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2006-11-04SCUMM cleanupMax Horn
svn-id: r24612
2006-11-04Fixed zero filled Rect with PalmOS compilerChris Apers
svn-id: r24606
2006-11-04Fixed zero filled _opcodeTable[] with PalmOS ARM compilerChris Apers
svn-id: r24599
2006-11-04rewrote FOTAQ game version detection code in a - if I didn't break anything ↵Gregory Montoir
- better way (no more duplicated code, more accurate game description in the launcher...) svn-id: r24598
2006-11-03cleanup (got rid of the custom Language enum, re-used the one in the Common ↵Gregory Montoir
namespace) svn-id: r24595
2006-11-03Fix compilation in Linux (itoa() isn't available here, it's non-standard)Sven Hesse
svn-id: r24594
2006-11-03added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'Gregory Montoir
svn-id: r24592
2006-11-03got rid of two memory leaksGregory Montoir
svn-id: r24589
2006-11-03Fixed bad namespace comments spotted by clone2727.Torbjörn Andersson
svn-id: r24588
2006-11-02Add video code for HE100 gamesTravis Howell
svn-id: r24586
2006-11-01Ooops, move code to correct functionTravis Howell
svn-id: r24585
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
svn-id: r24584
2006-11-01Workaround for bug #1586894Max Horn
svn-id: r24582
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
message in the first place?) svn-id: r24581
2006-10-30HACK no longer required for MM demo modeTravis Howell
svn-id: r24576
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't ↵Travis Howell
checked in runScriptNested(), when restarting script in SCUMM 1/2. svn-id: r24575
2006-10-29SCUMM: Avoid crash in debugger when omitting the state value in 'object ↵Max Horn
state VALUE' svn-id: r24572
2006-10-29SCUMM: The didexec flag did not exist in V0-V2; minor cleanupMax Horn
svn-id: r24571
2006-10-29Always stop the audio handle in Sound::voicePlay.Johannes Schickel
svn-id: r24569
2006-10-29Named / documented the V0-V2 object states (we should probably rename the ↵Max Horn
corresponding opcodes here and in descumm to make reading script dumps easier) svn-id: r24566
2006-10-29cleanupMax Horn
svn-id: r24565
2006-10-29Increase delay for dragging items, to match originalTravis Howell
svn-id: r24564
2006-10-29Update variable range, when using debuggerTravis Howell
svn-id: r24563
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
svn-id: r24562
2006-10-28White space changesTravis Howell
svn-id: r24558
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
svn-id: r24557
2006-10-28Update debug tablesTravis Howell
svn-id: r24556
2006-10-28Correct dump of VGA file in FFTravis Howell
svn-id: r24555
2006-10-28Fix sign issues, that caused combat issues in Elvira 1Travis Howell
svn-id: r24553
2006-10-28Fix cursor palette in Elvira 1Travis Howell
svn-id: r24552
2006-10-28Add shield cursor for Elvira 1Travis Howell
svn-id: r24551
2006-10-28Fix the heart beat in Elvira 2Travis Howell
svn-id: r24550
2006-10-28Update debug tablesTravis Howell
svn-id: r24549
2006-10-28Add code for vc37_pokePaletteTravis Howell
svn-id: r24548
2006-10-28Add more fixes for Elvira 1Travis Howell
svn-id: r24547
2006-10-28SCUMM: Take advantage of the fact that Chunk now is a ReadStream subclassMax Horn
svn-id: r24546
2006-10-28SCUMM: Fix what I believe is a long-standing bug in FileChunk::reseek()Max Horn
svn-id: r24545
2006-10-28SCUMM: Changed class Chunk (and subclasses) to inherit from ↵Max Horn
Common::SeekableReadStream svn-id: r24544
2006-10-28SCUMM: Got rid of smush/chunk_type.hMax Horn
svn-id: r24543
2006-10-28SCUMM: Further SMUSH audio channel cleanup; this time unified some code, and ↵Max Horn
got rid of one set of memory buffers svn-id: r24542
2006-10-28SCUMM: Changed SaudChannel to return 8bit mono data (the mixer will do any ↵Max Horn
necessary conversions for us, no need to waste memory like this); fix SmushMixer to not allocate buffers twice as big as necessary svn-id: r24541
2006-10-27const and static, static and const, const and static, static and const... ↵Max Horn
now everybody repeat it with me... 8-) svn-id: r24540
2006-10-27Oops, forgot to check in engines/scumm/module.mkMax Horn
svn-id: r24539
2006-10-27SCUMM: Unified some more SMUSH audio channel codeMax Horn
svn-id: r24538
2006-10-27SCUMM: Unified some SMUSH audio channel codeMax Horn
svn-id: r24536
2006-10-27CleanupTravis Howell
svn-id: r24533
2006-10-27Var 254 is only reset, when reseting animations in later gamesTravis Howell
svn-id: r24532
2006-10-27CleanupTravis Howell
svn-id: r24531
2006-10-27Update commentTravis Howell
svn-id: r24530
2006-10-27Update dump code for additional gamesTravis Howell
svn-id: r24529