Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-22 | TITANIC: Add button handling and evil twin to Continue Save dialog | Paul Gilbert | |
2016-07-22 | TITANIC: Beginnings of Continue Save dialog | Paul Gilbert | |
2016-07-22 | TITANIC: Add support for arbitrary window event targets | Paul Gilbert | |
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window | |||
2016-07-23 | FULLPIPE: Renames in MovGraph | Eugene Sandulenko | |
2016-07-22 | FULLPIPE: Renames in Behavior code | Eugene Sandulenko | |
2016-07-22 | TITANIC: Workaround for original using destroyed objects after save load | Paul Gilbert | |
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame. | |||
2016-07-22 | TITANIC: Fleshing out PET RealLife Load functionality | Paul Gilbert | |
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-20 | TITANIC: Display first 5 savegame slots in PET RealLife tab | Paul Gilbert | |
2016-07-20 | TITANIC: Fixes for saving & loading savegames | Paul Gilbert | |
2016-07-20 | TITANIC: Fixes for saving/loading savegame headers | Paul Gilbert | |
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-07-20 | TITANIC: Fix destroying previous game project when loading savegame | Paul Gilbert | |
2016-07-20 | TITANIC: Add missing engine saving functionality | Paul Gilbert | |
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-20 | GOB: Work around broken resource sizes in Gobliiins EGA | Sven Hesse | |
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. | |||
2016-07-20 | FULLPIPE: Some renames in MovGraphLink | Eugene Sandulenko | |
2016-07-20 | DRASCULA: Fix slight delay when interrupting intro animation | Thierry Crozat | |
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary. | |||
2016-07-20 | TITANIC: Clarify CVideoSurface _field48 as _freeMovieSurface | Paul Gilbert | |
2016-07-20 | AGOS: Fix wrongly indented debugC() statement | Sven Hesse | |
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't. | |||
2016-07-20 | TITANIC: Clarify movie/surface has frame fields & variables | Paul Gilbert | |
2016-07-20 | TITANIC: Add movie _handled flag, simplify frame timinig code | Paul Gilbert | |
2016-07-19 | TITANIC: Fix loading movies for playback | Paul Gilbert | |
2016-07-19 | SCUMM: Use more portable rounding function | Eugene Sandulenko | |
2016-07-19 | Merge pull request #785 from segrax/master | Eugene Sandulenko | |
SCUMM: Maniac V0: Walkbox / Timing improvements | |||
2016-07-19 | SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵ | Robert Crossfield | |
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not | |||
2016-07-19 | SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code | Robert Crossfield | |
2016-07-18 | TITANIC: gcc compilation fixes | Paul Gilbert | |
2016-07-18 | TITANIC: Fix loading of movies with only a single video track | Paul Gilbert | |
2016-07-18 | TITANIC: Fix scanning for files not to free resources | Paul Gilbert | |
2016-07-18 | TITANIC: Simplify data usage in CStarControlSub20 | Paul Gilbert | |
2016-07-18 | TITANIC: Added CStarControlSub20 copyFrom/copyTo methods | Paul Gilbert | |
2016-07-18 | FULLPIPE: Adjusted debug output | Eugene Sandulenko | |
2016-07-17 | TITANIC: Added remaining CStarControlSub12 virtual methods | Paul Gilbert | |
2016-07-17 | TITANIC: Adding CStarControlSub12 methods | Paul Gilbert | |
2016-07-17 | TITANIC: Adding CStarControlSub12 methods | Paul Gilbert | |
2016-07-17 | TITANIC: Extra construction for CStarControlSub12 | Paul Gilbert | |
2016-07-17 | TITANIC: Added CStarControlSub12 setupHandler | Paul Gilbert | |
2016-07-17 | TITANIC: Start of starfield rendering | Paul Gilbert | |
2016-07-17 | TITANIC: Added CStarField support methods | Paul Gilbert | |
2016-07-17 | TITANIC: Renamed CStarControlSub12 to CStarField | Paul Gilbert | |
2016-07-17 | TITANIC: Finished startfield initDocument | Paul Gilbert | |
2016-07-17 | TITANIC: Renaming of star point classes | Paul Gilbert | |
2016-07-17 | TITANIC: Further work on DMatrix | Paul Gilbert | |
2016-07-17 | TITANIC: Setup of CStarControlSub6 class | Paul Gilbert | |
2016-07-17 | TITANIC: More FVector methods | Paul Gilbert | |
2016-07-17 | TITANIC: Added FMatrix methods | Paul Gilbert | |
2016-07-17 | TITANIC: Beginnings of matrix and vector classes | Paul Gilbert | |
2016-07-17 | TITANIC: Some star control class definitions | Paul Gilbert | |