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2009-06-30engines/scumm/*: enabled choosing of the colorpalette, by setting RenderMode ↵Norbert Lange
to EGA the "old" palette will be used tfmx/tfmxplayer.cpp: removed some unused stuff sound/mods/tfmx.cpp: emulating the way MI initialises new macro-programms. (Difference might not be audible at all) svn-id: r41976
2009-06-25Fix regressionNorbert Lange
svn-id: r41857
2009-06-25Fixed restarting of song (hopefully thouroughly)Norbert Lange
replaced all modulos with masks swapped Paulas stereo output svn-id: r41856
2009-06-20fixed portamento-effect.Norbert Lange
Added stopping of sfx, seems like Monkey Island is pretty messy when it comes to handling sfx though. Those two changes fix the "mansion burglary" svn-id: r41716
2009-06-20inadvertedly used autofreestream which resulted in the Tfmx-Object beeing ↵Norbert Lange
deleted twice svn-id: r41712
2009-06-19modified doSong so you can start a new Song without killing running macrosNorbert Lange
svn-id: r41693
2009-06-19more cleanups, got rid of pendingTrackstep variableNorbert Lange
svn-id: r41686
2009-06-19Enabled signals and made ScummVM use them (they specify when a song should ↵Norbert Lange
be stopped) Cleanups in player_v4a. svn-id: r41685
2009-06-19added support for SFX by using a seperate Player for them.Norbert Lange
svn-id: r41676
2009-06-19Ugly hack for fixing color paletteNorbert Lange
svn-id: r41672
2009-06-16changed musictiming again, using a 25/70 seconds as counter. Norbert Lange
svn-id: r41585
2009-06-14Removed some debugmessages so Linux manages to build again =/Norbert Lange
svn-id: r41527
2009-06-14player_v4a:Norbert Lange
Made musictimer work a bit better, merged the 2 tables into 1 svn-id: r41526
2009-06-12fixed formattingNorbert Lange
svn-id: r41482
2009-06-12Removed alot of the debug-outputNorbert Lange
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
2009-06-08Add more Polish font data for The Feeble Files.Travis Howell
svn-id: r41374
2009-06-08Add Polish font data for The Feeble Files.Travis Howell
svn-id: r41372
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369
2009-06-08SCI: CleanupWalter van Niftrik
svn-id: r41368
2009-06-08Replaced GFXWARN with warning and GFXDEBUG with debugCFilippos Karapetis
svn-id: r41367
2009-06-08Update details for the Polish version of The Feeble Files.Travis Howell
svn-id: r41365
2009-06-08Moved some more debug commands to ScummVM's consoleFilippos Karapetis
svn-id: r41364
2009-06-08- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo ↵Johannes Schickel
WSAs will be correctly played - Made album page change in MR a bit slower, so it's visible at least svn-id: r41362
2009-06-07Hopefully fixed memory corruption when loading gamesFilippos Karapetis
svn-id: r41361
2009-06-07SCI: C++ified the song iterator code a little bit moreMax Horn
svn-id: r41360
2009-06-07SCI: Got rid of g_EngineStateMax Horn
svn-id: r41359
2009-06-07LOL: minor bug fixFlorian Kagerer
svn-id: r41358
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
svn-id: r41357
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-07Avoid warning about missing SFX file in Lands of Lore (it seems the original ↵Johannes Schickel
misses some datafiles for certain effects). svn-id: r41350
2009-06-07SCI: Moved resource36 handling into resource manager.Walter van Niftrik
svn-id: r41349
2009-06-07LOL: minor bug fix in battle systemFlorian Kagerer
svn-id: r41348
2009-06-07SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that ↵Max Horn
SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate) svn-id: r41346
2009-06-07SCI: Simplified SongLibrary code a bitMax Horn
svn-id: r41345
2009-06-07SCI: Objectified Song struct 'a bit'Max Horn
svn-id: r41344
2009-06-07SCI: Objectified SongLibraryMax Horn
svn-id: r41343
2009-06-07SCI: Renamed various song/songlib related structs and membersMax Horn
svn-id: r41342
2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
svn-id: r41340
2009-06-07Init _opl to 0. This prevents a crash on exit when the Adlib driver is ↵Filippos Karapetis
closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998) svn-id: r41339
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-07AGI: Fixed typo in game name ;)Max Horn
svn-id: r41331
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
svn-id: r41327
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
svn-id: r41326
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
svn-id: r41325
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
svn-id: r41318
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ↵Johannes Schickel
WSA file played fine, it might be unneeded, but better safe than sorry. svn-id: r41316
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays ↵Johannes Schickel
correctly. svn-id: r41315
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
svn-id: r41314