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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-28
SCI32: Remove unused titled text bitmap code
Colin Snover
2016-05-28
PARALLACTION: Safer string manipulation
Eugene Sandulenko
2016-05-28
PARALLACTION: Cleanup object initialization
Eugene Sandulenko
2016-05-28
GROOVIE: Clean initialization for few classes
Eugene Sandulenko
2016-05-27
ACCESS: Fix derived Screen copyBlock method signature
Paul Gilbert
2016-05-27
SCI32: Add explicit checks for null pointers
Colin Snover
2016-05-27
SCI32: Initialise pointers in CelObj scaler
Colin Snover
2016-05-27
SCI32: Fix CelObj cache
Colin Snover
2016-05-27
SCI32: Use better name for fixed priority field
Colin Snover
2016-05-27
SHERLOCK: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-27
MADS: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-27
ACCESS: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-26
TSAGE: Refactor GfxSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-26
VOYEUR: Reorder ViewPortResource fields to fix VS packing warnings
Paul Gilbert
2016-05-26
SHERLOCK: Refactor Surface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-26
MADS: Refactor MSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-26
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-26
SCI32: Remove unused Plane fields
Colin Snover
2016-05-26
SCUMM HE: Moved global variables of Moonbase AI to the class
Eugene Sandulenko
2016-05-26
SCUMM HE: Moved remnants of Moonabse to HE100
Eugene Sandulenko
2016-05-26
SCUMM HE: Moved Moonbase to ScummEngine_v100he
Eugene Sandulenko
2016-05-26
SCUMM HE: Eliminated global _vm reference in Moonbase AI
Eugene Sandulenko
2016-05-26
SCUMM HE: Wrapped Moonbase AI into a class
Eugene Sandulenko
2016-05-26
SCUMM HE: Fixed SCUMM wrapper for nuking array in U32.
Eugene Sandulenko
2016-05-26
GNAP: Use enums for sequence flags in GameSys
Strangerke
2016-05-25
SCI32: Fix assertion failures in LSL6 hires caused by bad rects
Colin Snover
2016-05-25
SCI32: Update header parameters with const, to match implementation
Colin Snover
2016-05-25
SCI32: Fix LSL6 hires control panel script bug
Colin Snover
2016-05-25
SCI: Allow debugging output of all VM variables in one shot
Colin Snover
2016-05-25
GNAP: Fix typo in initialization code
Ori Avtalion
2016-05-25
SCUMM HE: Document more opcodes.
Kirben
2016-05-25
GNAP: Use an enum value in the declaration of setHotspot
Strangerke
2016-05-25
GNAP: Small changes in scene 02 hotspots
Strangerke
2016-05-25
GNAP: Strengthen sanity checks in drawBitmap
Strangerke
2016-05-25
GNAP: More initializations
Strangerke
2016-05-25
GNAP: Initialize some more variables
Strangerke
2016-05-25
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2016-05-24
GNAP: Remove extra semi-column
Strangerke
2016-05-24
GNAP: Initialize the members of CutScene
Strangerke
2016-05-24
GNAP: Enlarge some arrays in the alien arcade game
Strangerke
2016-05-24
GNAP: Remove duplicate code. Renaming and cleanup.
Strangerke
2016-05-24
GNAP: Remove some more duplicate code
Strangerke
2016-05-24
GNAP: Remove duplicate code in character
Strangerke
2016-05-24
AGOS: Fix uninitialized variables
Strangerke
2016-05-24
SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro.
Kirben
2016-05-24
SCUMM HE: Fix bug with parameter initialization, add more debug output
Eugene Sandulenko
2016-05-24
GNAP: Fix more uninitialized variables
Strangerke
2016-05-24
GNAP: Fix code alignment
Strangerke
2016-05-24
GNAP: Fix out of bound access in alternate font code
Strangerke
2016-05-24
GNAP: Fix some uninitialized variables
Strangerke
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