Age | Commit message (Collapse) | Author |
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svn-id: r27306
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svn-id: r27305
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of The Feeble Files.
svn-id: r27300
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svn-id: r27295
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svn-id: r27284
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svn-id: r27282
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svn-id: r27277
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svn-id: r27275
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svn-id: r27274
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svn-id: r27272
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svn-id: r27270
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svn-id: r27269
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by changes for PP in the past.
svn-id: r27267
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protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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showing well
svn-id: r27263
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as SFX, not speech, in many SCUMM games
svn-id: r27253
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svn-id: r27248
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svn-id: r27246
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svn-id: r27236
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svn-id: r27234
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svn-id: r27229
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svn-id: r27228
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svn-id: r27227
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Actor::getActorFrameRange, as the function is the same in both ITE and IHNM
svn-id: r27226
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properly
svn-id: r27225
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svn-id: r27223
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svn-id: r27207
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Updated AGI to only enable predictive input after dictionary was found.
svn-id: r27206
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will have the correct script assigned to them (e.g. the fruit at the fruit tree screen in Benny's chapter, the icon in the chapel in Ted's chapter etc)
svn-id: r27203
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svn-id: r27199
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2 demos.
svn-id: r27198
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svn-id: r27195
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svn-id: r27193
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svn-id: r27191
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svn-id: r27183
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svn-id: r27181
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svn-id: r27180
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svn-id: r27179
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svn-id: r27173
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svn-id: r27172
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svn-id: r27170
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svn-id: r27167
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comment regarding the intro
svn-id: r27166
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state from Elvira 1 detection, due to two byte difference in the restart state on each disk of Amiga versions.
svn-id: r27164
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using larger height.
svn-id: r27162
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svn-id: r27160
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svn-id: r27158
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svn-id: r27156
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difference in clearWindow.
svn-id: r27154
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svn-id: r27152
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