Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-16 | BLADERUNNER: Added GeneralDoll actor | Eugene Sandulenko | |
2018-03-16 | TUCKER: Remove trailing comma from enum list | Adrian Frühwirth | |
2018-03-16 | TUCKER: Added missing check for minimum supported savegame version | Adrian Frühwirth | |
2018-03-16 | TUCKER: Add savegame metadata and autosave support | Adrian Frühwirth | |
2018-03-16 | BLADERUNNER: Finished actor Izo code | Eugene Sandulenko | |
2018-03-15 | XEEN: Add full game names to detection entries | Paul Gilbert | |
2018-03-15 | XEEN: Western edge of Xeen was showing terrain rather than empty space | Paul Gilbert | |
2018-03-15 | XEEN: Correct Training welcome voice sample playback | Paul Gilbert | |
2018-03-15 | XEEN: Further convertion of playSound to playVoice for location voice samples | Paul Gilbert | |
2018-03-15 | XEEN: Don't needlessly show class profiency error dialogs when just viewing ↵ | Paul Gilbert | |
inventory | |||
2018-03-15 | XEEN: Fix for identifying items | Paul Gilbert | |
2018-03-15 | BLADERUNNER: Added Izo actor (incomplete) | Eugene Sandulenko | |
2018-03-15 | BLADERUNNER: Added mssing method for Lucy | Eugene Sandulenko | |
2018-03-15 | BLADERUNNER: Added Lucy actor | Eugene Sandulenko | |
2018-03-15 | TUCKER: Fix out-of-bounds access of _inputkeys[] | Adrian Frühwirth | |
2018-03-14 | XEEN: Fix switching characters when buying from blacksmith | Paul Gilbert | |
2018-03-14 | XEEN: Fix transfer of bought items to character inventory | Paul Gilbert | |
2018-03-15 | TUCKER: Comment out dead code, match disassembly | Adrian Frühwirth | |
Setting _mousePosY is only necessary if we actually set the cursor position which we currently don't do. I don't plan on enabling it but for the sake of matching disassembly let's add the required warpMouse() call and disable the whole code block for now. | |||
2018-03-14 | BLADERUNNER: Added Clovis actor | Eugene Sandulenko | |
2018-03-14 | TUCKER: Remove unnecessary variable from drawInfoString() | Adrian Frühwirth | |
2018-03-14 | TUCKER: Use Verb enum in even more places | Adrian Frühwirth | |
2018-03-14 | TUCKER: Add TODO comment about discrepancy with disassembly | Adrian Frühwirth | |
2018-03-14 | TUCKER: Fix wrong sound effects being played | Adrian Frühwirth | |
Fixes Trac#6376, Trac#6377 and probably many more unreported instances of wrong audio samples being played. | |||
2018-03-14 | XEEN: Fix selecting items in items dialog | Paul Gilbert | |
2018-03-14 | XEEN: Fixes and refactoring for Blacksmith Wares | Paul Gilbert | |
2018-03-13 | XEEN: Fix closing Awards dialog | Paul Gilbert | |
2018-03-13 | XEEN: Fix saving to slot 0 using in-game Control Panel | Paul Gilbert | |
2018-03-13 | XEEN: Fix text colors during intro/exit cutscenes | Paul Gilbert | |
2018-03-13 | BLADERUNNER: Added Dektora actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Isabella actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Rachel actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Sebastian actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Chew actor | Eugene Sandulenko | |
2018-03-12 | XEEN: Add playVoice method for voice sample playback | Paul Gilbert | |
2018-03-13 | BLADERUNNER: Added BlimpGuy actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Taffy actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Tyrell actor | Eugene Sandulenko | |
2018-03-12 | TITANIC: Removed unused arrays and fields | Paul Gilbert | |
2018-03-12 | BLADERUNNER: Added Teenager actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added LockupGuard actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added TaffyPatron actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added HawkersParrot actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added EarlyQBartender actor | Eugene Sandulenko | |
2018-03-12 | GUI: Remove the ThemeItem draw queues | Bastien Bouclet | |
Drawing nows happens directly when the Dialog or Widget draw methods are called. This makes it easy to debug why a particular low level draw method was called, by inspecting the call stack. This replaces the notion of "buffering" by two independant ways to control what is drawn and where: - The active layer is used to select whether the foreground or background part of the dialogs are rendered by the draw calls. - The active surface is used to select if the draw calls affect the back buffer or the screen. The foreground layer of the active dialog is drawn directly to the screen. Its background layer is drawn to the back buffer. This way widgets can restore the back buffer in order to update without having to redraw the dialog's background. Dialogs lower in the dialog stack are drawn entirely to the back buffer. | |||
2018-03-12 | TUCKER: Fix alleyway cellar location hotspot bug | Adrian Frühwirth | |
Fixes Trac#6645. | |||
2018-03-12 | SCUMM: MM V0: Fix regression from 038b3b178939f1bcc6714eda1b88c3e80e787c02 ↵ | Robert Crossfield | |
and comment/cleanup | |||
2018-03-11 | XEEN: Swords of Xeen doesn't have any voiced cutscenes | Paul Gilbert | |
2018-03-11 | XEEN: Subtitles for remaining game cutscenes | Paul Gilbert | |
2018-03-11 | XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵ | Paul Gilbert | |
cutscene | |||
2018-03-11 | SUPERNOVA: Fixes formatting | Joseph-Eugene Winzer | |