Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-14 | WAGE: Remove now useess warning | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix scene and text position as it is provided by the game data | Eugene Sandulenko | |
2016-02-14 | WAGE: Add Enchanced Scepters detection | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplified message output formation | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleAcceptCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement printPlayerCondition() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleRestCommand | Eugene Sandulenko | |
2016-02-14 | WAGE: Hide debug output | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix about menu | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix compilation on some platforms | Eugene Sandulenko | |
2016-02-14 | WAGE: Implemented getAboutMenuItemName() | Eugene Sandulenko | |
2016-02-14 | WAGE: Regenerate weapons menu on demand | Eugene Sandulenko | |
2016-02-14 | WAGE: Make menu commands working | Eugene Sandulenko | |
2016-02-14 | WAGE: Create weapons menu | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix compilation on some platforms | Eugene Sandulenko | |
2016-02-14 | AGI: Added a few comments about KQ1 | Martin Kiewitz | |
set.simple gets called when killing the witch + planting beans Right after bowing to the king, ego faces away from him. This issue was already present in 1.7.0. Could probably get solved later via script patcher. | |||
2016-02-14 | SCI: Proper initialization. | Eugene Sandulenko | |
There is no guarantee of initialization order in the constructor declaration, thus corss references are not a good idea. | |||
2016-02-14 | SHERLOCK: Safer print() | Eugene Sandulenko | |
2016-02-14 | MOHAWK: Add a console command that does random clicks in all the cards | Bastien Bouclet | |
A surprisingly effective way of finding bugs | |||
2016-02-14 | MOHAWK: Issue a warning when trying to pop with no card pushed | Bastien Bouclet | |
2016-02-14 | MOHAWK: Play the handle going up anim when closing the Myst cabin safe | Bastien Bouclet | |
2016-02-14 | AGI: Fix another comment about dynamic priority table | Martin Kiewitz | |
Available also in 2.425, then removed until 2.936, yada yada. priorityToY-Glitch is definitely present in 2.425 as well. | |||
2016-02-14 | AGI: set.pri.base was actually available in AGI2.425 | Martin Kiewitz | |
Was available only in 2.425 and in 2.936+. Fixing comment accordingly. Also allowing the command for 2.425. | |||
2016-02-13 | SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillow | Paul Gilbert | |
In Pratt's Loft, the player can probe the pillow with either the needle or the hatpin. However, the German version accidentally set up use actions for the hatpin twice, resulting in a crash if you tried to use it | |||
2016-02-13 | AGI: Fix new createDefaultPriorityTable() code | Martin Kiewitz | |
2016-02-13 | AGI: Fix priority band handling | Martin Kiewitz | |
- Fix saving/loading priority bands table. Now saving the actual raw data - Now also saving the flag, that defines if the priority table got modified by scripts - For older saved games it will try to figure out the state of that flag - Blocking set.pri.base for AGI below 2.936 - set.pri.base was actually introduced in 2.936 and not AGI3 - The set.pri.base bug was present in 2.936 as well - Saved games created between the graphics rewrite and this commit may have priority issues for games, that used AGI2.936+ | |||
2016-02-13 | MOHAWK: Fix the cursor staying black when changing of Myst stack | Bastien Bouclet | |
2016-02-13 | AGI: Add another situation that needs artificial delay | Martin Kiewitz | |
Comment only SQ1, right at the end of the asteroids | |||
2016-02-13 | AGI: Apple IIgs time delay override SQ1 completed | Martin Kiewitz | |
2016-02-13 | MOHAWK: Allow movie areas to override the playback rate | Bastien Bouclet | |
Unfortunately our QuickTime player does not allow overriding the playback rate for videos with sound. The steel jaw trap in Channelwood is not played at 125% speed as it should. | |||
2016-02-13 | MOHAWK: Don't close videos when displaying just a frame | Bastien Bouclet | |
2016-02-13 | MOHAWK: Make the conversion from VideoEntryPtr to VideoHandle explicit | Bastien Bouclet | |
So that it is a bit less confusing | |||
2016-02-13 | AGI: Adding seconds of current time to saved games | Martin Kiewitz | |
Useful to properly detect the most recent saved game (that's done by the original save/restore dialogs) | |||
2016-02-13 | AGI: Apple IIgs time delay override KQ4 data added | Martin Kiewitz | |
2016-02-13 | AGI: Apple IIgs time delay override SQ2 data added | Martin Kiewitz | |
2016-02-12 | SHERLOCK: RT: Fix conversation crash German Lawton's house | Paul Gilbert | |
2016-02-12 | SHERLOCK: RT: Work around bad animation frame data in German version | Paul Gilbert | |
2016-02-13 | SCI: Formatting fix. | Johannes Schickel | |
2016-02-13 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2016-02-13 | AGI: Add time delay overwrite for AppleIIgs | Martin Kiewitz | |
Should somewhat fix bug #7026 Needs testing (although AGI games need to get tested for 1.8.0 anyway) | |||
2016-02-13 | SCI: Make variable name in line with our guidelines. | Johannes Schickel | |
(cherry picked from commit 7d7c36b5933d1e777e1246c8fe84a3c2379f082d) | |||
2016-02-12 | SCI: Add detection for Larry 6 French floppy | Martin Kiewitz | |
2016-02-12 | SCI: Fix fallback detector crashing on BE regress. | Martin Kiewitz | |
Regression from af3fec8c26d92005b507dca65d1d50f820feb0e7 Code resulted in a crash on BE platforms | |||
2016-02-12 | SHERLOCK: Silence noisy GCC warning | Torbjörn Andersson | |
2016-02-11 | SHERLOCK: SS: Fix typo in fixed text | Martin Kiewitz | |
2016-02-11 | SHERLOCK: SS: Make "Picked up" text multilingual | Martin Kiewitz | |
Bug #7002 should be fully solved now | |||
2016-02-11 | AGI: Rename nonBlockingText -> artificialDelay | Martin Kiewitz | |
Also add a table for Apple IIgs games for music issues like in PQ1 intro, where the developers thought that loading a new room would take X amount of time and they started loading before the music was done. In our AGI music may get cut off because of this. It of course also happens, when using the original interpreter, as soon as you emulate a faster processor. Which means this is also a workaround. See bug #7026 | |||
2016-02-11 | MOHAWK: Always apply the volume when changing the background sound | Bastien Bouclet | |
2016-02-11 | MOHAWK: Share the code for reading sound blocks | Bastien Bouclet | |
2016-02-11 | MOHAWK: Share the code applying sound blocks | Bastien Bouclet | |