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2017-10-07SCI: Add workaround for uninit read during wordsearch in castlebrainDavid Fioramonti
During the wordsearch puzzle (room 320 click left door) the game will crash because of an uninitalized read of temp variables in word::dispatchEvent (which gets called a lot), if the player clicks the same letter or different letters aggressively or holds down the enter key. Fixes Trac#9783.
2017-10-06SCI32: Clean up scriptWidth/scriptHeight/screenWidth/screenHeightColin Snover
This removes the unnecessary Buffer subclass and stops most places where the output buffer was being interrogated about dimensions instead of GfxFrameout.
2017-10-06SCI32: Rewrap comments to 80 columns in SOL decoderColin Snover
2017-10-06SCI32: Remove resolved TODO in helpers.hColin Snover
2017-10-06SCI32: Clean up script patch commentsColin Snover
2017-10-06SCI32: Clean up Robot decoderColin Snover
* Rewrap comments to 80 columns * Clarify comments where possible * Remove resolved TODOs
2017-10-06SCI32: Clean up CelObjColin Snover
* Rewrap comments to 80 columns * Clarify comments where possible * Use smart pointers where appropriate * Change view/pic flags detection to always use word-size (byte-size check for flag 0x80 was a compiler optimisation)
2017-10-06SCI32: Clean up GfxControls32Colin Snover
* Rewrap comments to 80 columns * Clarify comments where possible * Fix whitespace errors
2017-10-06SCI32: Rewrap comments to 80 columns in lists32.hColin Snover
2017-10-06SCI32: Clean up GfxPaint32Colin Snover
* Rewrap comments to 80 columns
2017-10-06SCI32: Clean up PlaneColin Snover
* Rewrap comments to 80 columns * Clarify comments where possible
2017-10-06SCI32: Clean up GfxRemap32Colin Snover
* Rewrap comments to 80 columns * Clarify comments where possible
2017-10-06SCI32: Clean up GfxText32Colin Snover
* Rewrap comments to 80 columns * Clarify comments where possible
2017-10-06SCI32: Fix music volume not being restored after speech in TorinColin Snover
This was a regression introduced by d556dcc57bf50a03d81ab7a1ef59a9e5758465bf.
2017-10-06SCI32: Clean up Audio32Colin Snover
* Rewrap comments to 80 columns * Remove resolved TODOs * Use containers and smart pointers where appropriate
2017-10-06SCI32: Clean up GfxFrameoutColin Snover
* Rewrap doxygen comments to 80 columns * Swap public/private sections so public APIs come first * Clarify comments where easily possible
2017-10-06SCI32: Clean up Video32Colin Snover
* Rewrap comments to 80 columns * Clarify comments where appropriate
2017-10-06SCI32: Clean up GfxCursor32Colin Snover
* Rewrap doxygen comments to 80 columns * Renamings for clarity * Deduplicate copy/paint code
2017-10-06SCI32: Clean up GfxTransitions32Colin Snover
* Use containers where appropriate * Re-wrap doxygen comments to 80 columns * Clarify comments for parts of the engine that are understood now but were not understood at the time of the initial implementation
2017-10-06SCI32: Clean up ScreenItemColin Snover
* Rewrap comments to 80 columns * Clarify comments where possible * Use smart pointers where appropriate
2017-10-06SCI32: Clean up GfxPalette32Colin Snover
* Replace raw pointers with smart pointers * Use references instead of const pointers where appropriate * Tweak initialisation * Tweak palette copies to the stack
2017-10-06TITANIC: DE: Fixes to vocabs, strings, and font in titanic.datPaul Gilbert
2017-10-06TITANIC: DE: Fix recognising words with common suffixesPaul Gilbert
2017-10-06TITANIC: DE: Fixes for article handlingPaul Gilbert
2017-10-04SCI: Set default MT-32 reverb before each soundRuud Klaver
Set the default reverb configuration present in either the MT-32 patch data or MT32.DRV of SCI0 games before playing each sound, as a previously played sound may have changed it. Also, do not perform a general reverb init, since the start of a sound will do that now. Closes gh-1023.
2017-10-04SCI: Play MIDI version of SCI0 sound resource if user prefers itRuud Klaver
If the user has "Prefer digital sound effects" disabled for a SCI0 game, do not play the digital sample version of a sound resource, if such data is present. When the resource has only digital sample data and no MIDI information, play the sample instead. Closes gh-1022.
2017-10-04TITANIC: DE: Fix animations changing seasons in ArboretumPaul Gilbert
2017-10-04TITANIC: DE: Translations for music room musicPaul Gilbert
2017-10-04SCI32: Speed up memory check counter in lighthouse in LighthouseColin Snover
2017-10-04SCI32: Give more specific game version numbersColin Snover
2017-10-04SCI: Fix disassembly of 32-bit addressesColin Snover
2017-10-03TITANIC: DE: Fix sound for music room pitch slidersPaul Gilbert
2017-10-03TITANIC: Fix cursor when in MissiveOMat when Conversations tab activePaul Gilbert
2017-10-03TITANIC: DE: Fix positioning of PET tab namesPaul Gilbert
2017-10-03TITANIC: DE: Fix color of text in PET Translation tab textPaul Gilbert
2017-10-03TITANIC: DE: Fix horizontal placement of PET mode buttonsPaul Gilbert
2017-10-03SCI32: Fix audio dumper decompressed size calculation for 16-bit audioColin Snover
2017-10-03SCI32: Restore gameplay time in RAMAColin Snover
This will cause non-linear time shifts in the system timer that the game's custom save logic may not expect, but in initial testing the game doesn't seem to care about this. Fixes Trac#10259.
2017-10-03TITANIC: DE: Fix dimensions of text area in PET Translation tabPaul Gilbert
2017-10-02SCI32: Always sort kernel-generated screen items above script-generated ↵Colin Snover
screen items in last-ditch sort Fixes Trac#10257. Fixes Trac#10261.
2017-10-02TITANIC: DE: Allow for two lines in PET Rooms tab tooltipsPaul Gilbert
2017-10-02TITANIC: DE: Translation for .avi files directly referred toPaul Gilbert
2017-10-02TITANIC: DE: Fix perched parrot animationsPaul Gilbert
2017-10-02TITANIC: Work around loading savegame when Marcinta is activePaul Gilbert
Loading a savegame directly from the launcher or Continue dialog when Marcinta is active shows her as inactive in the original, but still allows you to talk to her. To fix the inconsistency, now when this occurs, it will also reset the active NPC back to none.
2017-10-02TITANIC: DE: Correctly play back entire 1st class upgrade speechPaul Gilbert
2017-10-02TITANIC: DE: Fix upgrading to 1st classPaul Gilbert
2017-10-01SCI32: Fix missing transparency in RAMA title screenColin Snover
2017-09-30SCI32: Add detection for SQ6 demo (from Sneak Peeks 2 CD)Martin Kiewitz
2017-09-30SCI32: Fix crash when dying in RAMAColin Snover
As it turns out, autorama.sg *is* actually used sometimes. Fixes Trac#10253.
2017-09-30SCI32: Stop trying to clean up uninitialized VMDsColin Snover
Fixes Trac#10252.