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2012-07-30GOB: Add PreGob animation utility functionsSven Hesse
2012-07-30GOB: Verify the language in Once Upon A TimeSven Hesse
2012-07-30GOB: Load the Once Upon A Time fontsSven Hesse
2012-07-30GOB: Open the Once Upon A Time archivesSven Hesse
2012-07-30GOB: Add support for different methods of handling EndiannessSven Hesse
2012-07-30GOB: Add PreGob input/event utility functionsSven Hesse
2012-07-30GOB: Add some PreGob and Once Upon A Time cursor functionsSven Hesse
2012-07-30GOB: Add palettes for Once Upon A TimeSven Hesse
2012-07-30GOB: Add some generic PreGob graphics functionsSven Hesse
2012-07-30GOB: Add PreGob stubs for the Once Upon A Time gamesSven Hesse
2012-07-30GOB: Add a more complex detection for Once Upon A Time titlesSven Hesse
2012-07-30GOB: Add detection tables for Baba Yaga and AbracadabraSven Hesse
2012-07-30GOB: Move the method definitions out of the GobMetaEngine class definitionSven Hesse
2012-07-30GOB: Move drawString into FontSven Hesse
2012-07-30GOB: Keep the mouse responsive while waiting for the frame to endSven Hesse
2012-07-30GOB: Don't crash when drawPackedSprite() can't open the spriteSven Hesse
2012-07-30GOB: Don't crash when there's no _inter objectSven Hesse
2012-07-30GOB: Don't crash when the engine wasn't fully initialized on exitSven Hesse
2012-07-30GOB: const correctness in SoundBlaster::playComposition()Sven Hesse
2012-07-30GOB: Return proper errors in GobEngine::run()Sven Hesse
2012-07-29Merge pull request #252 from DrMcCoy/detector_public_reportUnknownJohannes Schickel
2012-07-29WINTERMUTE: Separate out SaveGame-code from BaseGameEinar Johan Trøan Sømåen
2012-07-29MOHAWK: Remove Myst ME Macintosh "support"Matthew Hoops
2012-07-29WINTERMUTE: Add header-guards to BaseEngineEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove statics and silence spam in debug console.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove unused functions from StringUtil::Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Replace BaseRegistry with ConfManEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove the debugger.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Use ConfMan instead of registry.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove more unused utils.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Make BaseSubFrame load lazily.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-classEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove static function variable from SXArrayEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Replace const char* with const Common::String & in fonts, gfx, pa...Einar Johan Trøan Sømåen
2012-07-28LASTEXPRESS: Implement menu egg blinkingLittleboy
2012-07-28WINTERMUTE: Fix a few warnings pointed out by fuzzie.Einar Johan Trøan Sømåen
2012-07-28LASTEXPRESS: Disable sound filter reset on each decoded blockLittleboy
2012-07-27LASTEXPRESS: Untemplatize setup functionsLittleboy
2012-07-27LASTEXPRESS: Fix some formatting issuesLittleboy
2012-07-27LASTEXPRESS: Add IgnoreSubtype option to AnimFrameLittleboy
2012-07-27WINTERMUTE: Hardcode the Game.SaveDirectory return value in-engine for now.Einar Johan Trøan Sømåen
2012-07-27LASTEXPRESS: Add menu-related warnings and turn some warnings into errorsLittleboy
2012-07-27WINTERMUTE: Constructor(args): SuperClass(args) -> Constructor(args) : SuperC...Einar Johan Trøan Sømåen
2012-07-27LASTEXPRESS: Remove templated resetCurrentParameters() functionLittleboy
2012-07-27WINTERMUTE: Move settings-files to save-dir (gzipped xml now)Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Remove all unneccessary #if 0 blocksEinar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Move TinyXML into the WinterMute-namespace.Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Fix a Clang-warningEinar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Get rid of almost all LLVM GCC 4.2 warnings.Einar Johan Trøan Sømåen