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2011-11-16TSAGE: Implemented R2RW SceneArea and SceneExit classesPaul Gilbert
2011-11-16DREAMWEB: Fix regression from 03a2352e307cfdc5bbc07e7e8d82c85dab06ad01.D G Turner
This caused Dreamweb to exit immediately on EN versions.
2011-11-16CGE: Fix GUIO1 on an entry for consistency in detectionStrangerke
2011-11-16CGE: Add RTL, hook Main Menu to right click on audio buttonStrangerke
2011-11-15DREAMWEB: Add comment for reel callbacksWillem Jan Palenstijn
2011-11-15DREAMWEB: Clean up a few loop structuresWillem Jan Palenstijn
2011-11-15DREAMWEB: Clean up getFilenameWillem Jan Palenstijn
2011-11-15DREAMWEB: setupemm is not a good place for early initializationWillem Jan Palenstijn
2011-11-15DREAMWEB: Fix crash on quitWillem Jan Palenstijn
The functions 'mainscreen' and 'screenupdate' can set kQuitrequested, so we have to check that from their callers.
2011-11-15DREAMWEB: Fix styleWillem Jan Palenstijn
2011-11-15DREAMWEB: Comment and de-hardcode initrainWillem Jan Palenstijn
2011-11-15DREAMWEB: 'initrain' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Clean up loopsWillem Jan Palenstijn
2011-11-15DREAMWEB: crt functionsBertrand Augereau
2011-11-15DREAMWEB: 'splitintolines' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Use strcpy/strlen instead of manual loopsWillem Jan Palenstijn
2011-11-15DREAWMEB: 'transfertext' ported to C++Bertrand Augereau
2011-11-14DREAMWEB: 'roomname' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Fix regression in obiconsWillem Jan Palenstijn
This fixes the 'use' icon on the winch controls. Regression from 1f531c6f7fc90d78a4d14cda377e5aed7c7f4eb0. Thanks to fuzzie for spotting it.
2011-11-15DREAMWEB: 'showwatch' ported to C++Bertrand Augereau
2011-11-14CGE: Add detection for our Freeware versions of SoltysStrangerke
2011-11-14TINSEL: Don't leak _curChunk on exit.Alyssa Milburn
2011-11-14DREAMWEB: Unhardcode checkcoords tablesWillem Jan Palenstijn
This patch makes __dispatch_call (even more) superfluous, but does not yet remove it.
2011-11-14DREAMWEB: Convert 'mainscreen'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'mainscreen' from dreamgenWillem Jan Palenstijn
2011-11-14DREAMWEB: Convert 'inventory'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'inventory' from dreamgenWillem Jan Palenstijn
2011-11-14DREAMWEB: Convert 'examineob'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'examineob' from dreamgenWillem Jan Palenstijn
2011-11-14QUEEN: Comment unused variableEugene Sandulenko
2011-11-14MADS: remove/comment unused variablesEugene Sandulenko
2011-11-14CRUISE: Remove unused variablesEugene Sandulenko
2011-11-14SKY: Support external digital music tracks.Alyssa Milburn
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project.
2011-11-14DREAMWEB: 'showicon' ported to C++Bertrand Augereau
2011-11-14CGE: Add check in order to avoid the display of empty text-boxesStrangerke
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-09-04Internal: 'findsource' is pure C++Bertrand Augereau
2011-09-04DREAMWEB: 'showpersframe' and 'convicons' ported to C++Bertrand Augereau
2011-09-04DREAMWEB: talk.cpp to mirror talk.asmBertrand Augereau
2011-11-14TSAGE: Rename a variable using double-underscore (reserved)Strangerke
2011-09-04DREAMWEB: Removal of the old 'showreelframe'Bertrand Augereau
2011-11-14KYRA: Cleanup _saveSlots array sorting.Johannes Schickel
2011-11-14KYRA: Add comment hopefully explaining _saveSlotsWillem Jan Palenstijn
2011-11-14KYRA: Whitespace fixes.Johannes Schickel
2011-11-14KYRA: Fix bug #3437647 "LOL: Unexpected missing save file".Johannes Schickel
Formerly the code was confused about what _saveSlots is doing, i.e. creating a continous list of existing save slot ids.
2011-09-04DREAWMEB: 'showcity' ported to C++Bertrand Augereau
2011-09-04DREAMWEB: 'sortoutmap' ported to C++Bertrand Augereau
2011-11-13AGOS: Fix engine crash when playing Feeble Files from cabinet datafiles.D G Turner
Playing with cabinet datafiles, this failed to find the "Charisma.smk" file in the cabinets when in the Recreation (TV) room on Cygnus Alpha and this caused an engine abort after the GUI dialog warning of the "missing" video file. This was due to animation.cpp code using Common::file::exists() instead of going via the ArchiveMan. However,a hasFile() method implementation was also required to implement fallback to decompressed (movie) files if the file requested is not in the cabinet or the cabinet has been externally decompressed to files. Thanks to fuzzie for the hasFile() patch. Also, removed noisy warning which this correction triggers repeatedly in installshield_cab.cpp hasFile(). This looks like leftover from debugging, so not critical.
2011-11-13ENGINES: Handle speech_mute in syncSoundSettings.Johannes Schickel
This assures we always mute all speech sounds, when the user selects subtitles only mode. Hopefully no engine abuses the speech sound type for other sounds, since that would make them gone now too. Then again I would consider this an utter abuse of the speech sound type...
2011-11-13DRASCULA: Improve confirm quit screen.Johannes Schickel
Now the confirm quit screen still updates the room and allows mouse movement. For me that removes the feeling that ScummVM locked up when I pressed escape.