Age | Commit message (Collapse) | Author |
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Co-ordinates in Sherlock are frequently multiplied by 100.
Thus, on the overland map, the values can go up to 64000, which overflows
the signed 16-bit values allowed by the standard Common::Point class
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instead of the old hackish method
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primarily to clear kPortrait graphics in kq6
when restoring during portrait animation
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otherwise we could free hunk space of the
loaded saved game
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