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2011-07-23DREAMWEB: Cleaning of 'printasprite'Bertrand Augereau
2011-07-23DREAMWEB: Cleaning of 'showframe'Bertrand Augereau
2011-07-23DREAMWEB: Fix code formattingBertrand Augereau
2011-07-23DREAMWEB: 'printboth' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: 'multidump' has a nicer signatureBertrand Augereau
2011-07-23DREAMWEB: 'printslow' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: Less registers, more params, in the text printing subsystemBertrand Augereau
2011-07-23DREAMWEB: 'printchar' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: 'printdirect' ported to C++Bertrand Augereau
2011-07-23DREAMWEB: 'getnumber' ported to C++Bertrand Augereau
2011-07-23GOB: Fix missing sound effects in Woodruff (bug #3374170)Sven Hesse
Another regression of the CoktelDecoder rewrite. Thanks to digitall for finding the offending commit. :)
2011-07-21TOON: Fix off-by-one use of path heap arrayMarcus Comstedt
The first element of the _data array in PathFindingHeap was never used, fix that.
2011-07-20TOON: Cleanup and Memory Usage Reduction fixes in PathFinding Heap.D G Turner
This halves the size of the pathifnding heap, but adds warnings if push() is attempted on a full heap.
2011-07-20DREAMWEB: Made aboutturn() more readableEugene Sandulenko
2011-07-20DREAMWEB: Fix code formattingEugene Sandulenko
2011-07-20DREAMWEB: Blacklist and reimplement cancelch0() and cancelch1()eriktorbjorn
Now any sound playing on the channels is stopped immediately. This fixes missing voice-overs in the intro, makes it possible to skip lines of conversation, and fixes a problem where the sound effect from the Altar Room would keep playing after leaving the room. Possibly other glitches as well.
2011-07-19DREAMWEB: Add ScummVM headers, remove SVN keywords.Eugene Sandulenko
2011-07-19Merge pull request #48 from tramboi/masterEugene Sandulenko
DREAMWEB: More porting into C++
2011-07-18Merge pull request #50 from clone2727/binkclone2727
Add support for Bink video to SCUMM HE
2011-07-18SCI: Fix kFormat's handling of %c with a 0 argumentWillem Jan Palenstijn
SSCI used a sprintf to handle %c, appending the result to the output, which is effectively a nop for a zero argument. This is bug #3368821. Thanks to digitall for tracing it to KFormat and testing this patch.
2011-07-18DREAMWEB: Gave a proper signature to gextnextwordBertrand Augereau
2011-07-18DREAMWEB: getnextword doesn't read one byte too far any moreBertrand Augereau
2011-07-18DREAMWEB: Blacklisted 'kernchars' and 'getnextword'Bertrand Augereau
2011-07-18DREAMWEB: Added resilience to frameoutv to avoid memory stomping at the TV ↵Bertrand Augereau
studio
2011-07-18DREAMWEB: doorway and widedoor have signaturesBertrand Augereau
2011-07-18DREAMWEB: aboutturn reversedBertrand Augereau
2011-07-18DREAMWEB: Reversed random sprite callbackBertrand Augereau
2011-07-18DREAMWEB: initman reversedBertrand Augereau
2011-07-18DREAMWEB: walking blacklistedBertrand Augereau
2011-07-18DREAMWEB: mainman reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted liftspriteBertrand Augereau
2011-07-18DREAMWEB: dodoor blacklistedBertrand Augereau
2011-07-18DREAMWEB: Sprite::b19 is Sprite::frameBertrand Augereau
2011-07-18DREAMWEB: steady and constant objects sprites callbacksBertrand Augereau
2011-07-18DREAMWEB: backobject reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted frameoutbh and frameoutfxBertrand Augereau
2011-07-18DREAMWEB: showframe blacklistedBertrand Augereau
2011-07-18DREAMWEB: C++-isation of a part of the sprite subsystemBertrand Augereau
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-07-18DREAMWEB: Fix Valgrind warningeriktorbjorn
2011-07-17DREAMWEB: The generator includes a file for custom structs and a file for ↵Bertrand Augereau
custom function definitions It also generates C++ symbols for asm proc addresses
2011-07-17SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.Johannes Schickel
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4.
2011-07-17SCUMM: Clarify PC Speaker style sound resource handling with a comment.Johannes Schickel
2011-07-16DREAMWEB: Clarify a comment in my previous commit slightly.eriktorbjorn
2011-07-16DREAMWEB: Rewrote lockmon() to fix pausing/unpausingeriktorbjorn
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input.
2011-07-14SCUMM: Add debug output in case the code tries to set up a non-existant ↵Johannes Schickel
iMuse instrument.
2011-07-14SCUMM: fix regression caused by recent sjis code changesathrxx
2011-07-14SCUMM: Handle default instrument set up in iMuse like the original.Johannes Schickel
2011-07-14SCUMM: Implement iMuse alloc part command closer to the original.Johannes Schickel
2011-07-13SCI: Restore deleted LSL6 workaround for crash on loadingWillem Jan Palenstijn
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329.