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2019-12-20KYRA: (EOB/PC98) - remove unused variableathrxx
2019-12-20KYRA: (EOB2/FM-TOWNS) - fix minor color glitchathrxx
- in nightmare sequence in dungeon level -4 - can not always be noticed
2019-12-20KYRA: (EOB/PC98) - fix music mute settingathrxx
(this has to be done a bit different for PC-98, since - unlike the other currently supported platforms - PC-98 has ingame music)
2019-12-20DIRECTOR: LINGO: Improved debug outputEugene Sandulenko
2019-12-20MUTATIONOFJB: Fix Unused Variable Compiler WarningD G Turner
2019-12-19GLK: ADRIFT: Fix Unused Constant Compiler WarningD G Turner
2019-12-19FULLPIPE: Remove Unused Private Members from Sound ClassD G Turner
These cause warnings from Clang when -Wunused-private-field is set. Was initially unsure if this class was saved as it was a subclass of MemoryObject, but changing this appears to be safe as the save method is not implemented in any case.
2019-12-19WINTERMUTE: Refactor UIEdit::handleKeypress()lolbot-iichan
This fixes https://bugs.scummvm.org/ticket/11033 Removed checking printable property for system keys. Refactored whole function to make it a bit more readable. Reference implementations: https://github.com/retrowork/wmelite/blob/master/src/UIEdit.cpp#L724 https://github.com/retrowork/Wintermute-Engine/blob/master/src/engine_core/wme_base/UIEdit.cpp#L708
2019-12-19WINTERMUTE: Handle isCurrentPrintable property for WME 1.x and WME Litelolbot-iichan
1. Moved KEYCODE_SPACE to "alphanumeric or punctuation" group. 2. Splited "else" into before and after WME_LITE.
2019-12-19DIRECTOR: LINGO: Make 'method {identifier}' as a single token.Eugene Sandulenko
This lets avoid clashes with method names matching built-ins.
2019-12-19GLK: ARCHETYPE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-19GLK: FROTZ: Fix Missing Default Switch CaseD G Turner
This is flagged by GCC if -Wswitch-default is enabled.
2019-12-18DIRECTOR: LINGO: Fix crash for commandless menu itemsEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Remove unnecessary global referencesEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Properly process dontPassEvent flagEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Rename dontPassEvent and simplify codeEugene Sandulenko
2019-12-18DIRECTOR: LINGO: b_nothing was implemented awhile agoEugene Sandulenko
2019-12-18DIRECTOR: LINGO: Process specific event in sprite script for D3Eugene Sandulenko
2019-12-18DIRECTOR: LINGO: Hid more noise warningsEugene Sandulenko
2019-12-18KYRA: fix broken builds (now for real?)athrxx
2019-12-18KYRA: - fix broken buildsathrxx
2019-12-18KYRA: (EOB/PC98) - minor sfx code tweakathrxx
The original adds a delay after track 28.
2019-12-18KYRA: (EOB/PC98) - fix dialogue button glitchathrxx
Don't use y-coords from LOL-PC98 (which are all 4/8 aligned due to its use of the text mode instead of graphics mode)
2019-12-18KYRA: (Amiga) - minor code reductionathrxx
(eliminate some duplicate code for dirty rect handling)
2019-12-18KYRA: (EOB) - minor sequence code cleanupathrxx
2019-12-18KYRA: (EOB) - add lines lost during rebaseathrxx
Seems that I accidently removed some of digitall's changes while rebasing (I moved that particular code block to a new function).
2019-12-18KYRA: (EOB/PC98) - adapt character stats page layoutathrxx
The PC98 version has as slightly different layout for the character stats page.
2019-12-18KYRA: cleanup screen class destructionathrxx
Object now destructs cleanly even before init() has been called. This has no practical relevance, but should be fixed nonetheless.
2019-12-18KYRA: (EOB/PC98) - fix original save file loadingathrxx
2019-12-18KYRA: (EOB/PC98) - implement ending sequenceathrxx
(The PC-98 version has its own unique ending sequence)
2019-12-18KYRA: (EOB/PC98) - fix character generator glitchesathrxx
2019-12-18KYRA: (EOB/PC98) - text displayer color fixathrxx
2019-12-18KYRA: (EOB/PC98) - fix keymapathrxx
(unlike LOL/PC98 we have the same key codes as in the DOS version)
2019-12-18KYRA: (EOB/PC98) - fix preferences menuathrxx
2019-12-18KYRA: (EOB/PC98) - fix Japanese text displayathrxx
2019-12-18GRAPHICS: implement left sided shadowing for SJIS fontathrxx
The current shadow mode draws a shadow on the right side of the character. This allows drawing one on the left. Adapt LOOM/PCE accordingly.
2019-12-18KYRA: (EOB/PC98) - fix level block drawingathrxx
2019-12-18KYRA: (EOB/PC98) - fix level loading and some cleanupathrxx
(no block drawing yet)
2019-12-18KYRA: (EOB/PC98) - allow both graphics mode / text mode text display for ↵athrxx
sjis font The assumption till now was that PC-9801 games in 16 color mode will always use text mode for text display. However, EOB1 uses text mode for intro and ending sequence and graphics mode for ingame. Add new font variant for this and also do some cleanup, since the text displayer code really needs it. (The problem is that at least 3 different Japanese publishers did the Japanese ports for the various games and every one of them did his own hacks for his specific target.)
2019-12-18KYRA: (EOB/PC98) - fix syntax warningsathrxx
2019-12-18KYRA: (EOB/PC98) - fix intro and main menu screenathrxx
2019-12-18KYRA: (EOB/PC98) - add bitmap decodersathrxx
The PC98 version has a modified version of decodeFrame4() and also requires planar decoding (similiar to Amiga).
2019-12-18KYRA: (EOB/PC98) - initial startup fixathrxx
- hook up static resources, sound code, etc - nothing really working yet, though (except the music)
2019-12-18KYRA: (EOB/PC98) - add static resourcesathrxx
2019-12-18KYRA: (EOB/PC98) - add sound driverathrxx
2019-12-18KYRA: (EOB/PC98) - add detection entryathrxx
2019-12-18AUDIO: (FM-TOWNS/PC-98) - fix regression from 0e734722athrxx
My commit 0e734722 causes lockups in SCUMM (sometimes) and SCI (very often). I didn't like the way I had fixed this before, but in the end I now had to do it in a similar way.
2019-12-18GLK: ALAN3: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-17ENGINES: Added clarifying commentEugene Sandulenko
2019-12-17ENGINES: We must poll events in order to show the window on some platforms.Eugene Sandulenko
This is a regression from b86840087. The side effect of it that on Mac the splash screen in not visible at all. I hope that this does not trigger same crash, as it happens now only once.