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2010-08-25M4: Fixes for compiler errorsPaul Gilbert
svn-id: r52365
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-08-25SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.Travis Howell
svn-id: r52363
2010-08-24SCI: adding pharkas patch for ladder issueMartin Kiewitz
in room 320, fixes bug #3037192 svn-id: r52362
2010-08-24SCI: adding qfg1vga patch for fight issueMartin Kiewitz
fixes bug #3036756 svn-id: r52361
2010-08-24GOB: Add information about a cracked FascinationArnaud Boutonné
Add a comment about a cracked versions of Fascination. The crack used is based on the original executable's tolerance, it crashes in Scummvm. svn-id: r52360
2010-08-24GOB: Little cleanup of Fascination detectionArnaud Boutonné
svn-id: r52359
2010-08-24SCI: fixing comment of r52351Martin Kiewitz
svn-id: r52353
2010-08-24SCI: Fixed bug #3052359 - "Hoyle1: Hearts Crash"Filippos Karapetis
svn-id: r52352
2010-08-24SCI: fix race condition in sierra kPalVary codeMartin Kiewitz
we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905) svn-id: r52351
2010-08-24SCI: added another version of Hoyle 1 (bug report #3052366)Filippos Karapetis
svn-id: r52350
2010-08-24SCI: Removed a now unused selector from the selector cacheFilippos Karapetis
svn-id: r52349
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52348
2010-08-24KYRA: Implement new handling of KYRA3's TLK files.Johannes Schickel
This speeds up loading of KYRA3's TLK files by a lot, since only the index table will be load now. This should help the startup time for KYRA3 when playing from CD or other slow storages. svn-id: r52347
2010-08-24KYRA: Simplify PAK/INS/TLK loading.Johannes Schickel
This also reduces the number of seeks done while loading TLK files. svn-id: r52346
2010-08-24SCI: replacing save dialog as wellMartin Kiewitz
experimental feature - enable by putting "scireplacedialog=true" inside scummvm section of scummvm.ini LSL6 currently loses the ability to quicksave, when using the feature. Although i don't see it as a huge loss. That way it's now possible to save to up to 100 slots instead of just 20. svn-id: r52345
2010-08-24SCI: Check for the existence of script 180 before accessing it.Filippos Karapetis
Fixes the Longbow demo svn-id: r52344
2010-08-24SCI: Define xLast/yLast for LB2 floppy (which has no selectorFilippos Karapetis
vocabulary), since they're used inside kDoBresen() svn-id: r52343
2010-08-24SCI: more work on replacing save dialogMartin Kiewitz
also removing some previous code, because it wont work that way svn-id: r52342
2010-08-24SCI: some work on replacing save dialogMartin Kiewitz
svn-id: r52341
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52340
2010-08-24SCI: fixing const cast warningMartin Kiewitz
making clone happy :D svn-id: r52339
2010-08-24TINSEL: Code cleanup, fixed potentially undefined behaviorFilippos Karapetis
svn-id: r52338
2010-08-24KYRA: Add support for playing KYRA3 from CD.Johannes Schickel
svn-id: r52336
2010-08-24COMMON: Constify directoryGlobs variable in ADParams.Johannes Schickel
svn-id: r52335
2010-08-24GOB: Two fixes for the Fascination delay issue.Arnaud Boutonné
Add two more workarounds for the delay issue between the storage room and the lab. This fixes the PC Floppy Hebrew and german versions. svn-id: r52334
2010-08-24TINSEL: Adjusted the commented out music debug code for the latest changes toFilippos Karapetis
the lookup tables svn-id: r52333
2010-08-24AGI: Fix bug #3017908: "AGI: No music with the new MIDI patch"Eugene Sandulenko
Fixed by performing proper MIDI initialization. svn-id: r52332
2010-08-24TINSEL: Removed the hardcoded MIDI offset arrays.Filippos Karapetis
MIDI offsets for the enhanced music soundtrack are now calculated on the fly svn-id: r52331
2010-08-24SCUMM: Change palette for C64 games.Eugene Sandulenko
Based on bugreport #2847001: "SCUMM v0: Wrong palette colors". Old palette is #ifdef'ed for reference. svn-id: r52330
2010-08-24SCI: dont load target palette when gameIsRestarting != 0Martin Kiewitz
fixes sepia palette getting applied when loading in pharkas (part of bug #3051905) svn-id: r52326
2010-08-24TINSEL: Fixed final track mapping to Ench soundtrack.Eugene Sandulenko
For some reason it referred to non-existent 3141. Changed it to correct 3142. svn-id: r52324
2010-08-24TINSEL: Partial fix for MIDI in German release.Eugene Sandulenko
Bug #2827022: "DW: Enhanced music doesn't work". This release has completely different MIDI.DAT file. So far offsets and detection for this version were added. The mapping has to be confirmed with James Woodcock. svn-id: r52323
2010-08-24SCI: changing signature of kRestoreGameMartin Kiewitz
and changing patch code accordingly svn-id: r52320
2010-08-24SCI: changing maximum slots from 0-999 to 0-99Martin Kiewitz
svn-id: r52319
2010-08-24SCI: now pausing/unpausing music in replaced restore dialogMartin Kiewitz
dialog will not get replaced in sci32, nor in mother goose. Enable by adding "scireplacedialog" inside scummvm section of scummvm.ini file. Note: this feature is experimental svn-id: r52318
2010-08-24SCI: bit more work on restore dialog replacingMartin Kiewitz
(works now, if enabled - but music isn't yet paused) svn-id: r52317
2010-08-24GOB: Avoid a crash in the protection screen of Fascination (PC).Arnaud Boutonné
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316
2010-08-23SCI: some more work on replacing restore dialogMartin Kiewitz
svn-id: r52314
2010-08-23SCI: storing game super class address now inside SciEngineMartin Kiewitz
svn-id: r52311
2010-08-23SCI: some work on replacing sierra restore dialogMartin Kiewitz
svn-id: r52305
2010-08-23MOHAWK: Fix xgwatch in the DVD version, which uses sounds in a different ↵Matthew Hoops
location svn-id: r52302
2010-08-23SCI: multiple changes for mother goose vgaMartin Kiewitz
which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301
2010-08-23MOHAWK: Print the rect of the hotspot in the 'hotspot' command tooMatthew Hoops
svn-id: r52300
2010-08-23SCI: slightly changing msecs for scrollingMartin Kiewitz
svn-id: r52299
2010-08-23SCI: Check for EOF and errors when reading from a file. Fixes bug #3049360 - ↵Filippos Karapetis
"SCI: Bug in file read/write operations" svn-id: r52298
2010-08-23SCI: Fix whitespaceWillem Jan Palenstijn
svn-id: r52297
2010-08-23SCUMM: cleanupMax Horn
svn-id: r52295
2010-08-23SCI: Fixed bug #3051163 - "MOTHERGOOSE: Crash at the very end" and merged 2 ↵Filippos Karapetis
SQ6 workarounds svn-id: r52294
2010-08-23MOHAWK: Add initial work for the dome slidersMatthew Hoops
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292