduce the scope of some variables, change the return type of findPath()
Strangerke
2014-02-28
FULLPIPE: Implement scene18_updateCursor()
Eugene Sandulenko
2014-02-28
BBVS: Fix compilation.
Kirben
2014-02-28
FULLPIPE: Implement cene18_initScene2()
Eugene Sandulenko
2014-02-28
BBVS: Use a boolean for _gameResult. Adapt function declarations accordingly
Strangerke
2014-02-28
BBVS: Initialize a pointer to nullptr instead of 0
Strangerke
2014-02-28
BBVS: Fix uninitialized variables in Minigame
Strangerke
2014-02-28
BBVS: Add a sanity check in playVideo()
Strangerke
2014-02-28
BBVS: Fix out of bounds access in air guitar mini game
Strangerke
2014-02-28
IMAGE: Move all ImageDecoders to image/
Matthew Hoops
2014-02-27
VOYEUR: Remove initializeManagers()
Strangerke
2014-02-27
VOYEUR: Remove setVm from GraphicsManager
Strangerke
2014-02-27
VOYEUR: Remove setVm from FilesManager
Strangerke
2014-02-27
VOYEUR: Remove setVm from EventManager
Strangerke
2014-02-27
VOYEUR: Remove setVm from SoundManager
Strangerke
2014-02-26
PEGASUS: Fix being able to use the inventory from the pause screen
Matthew Hoops
Somehow, I completely missed implementing this function!
2014-02-26
VOYEUR: Remove setVm from Debugger
Strangerke
2014-02-26
VOYEUR: Remove setVm from SVoy
Strangerke
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