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2009-06-26KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructorFlorian Kagerer
svn-id: r41902
2009-06-26Implement difference in TIM's displayText code for PC98, this should fix the ↵Johannes Schickel
font color in the intro. svn-id: r41897
2009-06-26Implement palette difference in Kanji drawing code for PC98.Johannes Schickel
svn-id: r41896
2009-06-26Implement PC98 text mode color palette.Johannes Schickel
svn-id: r41895
2009-06-25For now always enable voices in PC98 version of LoL.Johannes Schickel
svn-id: r41893
2009-06-25Only initialize palettes with 16 colors in (real) 16 color games.Johannes Schickel
svn-id: r41892
2009-06-25Store palettes in a Common::Array instead of a fixed size array.Johannes Schickel
svn-id: r41891
2009-06-25Cleanup palette setup.Johannes Schickel
svn-id: r41890
2009-06-25Implement difference in PC98 version. (This actually breaks the text colors ↵Johannes Schickel
in the LoL intro for now...) svn-id: r41889
2009-06-25KYRA/LOL: - support speech/text settings in LOL introFlorian Kagerer
- fix possible pc98 music issue svn-id: r41887
2009-06-25Change Screen_v2::findLeastDifferentColor to take a Palette object as source.Johannes Schickel
svn-id: r41886
2009-06-25Change Screen_HoF::generateGrayOverlay to accept a Palette object as source.Johannes Schickel
svn-id: r41885
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ↵Johannes Schickel
as source. svn-id: r41884
2009-06-25Change Screen_HoF::generateGrayOverlay to use a Palette object internally.Johannes Schickel
svn-id: r41883
2009-06-25Change Screen_LoL::generateGrayOverlay to use a Palette object internally.Johannes Schickel
svn-id: r41882
2009-06-25Change Screen_v2::generateOverlay to take a const Palette reference instead ↵Johannes Schickel
of a pointer. svn-id: r41881
2009-06-25Add a const "getData" access method to Palette.Johannes Schickel
svn-id: r41880
2009-06-25Cleanup VQA player a bit.Johannes Schickel
svn-id: r41879
2009-06-25Replace yet another palette from file loading with Screen::loadPalette.Johannes Schickel
svn-id: r41878
2009-06-25Use Screen::loadPalette instead of Resource::loadFileToBuf.Johannes Schickel
svn-id: r41877
2009-06-25Cleanup.Johannes Schickel
svn-id: r41876
2009-06-25Making _numDataChunks unsignedSven Hesse
svn-id: r41875
2009-06-25Cleanup.Johannes Schickel
svn-id: r41871
2009-06-25Fix japanese font colors in Kyra 1 PC98 16 color.Johannes Schickel
svn-id: r41870
2009-06-25Adding more version entries for a Gob1 Win version, thanks to HkzSven Hesse
svn-id: r41869
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real ↵Sven Hesse
Environments change I wanted to push svn-id: r41868
2009-06-25Implement proper color index conversion for Lands of Lore PC98. (The intro ↵Johannes Schickel
and menu screen work fine now) svn-id: r41867
2009-06-25Giving the "backup" arrays their own class, Environments, and really ↵Sven Hesse
plugging all related leaks svn-id: r41860
2009-06-25Plugging some memory leaksSven Hesse
svn-id: r41859
2009-06-25Implement proper AMIGA to VGA color conversion.Johannes Schickel
svn-id: r41852
2009-06-25Implement proper VGA (a color component in [0, 63]) to our palette format ↵Johannes Schickel
(color component in [0, 255]) conversion. svn-id: r41851
2009-06-25Readd PC98 palette loading for LoL 16 color.Johannes Schickel
svn-id: r41850
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
svn-id: r41848
2009-06-25Add config option for Kyra1 16 color, it'll only use dithering when ↵Johannes Schickel
"16_color" is set to true. svn-id: r41847
2009-06-25Implement palette fading for 16 color version of Kyrandia 1.Johannes Schickel
svn-id: r41846
2009-06-25Implement properly colored mouse cursors in 16 color version of Kyrandia 1.Johannes Schickel
svn-id: r41845
2009-06-25Initial support for Kyrandia 1 PC-9801 Japanese 16 color.Johannes Schickel
svn-id: r41844
2009-06-25After discussing with waltervn, committing my fix for the King's Quest I ↵Matthew Hoops
Demo (original from Patch #2795916). I'm also fixing the full game as well :) svn-id: r41841
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵Sven Hesse
class svn-id: r41839
2009-06-24Added the scriptEnd propertySven Hesse
svn-id: r41838
2009-06-24Checking for the file's existence in DataIO::getDataStream()Sven Hesse
svn-id: r41837
2009-06-24Clarifying some warningsSven Hesse
svn-id: r41836
2009-06-24SCI: Fix regression in r41833.Walter van Niftrik
svn-id: r41834
2009-06-24SCI: Partial support for dual-language games.Walter van Niftrik
svn-id: r41833
2009-06-24Silence unsued variables warnings.Johannes Schickel
svn-id: r41827
2009-06-23Added methods to get the file base from a filenameSven Hesse
svn-id: r41823
2009-06-23Putting TOT filename generation and LOM checking into TOTFileSven Hesse
svn-id: r41822
2009-06-23Putting basic TOT handling into its own classSven Hesse
svn-id: r41821
2009-06-23Proper support for Hungarian versionsSven Hesse
svn-id: r41813
2009-06-23Binary, not logical ORing the GUIO flags (Strangerke, you fscked up there :P)Sven Hesse
svn-id: r41811