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2007-06-04Virtualise a few sound functions.Travis Howell
svn-id: r27077
2007-06-04Change printChar variables to signed, to allow removal of work around for ↵Travis Howell
The Feeble Files. svn-id: r27076
2007-06-04Change printChar variables to signed, to allow removal of work around for ↵Travis Howell
The Feeble Files. svn-id: r27075
2007-06-04Fix sign issue, which caused invalid writes, when entering saved game name ↵Travis Howell
in Elvira 2 and Waxworks. svn-id: r27074
2007-06-03SAGA: When trying to access a wrong hitzone, adjust it to a valid one and ↵Filippos Karapetis
continue with a warning instead of exiting with an error . We don't normally get invalid hitzones in ITE, but we do in IHNM, so this is used for now to bypass the places where IHNM crashes. It's now possible to climb the steps to the second floor of the zeppelin with Gorrister svn-id: r27072
2007-06-03The animation frame counter is updated correctly now, so all animations in ↵Filippos Karapetis
IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :) svn-id: r27070
2007-06-03Adding the new kFeatureDisableKeyFiltering OSystem feature.Kostas Nakos
This feature is used by agi's prediction dialog and is a hint to the backend to temporarily switch off any keyboard mapping, used in devices with limited keyboard input. Also, supply some comments to the newly added event & feature. svn-id: r27069
2007-06-03Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cyclingMax Horn
svn-id: r27068
2007-06-03Simplified check for scene height in IHNMFilippos Karapetis
svn-id: r27067
2007-06-03Fixed serious memory leak in AGOS engine (sound looping code was leaking)Max Horn
svn-id: r27065
2007-06-03Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. ↵Filippos Karapetis
Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help svn-id: r27064
2007-06-03Moved the updating of framecount to a more appropriate placeFilippos Karapetis
svn-id: r27060
2007-06-02Silence an MSVC8 warningFilippos Karapetis
svn-id: r27059
2007-06-02implement most-recently-used scheme for dictionary wordsKostas Nakos
svn-id: r27058
2007-06-02better handle mode changes and command line lengthKostas Nakos
svn-id: r27057
2007-06-02adding multi-tap alpha inputKostas Nakos
svn-id: r27056
2007-06-02Implemented the sfWaitFrames script function for IHNM. Many animations ↵Filippos Karapetis
should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly svn-id: r27055
2007-06-02Moved a sanity check before some relevant assertsFilippos Karapetis
svn-id: r27054
2007-06-02Actually drop the DXA frame (i.e. don't update the screen) when we say we do.Torbjörn Andersson
svn-id: r27053
2007-06-02Fix display of conversation responses in Waxworks.Travis Howell
svn-id: r27052
2007-06-02Make InfoDialog::setInfoText a bit more useful, by making it public & reusableMax Horn
svn-id: r27050
2007-06-02renamed variable in IMuseDigital music codePaweł Kołodziejski
svn-id: r27049
2007-06-02oops, remove debugging outputKostas Nakos
svn-id: r27048
2007-06-02permit only one instance of predictive dialog, add handling of keypad keysKostas Nakos
svn-id: r27047
2007-06-02kill misplaced cursor, refresh only when necessary, add some (cheap) visual ↵Kostas Nakos
feedback on keypress svn-id: r27046
2007-06-02Fix inventory icons display in Amiga version of Waxworks.Travis Howell
svn-id: r27045
2007-06-01Fix regressions, caused by VGATimerEntry type changes.Travis Howell
svn-id: r27044
2007-06-01cleanup namesPaweł Kołodziejski
svn-id: r27041
2007-06-01rename some imuse variablesPaweł Kołodziejski
svn-id: r27040
2007-06-01rename some imuse variablesPaweł Kołodziejski
svn-id: r27039
2007-06-01small correction of commentPaweł Kołodziejski
svn-id: r27038
2007-06-01added comments for imuse digital variablesPaweł Kołodziejski
svn-id: r27037
2007-06-01Fix bug #1727457 - WATER: Unexpected crash at the end of level 15.Travis Howell
svn-id: r27036
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
svn-id: r27030
2007-05-31Add Macintosh filenames differences, for several CUP previews of HE games.Travis Howell
svn-id: r27026
2007-05-30added comment to cloneToFadeOutTrack()Paweł Kołodziejski
svn-id: r27025
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30fixed predictive dialog messing up state if another dialog was already shownKostas Nakos
svn-id: r27023
2007-05-30properly direct pred. dialog's output, when started thru the event mechanismKostas Nakos
svn-id: r27022
2007-05-30cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. ↵Gregory Montoir
Also removed the use of Common::File global objects. svn-id: r27021
2007-05-30Removing useless common/fs.h includesMax Horn
svn-id: r27018
2007-05-30Modified version of patch #1727045 INDY3: IQ Points DialogMax Horn
svn-id: r27012
2007-05-30Several const correctness fixesMax Horn
svn-id: r27011
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-05-29Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ↵Filippos Karapetis
talking with Fingolfin) svn-id: r27009
2007-05-29removed some resource related memory leaksGregory Montoir
svn-id: r27007
2007-05-29added code for freePartRange, freePartEntry and freeOverlay (also renamed ↵Gregory Montoir
some functions and variables). svn-id: r27006
2007-05-29added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on ↵Kostas Nakos
demand by the backends svn-id: r27005
2007-05-29Color 0 should always be black in IHNM. The panel backgrounds don't ↵Filippos Karapetis
erroneously change color now when moving between rooms svn-id: r27004
2007-05-29Corrected actor walk speed in IHNMFilippos Karapetis
svn-id: r27003