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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-12-17
FULLPIPE: Implement sceneHandler06_buttonPush()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_enableDrops()
Eugene Sandulenko
2013-12-17
AVALANCHE: Add some graphic functions for Nim.
uruk
2013-12-17
CGE: Fix check on file handlers
Strangerke
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-12-17
TONY: Add a reset function in RMWindow in order to group variable initialization
Strangerke
2013-12-17
TSAGE: R2R - Some more renaming and reordering in scene 1337, remove a useles...
Strangerke
2013-12-17
TSAGE: R2R - Fix an original bug in the card game logic, remove useless loops
Strangerke
2013-12-16
TSAGE: R2R - Some more renaming and refactoring in scene 1337
Strangerke
2013-12-16
FULLPIPE: Implement scene06_updateCursor()
Eugene Sandulenko
2013-12-16
FULLPIPE: Enable scene06
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initMumsy()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-16
FULLPIPE: Fix off-by-one error when checking valid 'idx'
Torbjörn Andersson
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Rearrange arcade-related functions
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-15
PEGASUS: Fix the prehistoric volcano animations
Matthew Hoops
2013-12-15
SCI: patch SQ4 bug with throwing at sequel police
Martin Kiewitz
2013-12-15
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-15
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_genFlies(). This completes the scene
Eugene Sandulenko
2013-12-15
FULLPIPE: Renames in scene05
Eugene Sandulenko
2013-12-15
SCI: pq1vga script patch to fix map restore bug
Martin Kiewitz
2013-12-15
TSAGE: Fix for accidental class prefix in R2R card game dialog definition
Paul Gilbert
2013-12-15
TSAGE: Implemented R2R card game options dialog
Paul Gilbert
2013-12-15
FULLPIPE: Implement sceneHandler05_testHatch()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement void sceneHandler05_handleUp() and void sceneHandler05_ha...
Eugene Sandulenko
2013-12-15
TSAGE: Fix for R2R card game mouse button handling being reversed
Paul Gilbert
2013-12-15
FULLPIPE: Implement sceneHandler05_makeWackoFeedback()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_makeManFlight()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement MGM::getPoint()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement MctlLadder::method34()
Eugene Sandulenko
2013-12-15
TSAGE: Renaming in scene 1337, refactoring of handlePlayer01Discard()
Strangerke
2013-12-15
TSAGE: R2R - Remove some noisy (useless?) warnings
Strangerke
2013-12-15
TSAGE: R2R - Fix bug in handlePlayer3()
Strangerke
2013-12-15
TSAGE: R2R - Some renaming in Scene 1337
Strangerke
2013-12-15
FULLPIPE: Implemented several destructors
Eugene Sandulenko
2013-12-15
TSAGE: R2R - Fix issue introduced in handlePlayer3
Strangerke
2013-12-14
TSAGE: R2R - Refactoring in handlePlayer3(), some renaming, fix a bug in hand...
Strangerke
2013-12-14
TSAGE: R2R - More renaming in scene 1337
Strangerke
2013-12-14
TSAGE: R2R - Fix optimizer behavior reported by Digitall in scene 3500
Strangerke
2013-12-14
PEGASUS: Fix regression with Prehistoric AI rules ordering
Matthew Hoops
2013-12-14
FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()
Eugene Sandulenko
2013-12-14
FULLPIPE: Started scene05 code
Eugene Sandulenko
2013-12-14
TINSEL: Fix for bug #6469 "TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA Ve...
Johannes Schickel
2013-12-14
FULLPIPE: Final renames in scene04
Eugene Sandulenko
2013-12-14
FULLPIPE: Renames in scene04
Eugene Sandulenko
2013-12-14
SCI: Make second pass when loading objects
Willem Jan Palenstijn
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