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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-03-17
SCI32: Remove outdated note about state of frameout code
Colin Snover
2016-03-17
SCI32: Temporarily remove dead SCI2.1early transitions code
Colin Snover
2016-03-17
SCI32: Clarify game engine version comments for split-version games
Colin Snover
2016-03-17
SCI32: Update unimplemented TODO to reflect the correct operation type
Colin Snover
2016-03-17
SCI32: Enable redrawAllCount in palMorphFrameOut
Colin Snover
2016-03-17
TITANIC: Implemented CStdCWADFile class
Paul Gilbert
2016-03-17
WAGE: Added several alternate versions of the games
Eugene Sandulenko
2016-03-16
TITANIC: Implemented surface shiftColors
Paul Gilbert
2016-03-16
SCI32: Work around bad Styler script in KQ7 2.0b
Colin Snover
2016-03-16
TITANIC: Implemented surface resizing and freeing
Paul Gilbert
2016-03-16
TITANIC: Renames/fixes for OSVideoSurface methods
Paul Gilbert
2016-03-16
TITANIC: Implement surface lock and unlocking
Paul Gilbert
2016-03-16
TITANIC: Implemented overall surface loading method
Paul Gilbert
2016-03-16
TITANIC: Implementing setActiveView, surface clearing
Paul Gilbert
2016-03-16
SCI32: Fix updated screen item count in remapMarkRedraw()
Filippos Karapetis
2016-03-16
WAGE: Added 5 more games to detect. Drakmyth Castle is a big game
Eugene Sandulenko
2016-03-16
SCUMM: Slight renaming for clarification.
Johannes Schickel
2016-03-16
SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.
Johannes Schickel
2016-03-16
SCI: Add workaround for restoring kq6 saved games (lowres/hires)
Martin Kiewitz
2016-03-16
WAGE: More games to detection, all have problems
Eugene Sandulenko
2016-03-16
WAGE: Implement script command in debugger
Eugene Sandulenko
2016-03-16
WAGE: Enhanced 'scenes' debug command
Eugene Sandulenko
2016-03-16
WAGE: Put debugger in tilde key `~'
Eugene Sandulenko
2016-03-16
TITANIC: Starting to implement game view loading
Paul Gilbert
2016-03-16
SAGA: Fix interface colors in French and German versions of IHNM
Torbjörn Andersson
2016-03-15
TITANIC: Fleshing out resource key and view loading
Paul Gilbert
2016-03-16
SCI32: Implement analyzeForRemap()
Filippos Karapetis
2016-03-16
SCI32: Implement the remapping drawing functions
Filippos Karapetis
2016-03-16
SCI32: Implement analyzeUncompressedForRemap()
Filippos Karapetis
2016-03-16
SCI32: Spacing
Filippos Karapetis
2016-03-16
SCI32: Remove dead code related to priority map handling
Filippos Karapetis
2016-03-16
SCI32: Global 12 contains the previous room
Filippos Karapetis
2016-03-16
SCI32: Remove getColorAtCoordinate()
Filippos Karapetis
2016-03-15
SCI32: Initialise all scaler tables
Colin Snover
2016-03-15
SCI32: More work on remapping
Filippos Karapetis
2016-03-15
WAGE: Plug the debugger in
Eugene Sandulenko
2016-03-15
WAGE: Added engine debugger stub
Eugene Sandulenko
2016-03-15
WAGE: Better menu shortcut parsing. This fixes Jumble!
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
2016-03-15
WAGE: Two more games added to detection
Eugene Sandulenko
2016-03-15
SCI32: Document kAddLine
Filippos Karapetis
2016-03-15
SCI32: Implement kBitmapSetDisplace
Filippos Karapetis
2016-03-15
SCI: Remove unused _gfxScreen parameter from GfxRemap
Filippos Karapetis
2016-03-14
TITANIC: Further graphics setup, beginnings of files manager
Paul Gilbert
2016-03-14
VOYEUR: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-14
TSAGE: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
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