aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2016-01-11SHERLOCK: Remove empty destructor for WidgetFiles.Johannes Schickel
WidgetBase already has a virtual destructor, thus there is no need to make WidgetFiles have an empty virtual destructor around. This also prevents g++ for Dreamcast from failing due to an internal compiler error.
2016-01-11AVALANCE: Fix out of bounds array access.Johannes Schickel
Thanks to uruk for checking on this.
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
interface is #define'd on WinCE and breaks compilation. We might want to undefine it in the future to prevent these pitfalls.
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10SCI: Fix compilation when SCI32 is disabledWillem Jan Palenstijn
Thanks bSr43
2016-01-10SCUMM: Add detection for Russian MM fan-demoEugene Sandulenko
Detection is required due to the font differences.
2016-01-10SCUMM: Add support for Russian MMEugene Sandulenko
2016-01-10TINSEL: Added detection for DW1 fan translationEugene Sandulenko
2016-01-10SAGA: Add support for Russian fan-translation of IHNMEugene Sandulenko
Released about 2 years ago and is translating the subtitles in contrast to the version released on CD which has only poorly done voice-overs.
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08SCI: Fix the math in applyFade(), and simplify setFade()Filippos Karapetis
2016-01-08SCI: *Really* fix the logic in applyFade()Filippos Karapetis
Thanks wjp
2016-01-08SCI: Fix the logic in applyFade()Filippos Karapetis
Note that this is still unused, as it is normally called from kSetShowStyle()
2016-01-08SCI: Renamed one more function name to conform to our guidelinesFilippos Karapetis
2016-01-08SCI: Make GfxPalette32 conform to out formatting guidelinesFilippos Karapetis
We do not prepend underscores to private class functions
2016-01-08SCI: SCI32 palette cyclers are disjoint, so use a single palette copyFilippos Karapetis
2016-01-08SCI: Simplify the SCI32 palette cycling codeFilippos Karapetis
2016-01-08SCI: Initialize kString properly for SCI2 gamesFilippos Karapetis
SIG_UNTIL_SCI21MID did not account for SCI2 games. Fixes GK1 DOS
2016-01-08SCI: Fix compilationFilippos Karapetis
2016-01-08Merge pull request #644 from csnover/sci32-kPalCycleFilippos Karapetis
SCI32: palette management (full kPalCycle, partial kSetPalStyleRange and kPalFade)
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Implement GameConversations::run methodPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2016-01-08LAB: Bugfixes for the lowres DOS versionFilippos Karapetis
The lowres DOS version should be working properly now
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
The Windows rectangle looks better than the DOS one, with some small spacing on the top left. This is a minor enhancement, and it does help to make the monitors slightly better. Also, this helps us clean up the monitor code a bit
2016-01-07SCI: Remove unused member property _palCycleToColorColin Snover
2016-01-07SCI32: Add kFrameOut stub codeColin Snover
2016-01-07SCI32: Add kSetPalStyleRange stub codeColin Snover
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
Graphics palette code was rewritten between SCI1 and SCI2, so SCI32 palette engine code has been moved to a separate GfxPalette32 class.
2016-01-07JANITORIAL: Fix clang printf warningsOri Avtalion
2016-01-07MADS: Phantom: Flesh out walk triggersPaul Gilbert
2016-01-06LAB: Use cursor manager to set, show and hide the cursorTorbjörn Andersson
While not strictly necessary, without this the debug console will mess up the cursor on closing, because it doesn't know what cursor to restore.
2016-01-05LAB: Fix switching between texts in monitorWillem Jan Palenstijn
2016-01-05LAB: Fix end-of-text detection in monitorWillem Jan Palenstijn
2016-01-05LAB: Ignore clicks in empty region in monitorWillem Jan Palenstijn
Regression from e71f28d0ba319bca35056b7e88d8ebfe0ea92017
2016-01-05LAB: Simplify and clean up the intro codeFilippos Karapetis
2016-01-05SCI: fix compatibility issue in kFileIOMartin Kiewitz
Allow 0xFFFF as invalid file handle again for kFileIO calls Fan game "Dating Pool" opens a non-existant file at the start and tries to read it, even though it shouldn't do the latter. The sciAudio adjustments changed our behavior to error() out in such a case. This commit changes it back to our old behavior to only print out a warning.
2016-01-04SCI32: fix kString calling from within kArrayMartin Kiewitz
(didn't work since the introduction of kString signatures and the kString split-up)
2016-01-04TONY: Initialize _vdbCodec in contructorStrangerke