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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-05
Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
Bendegúz Nagy
2016-09-05
DM: Get rid of Gotos in processThingAdditionOrRemoval
Strangerke
2016-09-05
MACVENTURE: Make opcode $ca return current time, not played time
Torbjörn Andersson
This is used by some games to determine the appropriate greeting, e.g. "Good evening" if you play the game in the evening.
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-09-05
TITANIC: Convert some dynamic_casts back to static_cast as appropriate
Paul Gilbert
2016-09-05
DIRECTOR: Make PC types uniform
Eugene Sandulenko
2016-09-05
WAGE: Fix warning
Eugene Sandulenko
2016-09-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2016-09-04
XEEN: Further fix identified warnings
Paul Gilbert
2016-09-05
TITANIC: Fix compilation
Filippos Karapetis
2016-09-04
XEEN: Fix compiler warnings
Paul Gilbert
2016-09-04
XEEN: Converted XSurface to derive from ManagedSurface
Paul Gilbert
2016-09-04
XEEN: Beginnings of Darkside endgame and music
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-09-04
XEEN: Change a strncpy use to Common::strlcpy
Paul Gilbert
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
DM: Small refactoring in processThingAdditionOrRemoval
Strangerke
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
DM: More polishing in MovesensMan
Strangerke
2016-09-04
DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTO
Strangerke
2016-09-04
DM: First pass of refactoring in isObjcetInPartyPossession
Strangerke
2016-09-04
DM: First pass of refactoring of getTeleporterRotatedGroupResult
Strangerke
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
DM: Some more refactoring in MovesensMan, change return value of getSound()
Strangerke
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
DM: Fix original bug in isLevitating
Strangerke
2016-09-04
DM: Refactor getMoveResult()
Strangerke
2016-09-04
DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOs
Strangerke
2016-09-04
DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean ↵
Strangerke
pointers type in movesens
2016-09-04
DM: Remove a variant of blitToScreen, refactor drawActionDamage
Strangerke
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
DM: More refactoring and renaming in MenuMan
Strangerke
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
DM: Finish the rework in isActionPerformed, remove all GOTOs
Strangerke
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04
DM: WIP rework in isActionPerformed()
Strangerke
2016-09-04
DM: Fix original bug in MenuMan
Strangerke
2016-09-04
DM: More refactoring in MenuMan
Strangerke
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