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2012-12-18TINSEL: Enhanced music is not supported in the Mac version of DW1Filippos Karapetis
Also, did some minor whitespace formatting
2012-12-17KYRA: (EOB) - fix bug #3596548 ("Crash when using Mage Spells such as Magic ↵athrxx
Missile")
2012-12-17MOHAWK: Initialize the empty cursor before setting it inside setCursor()Filippos Karapetis
2012-12-17MOHAWK: Set a 2x2 invisible cursor, instead of a 1x1Filippos Karapetis
This prevents an assert when hiding the mouse cursor while using a 2x scaled mode in Myst
2012-12-16WINTERMUTE: Actually lock the framerate at 60fps.Einar Johan Trøan Sømåen
2012-12-16WINTERMUTE: Don't check the entire ticket-queue for every ticket.Einar Johan Trøan Sømåen
2012-12-16WINTERMUTE: Move draw-code to render_ticket.cppEinar Johan Trøan Sømåen
2012-12-16TOUCHE: Simplify external digital music support slightly.D G Turner
Checked with valgrind and no leaks are evident. Thanks to LordHoto for suggesting these changes.
2012-12-16TOUCHE: Fix external music to work with any music format.D G Turner
This also removes the direct dependency on vorbis. Thanks to [md5] for the majority of this patch.
2012-12-16TOUCHE: Add commands to play and stop music tracks to engine console.D G Turner
2012-12-16Merge branch 'toucheExtMusic'D G Turner
2012-12-16MOHAWK: Fix an uninitialized var usage in MechanicalBastien Bouclet
Thanks to digitall for the report
2012-12-16MOHAWK: Fix opening the library in Myst DemoBastien Bouclet
2012-12-16MOHAWK: Add the remaining Myst transition effectsBastien Bouclet
2012-12-16JANITORIAL: Replace some spaces with tabsTorbjörn Andersson
2012-12-16MOHAWK: The cancel button of Myst's dialog was actually savingBastien Bouclet
2012-12-16MOHAWK: Implement most of Myst's transition systemBastien Bouclet
2012-12-16MOHAWK: Implement the last two Myst opcodesBastien Bouclet
2012-12-16MOHAWK: Fix Myst ME's clock tower weight not going back upBastien Bouclet
2012-12-16MOHAWK: Add a workaround for Myst ME fortress rotation bugBastien Bouclet
2012-12-16MOHAWK: Play Stoneship chest valve opening movie backwardsBastien Bouclet
2012-12-16MOHAWK: Play Channelwood stairs door closing movie backwardsBastien Bouclet
2012-12-16MOHAWK: Implement Mechanical fortress rotationBastien Bouclet
Both the simulation and the actual rotation.
2012-12-16MOHAWK: Play the gear closing movie in MystBastien Bouclet
2012-12-16MOHAWK: Implement the Myst boiler moviesBastien Bouclet
2012-12-16MOHAWK: Allow changing video ratesBastien Bouclet
getVideoDuration now returns an Timestamp
2012-12-15PEGASUS: Fix segfault when pressing 'i' during the space chaseMatthew Hoops
Thanks to digitall for finding this one
2012-12-16TOUCHE: Fix external digital music support.D G Turner
Thanks to clone2727 for pointing out the issue here. Tested with Valgrind and no leaks present. However, the music output is still not correct, when compared to Midi output. This is due to the track numbering. Either the external files need renaming or a mapping table will be needed.
2012-12-15PEGASUS: Fix playback of pressure door levels dropping videoMatthew Hoops
2012-12-15TINSEL: Enable the detection entries for DW1 Mac (both the demo and the full ↵Filippos Karapetis
version)
2012-12-15TINSEL: Fix sprite clipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Initial version of the graphics drawing function for DW1 MacFilippos Karapetis
Still some graphical glitches remain, as clipping isn't done correctly
2012-12-15TINSEL: Fix intro scene skipping in DW1 MacFilippos Karapetis
2012-12-15TINSEL: Always convert the inventory objects to the native endianessFilippos Karapetis
This is needed for DW1 Mac
2012-12-15TOUCHE: Fixes to external digital music support.D G Turner
This removes most of the bad accesses and use of invalid pointers, but it is still not quite correct. Also, it appears the music id and external track ids may not be a direct mapping.
2012-12-15SCUMM: Handle double-clicks in Mac Loom (bug #3588164)Torbjörn Andersson
Unlike the EGA DOS version, it doesn't seem to be the scripts that keep track of double-clicks. Instead, the engine sets a variable to indicate them. Unlike the DOS version, we don't check that the second click happens close enough on the screen to the first one. We could, but it seemed needlessly complicated.
2012-12-14TOUCHE: Fix incorrect handle usage.D G Turner
2012-12-14SCUMM: Fix compilation on AmigaOS4.Johannes Schickel
2012-12-14Merge pull request #291 from eriktorbjorn/mac-mi-music-finalJohannes Schickel
SCUMM: Add support for Macintosh music in Monkey Island 1 and Loom
2012-12-13Merge pull request #293 from clone2727/qtmidiclone2727
Add support for QuickTime Music playback
2012-12-13TINSEL: Silence gcc warningMatthew Hoops
2012-12-13WINTERMUTE: Fix a memory-leak in the thumb-nail loading.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Split renderTicket into a separate file.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Avoid unneccessary alpha-blits when using dirty-rects.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Scale thumbs to kThumbNailWidth/kThumbNailHeightEinar Johan Trøan Sømåen
2012-12-13COMMON: Forbid symbols for the rest of is* from ctype.h.Johannes Schickel
I also moved the isprint case to the correct position. This adds a FIXME to our lua code from sword25, which uses iscntrl directly.
2012-12-13COMMON: Add wrapper for isprint.Johannes Schickel
This is done in the spirit of 658080deeda79d20ea40643569fbcb072573e7cf.
2012-12-13WINTERMUTE: Implement simple sprite-batching to speed up tileImage-drawing.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Further optimize drawTicket-checking.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Privatize members in UITiledImageEinar Johan Trøan Sømåen