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2019-12-30DIRECTOR: LINGO: Added test for empty arglistEugene Sandulenko
2019-12-30DIRECTOR: Do not crash on unhandled castsEugene Sandulenko
2019-12-30DIRECTOR: LINGO: Added test for object settingEugene Sandulenko
2019-12-30DIRECTOR: LINGO: Implement grammar for setting object fieldsEugene Sandulenko
2019-12-30DIRECTOR: LINGO: Added new token, THEOBJECTFIELD, for 'the <entity> of <object>'Eugene Sandulenko
2019-12-30DIRECTOR: Upgrade lingotests target to D4Eugene Sandulenko
2019-12-30DIRECTOR: LINGO: Load 'the entities' and fields per Director versionEugene Sandulenko
2019-12-30DIRECTOR: LINGO: Added version number to 'the fields'Eugene Sandulenko
2019-12-30DIRECTOR: LINGO: Clarified director version for some 'the entities'Eugene Sandulenko
2019-12-30DIRECTOR: LINGO: Added Director version to the 'the entity' listEugene Sandulenko
2019-12-30KYRA: (HOF) - fix bug #11289 (Secret potion issue)athrxx
- added a missing function that causes keyboard key presses to trigger certain sound effects - improve keyboard responsiveness during idle animations (HOF only)
2019-12-30DIRECTOR: Get rid of _castTypes[]Eugene Sandulenko
2019-12-30DIRECTOR: Simplified cast managementEugene Sandulenko
2019-12-29SCI32: Fix GK2 Frau Miller lockupsluicebox
2019-12-29SCI32: Fix GK2 SoundManager random lockupssluicebox
2019-12-29SCI32: Update GK2 patch commentssluicebox
2019-12-29SCI32: Fix GK2 Inventory scrollingsluicebox
- Scrolling is now smooth as in the original - Scroll-direction patch is now compatible with all versions
2019-12-29SCI32: Update GK2 benchmark patch for all versionssluicebox
2019-12-29SCI32: Fix unforgivable typossluicebox
2019-12-29DIRECTOR: Do not allow 0 frame ratesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Normalise parameters before usage in setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'set the text of cast'Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix cast references in setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added test for 'global'Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Code simplificaiton in Lingo::setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'the stilldown'Eugene Sandulenko
2019-12-29DIRECTOR: Track when mouse is downEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added 'set... of the cast' processingEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix behaviour of global variablesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Print variable lists as an extra debug stepEugene Sandulenko
2019-12-28SCI32: Fix GK2 broken messagessluicebox
2019-12-28SCI32: Fix SQ6 duplicate pointssluicebox
2019-12-28SCI32: Fix SQ6 missing pointssluicebox
Fixes bug #11275
2019-12-28SCI32: Update GK2 workaround for Italian versionsluicebox
2019-12-28STARTREK: Reduce usage of SharedPtr, and simplify bitmap related callsFilippos Karapetis
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-27SCI: Removed unneeded debug output. The bug has been confirmed fixedEugene Sandulenko
2019-12-27DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-27DIRECTOR: Clip to scene dimensions all Ink-based renderingEugene Sandulenko
2019-12-27STARTREK: Simplify setBackgroundImage()Filippos Karapetis
2019-12-27STARTREK: Simplify the BAN (misc animations) codeFilippos Karapetis
2019-12-27STARTREK: Reduce usage of SharedPtrFilippos Karapetis
2019-12-27STARTREK: Use a 32-bit integer for the file offsetFilippos Karapetis
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-27DIRECTOR: More debug outputEugene Sandulenko
2019-12-27DIRECTOR: Improved debug output, some renamesEugene Sandulenko
2019-12-27WINTERMUTE: Solve 'Chinese' language conflicts. Add more game entries (#1969)aviloria
2019-12-27STARTREK: Move isPointInPolygon() inside the Room classFilippos Karapetis
This accesses the room data, so it's better to move it inside the Room class, to reduce direct visibility of the room vertex data