aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2006-05-08Replaced a bunch of delay loops with a new delayUntil() function. Now all ofTorbjörn Andersson
them will at least sleep if the remaining delay is at least 10 ms. (Personally, I don't like the idea of busy-waiting even 9 ms, but now that it's in its own function, it becomes much easier if we want to change that behaviour. There are still plenty of custom delay loops left, though.) svn-id: r22393
2006-05-08Added comment about switch case fallthrough. I assume this one is deliberate,Torbjörn Andersson
but they're easy to miss at a casual glance. svn-id: r22392
2006-05-08As LordHoto pointed out, placeItem is already initialised to false, so we onlyTorbjörn Andersson
need to set it to true. svn-id: r22391
2006-05-08Small cleanup. It's not that I mind fallthroughs - as long as they are clearlyTorbjörn Andersson
labelled as being intentional - but to save just one line of code? That hardly seems worth it. svn-id: r22390
2006-05-08Changed abs() to ABS()Torbjörn Andersson
svn-id: r22389
2006-05-08Fix regression in lost, the middle directories were removedTravis Howell
svn-id: r22388
2006-05-08Fix off by one in rect when capturing imageTravis Howell
svn-id: r22387
2006-05-08Init. videoParams vars for HE90+Travis Howell
svn-id: r22386
2006-05-08Missed a couple of switch cleanups.Torbjörn Andersson
svn-id: r22385
2006-05-08Add initial DXA support for HE gamesTravis Howell
svn-id: r22384
2006-05-08Cleanup: Use ScummVM indentation style for switch() cases. In some cases, ITorbjörn Andersson
have added or removed "break"s, but not in any way which should change the program's behaviour. I.e. I've added "break" to the final case, and after calling quitGame(), and I've removed "break" after "return". svn-id: r22383
2006-05-08Add missing file details for HE gamesTravis Howell
svn-id: r22381
2006-05-07Initial disassembly of NPC schedule handling methodsPaul Gilbert
svn-id: r22380
2006-05-07Fixes playing of credits music.Johannes Schickel
svn-id: r22378
2006-05-07Turning this warning into an error, since I never got any feedback on itMax Horn
svn-id: r22376
2006-05-07Handle line breaks/overflow for V1-V3 games *after* processing newline ↵Max Horn
codes, to avoid double breaks (which result in spurious empty lines) svn-id: r22375
2006-05-07Perform (horizontal) charset text clipping for V1-V3, tooMax Horn
svn-id: r22374
2006-05-07Fix slowFadeIn, the code of original Windows version was flawedTravis Howell
svn-id: r22372
2006-05-06Fix for bug #1449597 (MANIAC: Incorrect word wrapping)Max Horn
svn-id: r22371
2006-05-06Ooops, skip WAV data, before changing size varTravis Howell
svn-id: r22367
2006-05-06Use scumm_stricmp() instead of stricmp() to fix compile error on some systems,Torbjörn Andersson
e.g. mine. svn-id: r22366
2006-05-06Add support for non-English audio in cutscenes of Amiga/Mac. versions of FFTravis Howell
svn-id: r22365
2006-05-06Fix typo, which caused FLAC speech files to failTravis Howell
svn-id: r22364
2006-05-05Add another English version of socksTravis Howell
svn-id: r22362
2006-05-05Remove leftoverTravis Howell
svn-id: r22361
2006-05-05Fix inventory arrows regression in Simon 1Travis Howell
svn-id: r22360
2006-05-05Match fade code of original games and minor cleanupTravis Howell
svn-id: r22359
2006-05-05Update copyrightTravis Howell
svn-id: r22358
2006-05-04Set speech_mute/sfx_mute/music_mute values in one single central placeMax Horn
svn-id: r22342
2006-05-04CleanupTravis Howell
svn-id: r22336
2006-05-04Update palmOS code for GameSpecificSettings changesTravis Howell
svn-id: r22335
2006-05-04Allow skipping speech in Simon1Travis Howell
svn-id: r22334
2006-05-04Adds (partial) support for italian floppy. (still hardcoded strings are ↵Johannes Schickel
missing) (Bug # 1409244 ("KYRA: GFX problems with ITALIAN floppy")). svn-id: r22333
2006-05-04Add missing old simon1 targetTravis Howell
svn-id: r22332
2006-05-04Don't read beyond animationCount, when looking for animation in vc3_loadSprite()Travis Howell
svn-id: r22331
2006-05-04Don't read beyond imageCount, when looking for imageTravis Howell
svn-id: r22330
2006-05-04Remove duplicate codeTravis Howell
svn-id: r22329
2006-05-04Fix loading of default saved game file, containing restate state, in FFTravis Howell
svn-id: r22328
2006-05-04Add filename difference in Amiga/Mac. versions of FFTravis Howell
svn-id: r22326
2006-05-04Show Epic Interactive movie on startup in Amiga/Mac. versions of FFTravis Howell
svn-id: r22323
2006-05-04Update screen more often, for smoother mouse movementTravis Howell
svn-id: r22322
2006-05-04CleanupTravis Howell
svn-id: r22320
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or ↵Max Horn
failure) svn-id: r22315
2006-05-03Moved some code from SCUMM's detectGames function into a separate function ↵Max Horn
(in an attempt to somewhat reduce the size of this huuuge function) svn-id: r22314
2006-05-03Removed CharsetRendererV3::getFontHeight (it was identical to ↵Max Horn
CharsetRendererCommon::getFontHeight) svn-id: r22311
2006-05-03Fixes typo.Johannes Schickel
svn-id: r22310
2006-05-03- moves detection code to plugin.cpp.Johannes Schickel
- splits game table for kyra1 and kyra2. svn-id: r22309
2006-05-03- modifies loadBitmap not to crash if a image isn't foundJohannes Schickel
- starts to clean up the engine initalisation code svn-id: r22308
2006-05-03Fix for bug # 1480744 ("KYRA1: mouse cursor vanishes").Johannes Schickel
svn-id: r22307
2006-05-03Add work around for glitches that occurs on map, when Simon rides lion to ↵Travis Howell
the goblin camp, in non-English versions of Simon2 svn-id: r22305