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2012-05-03DREAMWEB: Tag all detection entries as testing instead of unstable.Johannes Schickel
2012-05-03CONFIGURE: Enable dreamweb and composer by default.Johannes Schickel
2012-05-03AGI: Proper handling of the cancel button when saving/loadingFilippos Karapetis
2012-04-29SCI: Fix for bug #3522046 "Detection of SQ4CD as Windows breaks Music"Filippos Karapetis
Fall back to the DOS soundtracks in Windows CD versions if the user picks a non-General MIDI music device, as the Windows tracks only contain MIDI music
2012-04-29SCI: Add a hack to fix the cursor colors in Longbow (bug #3489101)Filippos Karapetis
2012-04-29SCI: Add the French floppy version of SQ4 (bug #3515247)Filippos Karapetis
2012-04-28Merge pull request #234 from BenCastricum/masterJohannes Schickel
SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.
2012-04-28SCUMM: Fix bug #3493317 by removing assert() in detection algorithm.Ben Castricum
Bug #3493317 ("SCUMM: Detecting Loom PCE without 16bpp support crashes") is caused by an assert() in detection algorithm. In case an MD5 is found the md5table, but the variant from the md5table is not found in detection_tables.h this assert triggers. However since certain variants can be left out compile-time this situation can occur. By ignoring instead of assert()-ing the entry ScummVM will no longer abort but continue the detection process.
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-24KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected.Johannes Schickel
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e. Formerly Kyra always queried the render_mode and initializes its Screen functionality accordingly, even when the game actually only supported VGA. While in the "Edit game..." options only VGA was selectable, the global options still allowed for example EGA to be selected and thus messing up the internal state. I only check the render_mode setting for EoB 1 and 2 now, which are the only games which support the setting inside Screen.
2012-04-22SWORD25: Correct stack dump debug function output.D G Turner
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this.
2012-04-22DREAMWEB: Slight cleanupFilippos Karapetis
2012-04-22DREAMWEB: Move all of the mouse cursor related code into a separate fileFilippos Karapetis
2012-04-21CRUISE: Fix update of background animations while waiting for user.D G Turner
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this.
2012-04-21CRUISE: Modification to main loop to update cursor, even in FastMode.D G Turner
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls.
2012-04-21CRUISE: Move cursor update to upper "idle" loop in main function.D G Turner
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions.
2012-04-19Merge pull request #232 from fingolfin/refactor-pluginsFilippos Karapetis
Refactor plugins
2012-04-19Merge pull request #231 from BenCastricum/masterFilippos Karapetis
SCUMM: Add another Dutch Balloon-O-Rama variant.
2012-04-19Merge pull request #229 from criezy/dreamweb-frFilippos Karapetis
Support for Dreamweb fr/es
2012-04-18BUILD: Move list of engines out of configureMax Horn
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future.
2012-04-18ENGINES: Move table of engines from base/plugins.cpp to new headerMax Horn
The new header engines/plugins_table.h is currently manually created and maintained, but could be regenerated by a script in the future.
2012-04-17SCUMM: Add another Dutch Balloon-O-Rama variant.Ben Castricum
2012-04-16DREAMWEB: Simplify modifyFileName() by using _datafilePrefixThierry Crozat
2012-04-16DRASCULA: listSaves handles unsynced save indexupthorn
This is a situation that would occur when a user copies drscula save files from one device to another, without copying the corresponding index, or copies the index without all corresponding save files.
2012-04-16DREAMWEB: Minor style fixesThierry Crozat
2012-04-15DRASCULA: added list saves supportupthorn
Added kSupportsListSaves to DrasculaMetaEngine::hasFeature Added working listSaves to DrasculaMetaEngine
2012-04-15DREAMWEB: Add character mapping for french versionThierry Crozat
2012-04-15DREAMWEB: Support opening data files from ES and FR CD versionThierry Crozat
2012-04-15AGOS: Add comment about the limitations of quick loading/saving games in the ↵Travis Howell
AGOS game engine.
2012-04-08MOHAWK: Enable the SVQ1 intro for Myst ME MacMatthew Hoops
2012-04-04SCUMM: Fix spelling of lengthJoel Teichroeb
2012-04-04PARALLACTION: Fix spelling of lengthJoel Teichroeb
2012-04-05KYRA: Silence const away cast warning by using non-const versions of strpbrk ↵Johannes Schickel
and strchr.
2012-04-05GROOVIE: Do not cast away const qualifier.Johannes Schickel
2012-04-05SWORD25: Do not cast away const qualifier.Johannes Schickel
2012-04-05SCI: Do not cast away const qualifier.Johannes Schickel
2012-04-04Merge pull request #221 from klusark/constJohannes Schickel
Fix casting away const
2012-04-04SCUMM/ARM: Fix crashes in ARM asm costume rendererWillem Jan Palenstijn
It was possible to bypass the initialization of r11, and mask was being read before the corresponding bounds check. Thanks to fuzzie for analysis and LordHoto for testing. This fixes bug #3500023 and a crash in the DOTT ending.
2012-04-04SCI: Bugfix for the GetAngle workaroundsFilippos Karapetis
Return a fake value instead of leaving random values in the accumulator
2012-04-03SCUMM: Fix casting away constJoel Teichroeb
2012-04-02AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in ↵Travis Howell
introduction.
2012-04-01AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.Travis Howell
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in Ulence Flats.
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
The associated call contains too few parameters, thus it shouldn't be made at all
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases.
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
As supplied by aldozx in the forums.