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AgeCommit message (Expand)Author
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
2016-09-08FULLPIPE: Also free the contents of _soundList, along with itTorbjörn Andersson
2016-09-08FULLPIPE: Free _soundItems when SoundList is deletedTorbjörn Andersson
2016-09-08FULLPIPE: Free _backgroundSurface when the game endsTorbjörn Andersson
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-08DM: Finish refactoring pass in TimelineStrangerke
2016-09-08DM: Check the style used for the pointers in Timeline, more renamingStrangerke
2016-09-07SHERLOCK: RT: Fix crash using invalid number keys in conversationsPaul Gilbert
2016-09-07DM: Renaming in more functions of TimelineStrangerke
2016-09-07DM: More refactoring in TimelineStrangerke
2016-09-07DM: Remove GOTOs from processTimeline()Strangerke
2016-09-07DM: more renaming in TimelineStrangerke
2016-09-07DM: Remove a GOTO from fixChronology()Strangerke
2016-09-07DM: Start refactoring TimelineStrangerke
2016-09-07DM: Finish the renaming and first refactoring pass in TextManStrangerke
2016-09-07DM: More renaming and refactoringStrangerke
2016-09-07DM: Fix the style of some pointers in projexplStrangerke
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix memory leak in scene09Eugene Sandulenko
2016-09-07DM: Fix regression introduced in e4fe372Bendegúz Nagy
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Fix invalid readEugene Sandulenko
2016-09-07DM: Remove the use of GOTO in processEvent25Strangerke
2016-09-07DM: Refactor processEvent25Strangerke
2016-09-07DM: Refactor processEvents48To49Strangerke
2016-09-07DM: Get rid of a GOTO in projectileGetImpactCountStrangerke
2016-09-06SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs listPaul Gilbert
2016-09-06DM: Renaming in ProjExplStrangerke
2016-09-06DM: Take Dreammaster's suggestion into account to make it even more readableStrangerke
2016-09-06DM: Rework a if statement in hasProjectileImpactOccurred to make it readableStrangerke
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-09-06FULLPIPE: Fix rounding error in MctlGraph::makeQueueRetro-Junk
2016-09-06FULLPIPE: Further fixes to scene09. Now balls fly as expectedEugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko
2016-09-06FULLPIPE: Added more debug info to scene09Eugene Sandulenko
2016-09-06DM: Split redefined variables in hasProjectileImpactOccurred()Strangerke
2016-09-06DM: First pass of refactoring in hasProjectileImpactOccurredStrangerke
2016-09-05DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'Eugene Sandulenko
2016-09-05DM: Merge branch 'dm' of github.com:WinterGrascph/scummvm into dmBendegúz Nagy
2016-09-05DM: Fix regression introduced in 901ba6fBendegúz Nagy
2016-09-05DM: Fix pointer style in ObjectManStrangerke
2016-09-05DM: Finish the renaming in ObjectManStrangerke
2016-09-05DM: Start refactoring ObjectManStrangerke
2016-09-05DM: Better refactoring of sensorIsTriggeredByClickOnWallStrangerke
2016-09-05DM: Better refactoring of processThingAdditionOrRemovalStrangerke
2016-09-05MACVENTURE: Implement opcode $cb (Get Current Day)Torbjörn Andersson